Commit Graph

15 Commits

Author SHA1 Message Date
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
la
26f8477e4b Merge branch 'master' into master 2026-03-02 21:47:34 +10:00
Patoke
5b1270586b fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7) 2026-03-02 05:02:50 -03:00
la
df37fc63a8 Merge branch 'master' into master 2026-03-02 12:49:45 +10:00
3UR
0f74d8703f chore: make release configuration use the visual studio 2026 toolset 2026-03-02 10:16:11 +10:00
3UR
ce1e29429e chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio 2026-03-02 10:14:14 +10:00
Patoke
6e6440f0f3 chore: add .clang_format for consistent code formatting 2026-03-01 20:03:40 -03:00
dxfiscool
9b2c3348d1 feat: 4J_Render_PC 2026-03-01 19:49:39 +01:00
Patoke
c94a0e90c0 fix: oopsies 2026-03-01 05:56:04 -03:00
Patoke
4b7769987d fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
2026-03-01 05:37:54 -03:00
Patoke
713247054e feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
2026-02-28 02:09:50 -03:00
Patoke
5cf5f3f84e feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00
Patoke
2de4689df7 fix: forgot to initialize InputManager 2026-02-27 02:11:42 -03:00
Patoke
62dd277a3e fix: use MAX_JOYPADS def 2026-02-27 01:48:41 -03:00
Patoke
c3d8726749 push src 2026-02-27 01:44:22 -03:00