Patoke
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1ba53d6413
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chore: add license notice
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2026-03-02 18:24:18 -03:00 |
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la
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26f8477e4b
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Merge branch 'master' into master
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2026-03-02 21:47:34 +10:00 |
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Patoke
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5b1270586b
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fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7)
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2026-03-02 05:02:50 -03:00 |
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la
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df37fc63a8
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Merge branch 'master' into master
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2026-03-02 12:49:45 +10:00 |
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3UR
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0f74d8703f
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chore: make release configuration use the visual studio 2026 toolset
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2026-03-02 10:16:11 +10:00 |
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3UR
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ce1e29429e
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chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio
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2026-03-02 10:14:14 +10:00 |
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Patoke
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6e6440f0f3
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chore: add .clang_format for consistent code formatting
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2026-03-01 20:03:40 -03:00 |
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dxfiscool
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9b2c3348d1
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feat: 4J_Render_PC
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2026-03-01 19:49:39 +01:00 |
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Patoke
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c94a0e90c0
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fix: oopsies
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2026-03-01 05:56:04 -03:00 |
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Patoke
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4b7769987d
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fix: input actually works when used in the game project
fix: now it also compiles using vs 2012 build tools
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2026-03-01 05:37:54 -03:00 |
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Patoke
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713247054e
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feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
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2026-02-28 02:09:50 -03:00 |
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Patoke
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5cf5f3f84e
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feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
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2026-02-28 01:19:52 -03:00 |
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Patoke
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2de4689df7
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fix: forgot to initialize InputManager
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2026-02-27 02:11:42 -03:00 |
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Patoke
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62dd277a3e
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fix: use MAX_JOYPADS def
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2026-02-27 01:48:41 -03:00 |
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Patoke
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c3d8726749
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push src
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2026-02-27 01:44:22 -03:00 |
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