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chore: rename critical section variable to a more accurate one
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
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@@ -30,9 +30,7 @@ C4JRender RenderManager;
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void C4JRender::Tick()
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{
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#if _DEBUG
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InternalRenderManager.CBuffTick();
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#endif
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}
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void C4JRender::UpdateGamma(unsigned short usGamma)
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