mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-06-14 00:36:18 +00:00
feat: better cmake support (#21)
* feat: CMakeSettings.json * chore: remove visual studio stuff chore: move .clang-format to main directory * feat: new file structure, easier to implement as a submodule within existing projects * chore: we actually include some code now... * chore: remove prebuilt libraries (oops) * feat: new shader building script using cmake * chore: add debug postfix specifier * fix: forgot that windows builds use 4J_Render_PC for the render library * fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
This commit is contained in:
134
impls/Windows_Libs/Input/src/INP_ForceFeedback.cpp
Normal file
134
impls/Windows_Libs/Input/src/INP_ForceFeedback.cpp
Normal file
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Patoke
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "INP_ForceFeedback.h"
|
||||
|
||||
void CForceFeedback::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
|
||||
{
|
||||
m_Effects = new FF_EFFECT[MAX_EFFECTS];
|
||||
m_EffectC = 0;
|
||||
|
||||
LARGE_INTEGER qwTicksPerSec;
|
||||
QueryPerformanceFrequency(&qwTicksPerSec);
|
||||
|
||||
m_TicksPerSecond = qwTicksPerSec.LowPart;
|
||||
m_unkBool = 0;
|
||||
}
|
||||
|
||||
void CForceFeedback::RumbleEnable(int iQuadrant, bool bRumbleEnabled) {}
|
||||
|
||||
void CForceFeedback::CreateEffect(void)
|
||||
{
|
||||
assert(m_EffectC < MAX_EFFECTS);
|
||||
|
||||
FF_EFFECT *pEffect = &m_Effects[m_EffectC];
|
||||
pEffect->m_uiDurationMs = 5;
|
||||
pEffect->m_uiMagnitude = 500;
|
||||
pEffect->m_uiEffectType = 0;
|
||||
pEffect->dword18 = 10;
|
||||
pEffect->dword18 = 100;
|
||||
|
||||
m_EffectC++;
|
||||
}
|
||||
|
||||
void CForceFeedback::AddEffectInstance(unsigned int uiEffect)
|
||||
{
|
||||
FF_EFFECT_INSTANCE *pEffectInst = new FF_EFFECT_INSTANCE();
|
||||
pEffectInst->m_Effect = &m_Effects[uiEffect];
|
||||
pEffectInst->m_uiInst = 0;
|
||||
|
||||
m_EffectList.AddToTail(pEffectInst);
|
||||
}
|
||||
|
||||
void CForceFeedback::SetEffectInstanceState(unsigned int uiEffectInstance, unsigned int uiState)
|
||||
{
|
||||
int iCount = 0;
|
||||
LinkedList::_LL_NODE *pNode;
|
||||
for (pNode = m_EffectList.m_Head;; pNode = pNode->m_Next)
|
||||
{
|
||||
if ((iCount++) == uiEffectInstance)
|
||||
break;
|
||||
}
|
||||
pNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive = true;
|
||||
}
|
||||
|
||||
void CForceFeedback::ProcessEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
|
||||
|
||||
void CForceFeedback::PauseEventInstance(FF_EFFECT_INSTANCE *pEffectInst) {}
|
||||
|
||||
void CForceFeedback::AddRumble(unsigned int uiPad, WORD leftMotorSpeed, WORD rightMotorSpeed, float fSeconds)
|
||||
{
|
||||
RUMBLE_EFFECT *pRumble = new RUMBLE_EFFECT();
|
||||
|
||||
LARGE_INTEGER qwCurrentTime;
|
||||
QueryPerformanceCounter(&qwCurrentTime);
|
||||
|
||||
pRumble->m_TimeLeft = (m_TicksPerSecond * fSeconds) + qwCurrentTime.QuadPart;
|
||||
pRumble->m_RumbleData.wLeftMotorSpeed = leftMotorSpeed;
|
||||
pRumble->m_RumbleData.wRightMotorSpeed = rightMotorSpeed;
|
||||
pRumble->m_Pad = uiPad;
|
||||
|
||||
m_RumbleList.AddToTail(pRumble);
|
||||
}
|
||||
|
||||
void CForceFeedback::Tick(void)
|
||||
{
|
||||
for (LinkedList::_LL_NODE *pEffectNode = m_EffectList.m_Head; pEffectNode; pEffectNode = pEffectNode->m_Next)
|
||||
{
|
||||
if (pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>()->m_bIsActive)
|
||||
{
|
||||
ProcessEventInstance(pEffectNode->GetDataAs<FF_EFFECT_INSTANCE>());
|
||||
}
|
||||
}
|
||||
|
||||
LARGE_INTEGER qwCurrentTime;
|
||||
QueryPerformanceCounter(&qwCurrentTime);
|
||||
|
||||
LinkedList::_LL_NODE *pRumbleNode = m_RumbleList.m_Head;
|
||||
while (pRumbleNode)
|
||||
{
|
||||
if (pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_TimeLeft <= qwCurrentTime.QuadPart)
|
||||
{
|
||||
RUMBLE_EFFECT *pRumble = pRumbleNode->GetDataAs<RUMBLE_EFFECT>();
|
||||
|
||||
pRumble->m_RumbleData.wLeftMotorSpeed = 0;
|
||||
pRumble->m_RumbleData.wRightMotorSpeed = 0;
|
||||
|
||||
XInputSetState(pRumble->m_Pad, &pRumble->m_RumbleData);
|
||||
|
||||
m_RumbleList.RemoveNode(pRumbleNode);
|
||||
|
||||
LinkedList::_LL_NODE *pTemp = pRumbleNode;
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
|
||||
delete pTemp->GetDataAs<RUMBLE_EFFECT>();
|
||||
delete pTemp;
|
||||
}
|
||||
else
|
||||
{
|
||||
XInputSetState(pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_Pad, &pRumbleNode->GetDataAs<RUMBLE_EFFECT>()->m_RumbleData);
|
||||
pRumbleNode = pRumbleNode->m_Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user