Patoke
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0b1a1bfdd4
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chore: match more names
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2026-03-01 22:37:54 -03:00 |
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Patoke
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a1740a698d
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chore: better name matching & add some definitions
fix: add asserts where they were missing
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2026-03-01 20:43:35 -03:00 |
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Patoke
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6e6440f0f3
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chore: add .clang_format for consistent code formatting
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2026-03-01 20:03:40 -03:00 |
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dxfiscool
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9b2c3348d1
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feat: 4J_Render_PC
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2026-03-01 19:49:39 +01:00 |
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Patoke
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69acc2196d
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fix: 4J_Storage lib can now be used in game
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2026-03-01 06:17:10 -03:00 |
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Patoke
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c94a0e90c0
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fix: oopsies
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2026-03-01 05:56:04 -03:00 |
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Patoke
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ac4fcfb546
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fix: projects now build for both vs 2022 and vs 2012
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2026-03-01 05:50:14 -03:00 |
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Patoke
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4b7769987d
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fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
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2026-03-01 05:37:54 -03:00 |
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Patoke
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3017d6175a
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feat: initial type matching for render classes
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2026-02-28 06:26:40 -03:00 |
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Patoke
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68e5589511
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chore: add shader bytecode and decompiled shader code (optimized for readability)
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2026-02-28 03:35:55 -03:00 |
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Patoke
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738af631b2
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fix: add basic object initialization
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2026-02-28 03:07:15 -03:00 |
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Patoke
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9f32a58477
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chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files)
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2026-02-28 03:04:58 -03:00 |
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Patoke
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2db1dfebd8
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chore: rename Render project internally to Render_PC, for Windows builds, 4J_Render.lib is deprecated, it only uses 4J_Render_PC
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2026-02-28 02:53:21 -03:00 |
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Patoke
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906e0a6aad
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chore: add libpng&zlib to Render project
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2026-02-28 02:52:07 -03:00 |
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Patoke
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713247054e
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feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
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2026-02-28 02:09:50 -03:00 |
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Patoke
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5cf5f3f84e
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feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
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2026-02-28 01:19:52 -03:00 |
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Patoke
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2de4689df7
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fix: forgot to initialize InputManager
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2026-02-27 02:11:42 -03:00 |
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Patoke
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62dd277a3e
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fix: use MAX_JOYPADS def
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2026-02-27 01:48:41 -03:00 |
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Patoke
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c3d8726749
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push src
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2026-02-27 01:44:22 -03:00 |
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