Patoke
|
6e6440f0f3
|
chore: add .clang_format for consistent code formatting
|
2026-03-01 20:03:40 -03:00 |
|
dxfiscool
|
9b2c3348d1
|
feat: 4J_Render_PC
|
2026-03-01 19:49:39 +01:00 |
|
Patoke
|
c94a0e90c0
|
fix: oopsies
|
2026-03-01 05:56:04 -03:00 |
|
Patoke
|
4b7769987d
|
fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
|
2026-03-01 05:37:54 -03:00 |
|
Patoke
|
713247054e
|
feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
|
2026-02-28 02:09:50 -03:00 |
|
Patoke
|
5cf5f3f84e
|
feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
|
2026-02-28 01:19:52 -03:00 |
|
Patoke
|
2de4689df7
|
fix: forgot to initialize InputManager
|
2026-02-27 02:11:42 -03:00 |
|
Patoke
|
62dd277a3e
|
fix: use MAX_JOYPADS def
|
2026-02-27 01:48:41 -03:00 |
|
Patoke
|
c3d8726749
|
push src
|
2026-02-27 01:44:22 -03:00 |
|