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119
Windows_Libs/Dev/Input/INP_ForceFeedback.cpp
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119
Windows_Libs/Dev/Input/INP_ForceFeedback.cpp
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#include "INP_ForceFeedback.h"
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void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
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{
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m_Effects = new FF_EFFECT[MAX_EFFECTS];
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m_EffectC = 0;
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LARGE_INTEGER qwTicksPerSec;
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QueryPerformanceFrequency(&qwTicksPerSec);
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m_TicksPerSecond = qwTicksPerSec.LowPart;
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m_unkBool = 0;
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}
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void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled)
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{
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}
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void CForceFeedback::CreateEffect(void)
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{
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assert(m_EffectC<MAX_EFFECTS);
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FF_EFFECT* pEffect = &m_Effects[m_EffectC];
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pEffect->m_uiDurationMs = 5;
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pEffect->m_uiMagnitude = 500;
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pEffect->m_uiEffectType = 0;
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pEffect->dword18 = 10;
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pEffect->dword18 = 100;
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m_EffectC++;
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}
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void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
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{
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FF_EFFECT_INSTANCE* pEffectInst = new FF_EFFECT_INSTANCE();
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pEffectInst->m_Effect = &m_Effects[uiEffect];
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pEffectInst->m_uiInst = 0;
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m_EffectList.AddToTail(pEffectInst);
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}
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void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
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{
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int iCount = 0;
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LinkedList::_LL_NODE* pNode;
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for (pNode = m_EffectList.m_Head; ; pNode = pNode->m_Next)
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{
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if ((iCount++) == uiEffectInstance)
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break;
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}
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pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
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}
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void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
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{
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}
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void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE* pEffectInst)
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{
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}
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void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
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{
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RUMBLE_EFFECT* pRumble = new RUMBLE_EFFECT();
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LARGE_INTEGER qwCurrentTime;
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QueryPerformanceCounter(&qwCurrentTime);
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pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
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pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
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pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
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pRumble->m_Pad = uiPad;
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m_RumbleList.AddToTail(pRumble);
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}
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void CForceFeedback::Tick(void)
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{
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for (LinkedList::_LL_NODE* pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
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{
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if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
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{
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ProcessEventInstance(pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>());
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}
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}
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LARGE_INTEGER qwCurrentTime;
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QueryPerformanceCounter(&qwCurrentTime);
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LinkedList::_LL_NODE* pRumbleNode = m_RumbleList.m_Head;
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while (pRumbleNode)
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{
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if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
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{
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RUMBLE_EFFECT* pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
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pRumble->m_RumbleData.wLeftMotorSpeed = 0;
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pRumble->m_RumbleData.wRightMotorSpeed = 0;
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XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
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m_RumbleList.RemoveNode(pRumbleNode);
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LinkedList::_LL_NODE* pTemp = pRumbleNode;
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pRumbleNode = pRumbleNode->m_Next;
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delete pTemp->m_pvData;
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delete pTemp;
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}
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else
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{
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XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
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pRumbleNode = pRumbleNode->m_Next;
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}
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}
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}
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