chore: rename critical section variable to a more accurate one

fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
This commit is contained in:
Patoke
2026-03-03 01:59:30 -03:00
parent 8dd19edd1a
commit 7a4e31561d
4 changed files with 20 additions and 22 deletions

View File

@@ -30,9 +30,7 @@ C4JRender RenderManager;
void C4JRender::Tick()
{
#if _DEBUG
InternalRenderManager.CBuffTick();
#endif
}
void C4JRender::UpdateGamma(unsigned short usGamma)