mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-06-03 11:34:31 +00:00
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly fix: renderTargetViews and renderTargetShaderResourceViews are no longer null fix: texture saving functions were using BGRA instead of RGBA format
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2026 Patoke
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "4J_Storage.h"
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class CSaveGame
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{
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public:
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CSaveGame();
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void SetSaveDisabled(bool bDisable);
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bool GetSaveDisabled(void);
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void ResetSaveData();
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C4JStorage::ESaveGameState GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, const bool), LPVOID lpParam,
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char *pszSavePackName);
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PSAVE_DETAILS ReturnSavesInfo();
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void ClearSavesInfo();
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C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes),
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LPVOID lpParam);
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C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam);
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unsigned int GetSaveSize();
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void GetSaveData(void *pvData, unsigned int *puiBytes);
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bool GetSaveUniqueNumber(INT *piVal);
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bool GetSaveUniqueFilename(char *pszName);
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void SetSaveTitle(LPCWSTR pwchDefaultSaveName);
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PVOID AllocateSaveData(unsigned int uiBytes);
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void SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes);
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C4JStorage::ESaveGameState SaveSaveData(int (*Func)(LPVOID, const bool), LPVOID lpParam);
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C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo, int (*Func)(LPVOID lpParam, const bool), LPVOID lpParam);
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void SetSaveUniqueFilename(char *szFilename);
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void CreateSaveUniqueName(void);
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// @Patoke add: definition taken from the Xbox One binaries
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void AddTextFieldToPNG(PBYTE pbImageData, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextBytes, DWORD dwTotalSizeAllocated);
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unsigned int ReverseBytes(unsigned int uiValue);
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void *m_pSaveData;
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unsigned int m_uiSaveSize;
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char m_szSaveUniqueName[32];
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char m_szSaveTitle[256];
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bool m_bIsSafeDisabled;
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bool m_bHasSaveDetails;
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SAVE_DETAILS *m_pSaveDetails;
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// @Patoke add
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PBYTE m_pbThumbnailData;
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unsigned int m_uiThumbnailSize;
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PBYTE m_pbImageData;
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unsigned int m_uiImageSize;
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static char szPNGHeader[];
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}; |