Commit Graph

18 Commits

Author SHA1 Message Date
Patoke
8716df6eee feat(render): DoScreenGrabOnNextPresent now properly saves the file into the GameHDD folder
feat(storage): save files now filter out the file extension and all save to .ms files to avoid confusion
chore(render): make names more accurate
2026-03-09 01:15:33 -03:00
Patoke
3ead2bb093 feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions
feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
2026-03-08 04:11:22 -03:00
kilokki
69181ad2f0 use correct string width in swprintf() 2026-03-04 13:09:44 -08:00
Patoke
d04ab2d90e chore: implement GetSaveUniqueFilename and GetSaveUniqueNumber 2026-03-04 07:43:02 -03:00
Patoke
36d18b209e feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
la
26f8477e4b Merge branch 'master' into master 2026-03-02 21:47:34 +10:00
Patoke
5b1270586b fix: performance difference with original debug binaries caused by compiler flags mismatch (possibly fixes #7) 2026-03-02 05:02:50 -03:00
la
df37fc63a8 Merge branch 'master' into master 2026-03-02 12:49:45 +10:00
3UR
0f74d8703f chore: make release configuration use the visual studio 2026 toolset 2026-03-02 10:16:11 +10:00
3UR
ce1e29429e chore: clean up project filters so libpng and zlib aren't bloating the file tree in visual studio 2026-03-02 10:14:14 +10:00
Patoke
6e6440f0f3 chore: add .clang_format for consistent code formatting 2026-03-01 20:03:40 -03:00
dxfiscool
9b2c3348d1 feat: 4J_Render_PC 2026-03-01 19:49:39 +01:00
Patoke
69acc2196d fix: 4J_Storage lib can now be used in game 2026-03-01 06:17:10 -03:00
Patoke
ac4fcfb546 fix: projects now build for both vs 2022 and vs 2012 2026-03-01 05:50:14 -03:00
Patoke
713247054e feat: projects can now link seamlessly with project
fix: change runtime library usage to MT static
2026-02-28 02:09:50 -03:00
Patoke
5cf5f3f84e feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00
Patoke
c3d8726749 push src 2026-02-27 01:44:22 -03:00