Patoke
36d18b209e
feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
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fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
1ba53d6413
chore: add license notice
2026-03-02 18:24:18 -03:00
la
26f8477e4b
Merge branch 'master' into master
2026-03-02 21:47:34 +10:00
Patoke
5b1270586b
fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7 )
2026-03-02 05:02:50 -03:00
la
df37fc63a8
Merge branch 'master' into master
2026-03-02 12:49:45 +10:00
3UR
0f74d8703f
chore: make release configuration use the visual studio 2026 toolset
2026-03-02 10:16:11 +10:00
3UR
ce1e29429e
chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio
2026-03-02 10:14:14 +10:00
Patoke
6e6440f0f3
chore: add .clang_format for consistent code formatting
2026-03-01 20:03:40 -03:00
dxfiscool
9b2c3348d1
feat: 4J_Render_PC
2026-03-01 19:49:39 +01:00
Patoke
69acc2196d
fix: 4J_Storage lib can now be used in game
2026-03-01 06:17:10 -03:00
Patoke
ac4fcfb546
fix: projects now build for both vs 2022 and vs 2012
2026-03-01 05:50:14 -03:00
Patoke
713247054e
feat: projects can now link seamlessly with project
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fix: change runtime library usage to MT static
2026-02-28 02:09:50 -03:00
Patoke
5cf5f3f84e
feat: finish 4J_Storage impl
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fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00
Patoke
c3d8726749
push src
2026-02-27 01:44:22 -03:00