Commit Graph

19 Commits

Author SHA1 Message Date
Patoke
0b1a1bfdd4 chore: match more names 2026-03-01 22:37:54 -03:00
Patoke
a1740a698d chore: better name matching & add some definitions
fix: add asserts where they were missing
2026-03-01 20:43:35 -03:00
Patoke
6e6440f0f3 chore: add .clang_format for consistent code formatting 2026-03-01 20:03:40 -03:00
dxfiscool
9b2c3348d1 feat: 4J_Render_PC 2026-03-01 19:49:39 +01:00
Patoke
69acc2196d fix: 4J_Storage lib can now be used in game 2026-03-01 06:17:10 -03:00
Patoke
c94a0e90c0 fix: oopsies 2026-03-01 05:56:04 -03:00
Patoke
ac4fcfb546 fix: projects now build for both vs 2022 and vs 2012 2026-03-01 05:50:14 -03:00
Patoke
4b7769987d fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
2026-03-01 05:37:54 -03:00
Patoke
3017d6175a feat: initial type matching for render classes 2026-02-28 06:26:40 -03:00
Patoke
68e5589511 chore: add shader bytecode and decompiled shader code (optimized for readability) 2026-02-28 03:35:55 -03:00
Patoke
738af631b2 fix: add basic object initialization 2026-02-28 03:07:15 -03:00
Patoke
9f32a58477 chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files) 2026-02-28 03:04:58 -03:00
Patoke
2db1dfebd8 chore: rename Render project internally to Render_PC, for Windows builds, 4J_Render.lib is deprecated, it only uses 4J_Render_PC 2026-02-28 02:53:21 -03:00
Patoke
906e0a6aad chore: add libpng&zlib to Render project 2026-02-28 02:52:07 -03:00
Patoke
713247054e feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
2026-02-28 02:09:50 -03:00
Patoke
5cf5f3f84e feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00
Patoke
2de4689df7 fix: forgot to initialize InputManager 2026-02-27 02:11:42 -03:00
Patoke
62dd277a3e fix: use MAX_JOYPADS def 2026-02-27 01:48:41 -03:00
Patoke
c3d8726749 push src 2026-02-27 01:44:22 -03:00