3UR
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73fffbbcec
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feat: add microprofiler to the renderer
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2026-03-03 05:58:08 +10:00 |
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3UR
|
5b3d67063f
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chore: change more code conventions and clean up a bit more stuff
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2026-03-03 04:13:45 +10:00 |
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3UR
|
9938bd8ee9
|
chore: initialize sig_bit with NULL to silence MSVC
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2026-03-03 03:09:25 +10:00 |
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3UR
|
3b406a063d
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chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up
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2026-03-03 00:23:38 +10:00 |
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la
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26f8477e4b
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Merge branch 'master' into master
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2026-03-02 21:47:34 +10:00 |
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Patoke
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5b1270586b
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fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7)
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2026-03-02 05:02:50 -03:00 |
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Patoke
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420efd2c6e
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fix: compiling would fail in the game project because of __snprintf
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2026-03-02 01:43:10 -03:00 |
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3UR
|
9cd1f647c3
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chore: make renderer texture a little bit cleaner and fix srv creation in renderer core because backbuffer with DXGI_SWAP_EFFECT_DISCARD doesnt support D3D11_BIND_SHADER_RESOURCE
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2026-03-02 13:56:42 +10:00 |
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3UR
|
362d185289
|
chore: update naming convention for bools in render core and update member names in render texture
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2026-03-02 12:54:49 +10:00 |
|
la
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df37fc63a8
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Merge branch 'master' into master
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2026-03-02 12:49:45 +10:00 |
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3UR
|
d11b2f396a
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chore: fix mistakes with texture renderer
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2026-03-02 12:15:26 +10:00 |
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3UR
|
48ce2cc065
|
feat: cbufftick for debug builds
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2026-03-02 12:14:30 +10:00 |
|
Patoke
|
0b1a1bfdd4
|
chore: match more names
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2026-03-01 22:37:54 -03:00 |
|
3UR
|
02239b50f9
|
chore: more 4j specific libpng changes
|
2026-03-02 10:21:22 +10:00 |
|
3UR
|
0f74d8703f
|
chore: make release configuration use the visual studio 2026 toolset
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2026-03-02 10:16:11 +10:00 |
|
3UR
|
326a370bfa
|
chore: add a MAX_TEXTURES macro and change the naming convention of bool members
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2026-03-02 10:14:19 +10:00 |
|
3UR
|
244810d62f
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just incase anyone needs to discuss this and wants to know who wrote the todo
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2026-03-02 10:14:19 +10:00 |
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3UR
|
b0259bea75
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chore: make RendererTexture.cpp more accurate
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2026-03-02 10:14:14 +10:00 |
|
3UR
|
ce1e29429e
|
chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio
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2026-03-02 10:14:14 +10:00 |
|
3UR
|
07c7d470ce
|
chore: swap out libpng to the version 4J used (Includes custom changes made by 4J to png.h and pngwrite.c)
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2026-03-02 10:14:01 +10:00 |
|
Patoke
|
a1740a698d
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chore: better name matching & add some definitions
fix: add asserts where they were missing
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2026-03-01 20:43:35 -03:00 |
|
Patoke
|
6e6440f0f3
|
chore: add .clang_format for consistent code formatting
|
2026-03-01 20:03:40 -03:00 |
|
dxfiscool
|
9b2c3348d1
|
feat: 4J_Render_PC
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2026-03-01 19:49:39 +01:00 |
|
Patoke
|
69acc2196d
|
fix: 4J_Storage lib can now be used in game
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2026-03-01 06:17:10 -03:00 |
|
Patoke
|
c94a0e90c0
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fix: oopsies
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2026-03-01 05:56:04 -03:00 |
|
Patoke
|
ac4fcfb546
|
fix: projects now build for both vs 2022 and vs 2012
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2026-03-01 05:50:14 -03:00 |
|
Patoke
|
4b7769987d
|
fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
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2026-03-01 05:37:54 -03:00 |
|
Patoke
|
3017d6175a
|
feat: initial type matching for render classes
|
2026-02-28 06:26:40 -03:00 |
|
Patoke
|
68e5589511
|
chore: add shader bytecode and decompiled shader code (optimized for readability)
|
2026-02-28 03:35:55 -03:00 |
|
Patoke
|
738af631b2
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fix: add basic object initialization
|
2026-02-28 03:07:15 -03:00 |
|
Patoke
|
9f32a58477
|
chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files)
|
2026-02-28 03:04:58 -03:00 |
|
Patoke
|
2db1dfebd8
|
chore: rename Render project internally to Render_PC, for Windows builds, 4J_Render.lib is deprecated, it only uses 4J_Render_PC
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2026-02-28 02:53:21 -03:00 |
|
Patoke
|
906e0a6aad
|
chore: add libpng&zlib to Render project
|
2026-02-28 02:52:07 -03:00 |
|
Patoke
|
713247054e
|
feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
|
2026-02-28 02:09:50 -03:00 |
|
Patoke
|
5cf5f3f84e
|
feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
|
2026-02-28 01:19:52 -03:00 |
|
Patoke
|
2de4689df7
|
fix: forgot to initialize InputManager
|
2026-02-27 02:11:42 -03:00 |
|
Patoke
|
62dd277a3e
|
fix: use MAX_JOYPADS def
|
2026-02-27 01:48:41 -03:00 |
|
Patoke
|
c3d8726749
|
push src
|
2026-02-27 01:44:22 -03:00 |
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