mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-05-28 16:44:32 +00:00
155 lines
5.5 KiB
C++
155 lines
5.5 KiB
C++
#include "stdafx.h"
|
|
#include "Renderer.h"
|
|
|
|
void Renderer::DrawVertexBuffer(C4JRender::ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType,
|
|
C4JRender::ePixelShaderType psType)
|
|
{
|
|
Renderer::Context &c = getContext();
|
|
ID3D11DeviceContext *d3d11 = c.m_pDeviceContext;
|
|
|
|
int drawCount = count;
|
|
bool indexed = false;
|
|
DrawVertexSetup(vType, psType, PrimitiveType, &drawCount, &indexed);
|
|
StateUpdate();
|
|
|
|
const UINT stride = vertexStrideTable[vType];
|
|
const UINT offset = 0;
|
|
d3d11->IASetVertexBuffers(0, 1, &buffer, &stride, &offset);
|
|
|
|
if (indexed)
|
|
d3d11->DrawIndexed(drawCount, 0, 0);
|
|
else
|
|
d3d11->Draw(count, 0);
|
|
}
|
|
|
|
void Renderer::DrawVertexSetup(C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType, C4JRender::ePrimitiveType PrimitiveType, int *count,
|
|
bool *indexed)
|
|
{
|
|
Renderer::Context &c = getContext();
|
|
ID3D11DeviceContext *d3d11 = c.m_pDeviceContext;
|
|
|
|
C4JRender::eVertexType effectiveVertexType = vType;
|
|
if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && c.lightingEnabled)
|
|
effectiveVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT;
|
|
|
|
if (effectiveVertexType != activeVertexType)
|
|
{
|
|
d3d11->VSSetShader(vertexShaderTable[effectiveVertexType], NULL, 0);
|
|
d3d11->IASetInputLayout(inputLayoutTable[effectiveVertexType]);
|
|
activeVertexType = effectiveVertexType;
|
|
}
|
|
|
|
if (psType != activePixelType)
|
|
{
|
|
d3d11->PSSetShader(pixelShaderTable[psType], NULL, 0);
|
|
activePixelType = psType;
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
|
|
|
if (c.matrixDirty[MATRIX_MODE_MODELVIEW])
|
|
{
|
|
d3d11->Map(c.m_modelViewMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
|
memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW), sizeof(DirectX::XMMATRIX));
|
|
d3d11->Unmap(c.m_modelViewMatrix, 0);
|
|
c.matrixDirty[MATRIX_MODE_MODELVIEW] = false;
|
|
}
|
|
|
|
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION])
|
|
{
|
|
d3d11->Map(c.m_projectionMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
|
memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW_PROJECTION), sizeof(DirectX::XMMATRIX));
|
|
d3d11->Unmap(c.m_projectionMatrix, 0);
|
|
c.matrixDirty[MATRIX_MODE_MODELVIEW_PROJECTION] = false;
|
|
}
|
|
|
|
if (c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE])
|
|
{
|
|
d3d11->Map(c.m_textureMatrix, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
|
memcpy(mapped.pData, MatrixGet(MATRIX_MODE_MODELVIEW_TEXTURE), sizeof(DirectX::XMMATRIX));
|
|
d3d11->Unmap(c.m_textureMatrix, 0);
|
|
c.matrixDirty[MATRIX_MODE_MODELVIEW_TEXTURE] = false;
|
|
}
|
|
|
|
UpdateFogState();
|
|
UpdateViewportState();
|
|
UpdateLightingState();
|
|
UpdateTexGenState();
|
|
|
|
d3d11->IASetPrimitiveTopology(g_topologies[PrimitiveType]);
|
|
|
|
if (PrimitiveType == C4JRender::PRIMITIVE_TYPE_QUAD_LIST)
|
|
{
|
|
d3d11->IASetIndexBuffer(quadIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
*count = (*count * 6) / 4;
|
|
*indexed = true;
|
|
return;
|
|
}
|
|
|
|
if (PrimitiveType == C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN)
|
|
{
|
|
d3d11->IASetIndexBuffer(fanIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
*count = (*count - 2) * 3;
|
|
*indexed = true;
|
|
return;
|
|
}
|
|
|
|
d3d11->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
|
|
*indexed = false;
|
|
}
|
|
|
|
void Renderer::DrawVertices(C4JRender::ePrimitiveType PrimitiveType, int count, void *vertices, C4JRender::eVertexType vType,
|
|
C4JRender::ePixelShaderType psType)
|
|
{
|
|
Renderer::Context &c = getContext();
|
|
ID3D11DeviceContext *d3d11 = c.m_pDeviceContext;
|
|
Renderer::CommandBuffer *commandBuffer = c.commandBuffer;
|
|
|
|
if (commandBuffer != NULL)
|
|
{
|
|
C4JRender::eVertexType effectiveVertexType = vType;
|
|
if (effectiveVertexType == C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 && c.lightingEnabled)
|
|
effectiveVertexType = C4JRender::VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT;
|
|
|
|
c.recordingPrimitiveType = PrimitiveType;
|
|
c.recordingVertexType = effectiveVertexType;
|
|
const UINT stride = vertexStrideTable[effectiveVertexType];
|
|
commandBuffer->AddVertices(stride, static_cast<UINT>(count), vertices, c);
|
|
return;
|
|
}
|
|
|
|
int drawCount = count;
|
|
bool indexed = false;
|
|
DrawVertexSetup(vType, psType, PrimitiveType, &drawCount, &indexed);
|
|
|
|
const UINT stride = vertexStrideTable[vType];
|
|
const UINT vertexBytes = stride * static_cast<UINT>(count);
|
|
|
|
assert(vertexBytes <= Context::VERTEX_BUFFER_SIZE);
|
|
|
|
if (c.dynamicVertexOffset + vertexBytes > Context::VERTEX_BUFFER_SIZE)
|
|
c.dynamicVertexOffset = 0;
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped = {};
|
|
const D3D11_MAP mapType = c.dynamicVertexOffset == 0 ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
|
|
const HRESULT hr = d3d11->Map(c.dynamicVertexBuffer, 0, mapType, 0, &mapped);
|
|
if (FAILED(hr))
|
|
printf("ERROR: 0x%x\n", static_cast<unsigned int>(hr));
|
|
|
|
memcpy(reinterpret_cast<std::uint8_t *>(mapped.pData) + c.dynamicVertexOffset, vertices, vertexBytes);
|
|
d3d11->Unmap(c.dynamicVertexBuffer, 0);
|
|
|
|
StateUpdate();
|
|
|
|
ID3D11Buffer *dynamicBuffer = c.dynamicVertexBuffer;
|
|
const UINT vertexOffset = c.dynamicVertexOffset;
|
|
d3d11->IASetVertexBuffers(0, 1, &dynamicBuffer, &stride, &vertexOffset);
|
|
|
|
if (indexed)
|
|
d3d11->DrawIndexed(drawCount, 0, 0);
|
|
else
|
|
d3d11->Draw(count, 0);
|
|
|
|
c.dynamicVertexOffset += vertexBytes;
|
|
}
|