Files
Patoke-4JLibs/Windows_Libs/Dev/Storage/STO_SaveGame.cpp
Patoke 5cf5f3f84e feat: finish 4J_Storage impl
fix: implement 4J_Input's CInput constructor
2026-02-28 01:19:52 -03:00

291 lines
7.7 KiB
C++

#pragma once
#include "STO_SaveGame.h"
CSaveGame::CSaveGame()
{
m_pSaveData = nullptr;
m_uiSaveSize = 0;
m_bIsSafeDisabled = false;
ZeroMemory(m_szSaveUniqueName, sizeof(m_szSaveUniqueName));
ZeroMemory(m_szSaveTitle, sizeof(m_szSaveTitle));
m_pSaveDetails = nullptr;
m_bHasSaveDetails = false;
GetCurrentDirectoryA(sizeof(m_szSaveUniqueName), m_szSaveUniqueName);
char dirName[256];
char curDir[256];
GetCurrentDirectoryA(sizeof(dirName), dirName);
sprintf(curDir, "%s/Windows64/GameHDD/", dirName);
CreateDirectoryA(curDir, 0);
}
void CSaveGame::SetSaveDisabled(bool bDisable)
{
m_bIsSafeDisabled = bDisable;
}
bool CSaveGame::GetSaveDisabled(void)
{
return m_bIsSafeDisabled;
}
void CSaveGame::ResetSaveData()
{
free(m_pSaveData);
m_pSaveData = nullptr;
m_uiSaveSize = 0;
}
C4JStorage::ESaveGameState CSaveGame::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS* pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName)
{
WIN32_FIND_DATAA findFileData{};
WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer{};
if (!m_pSaveDetails)
{
m_pSaveDetails = new SAVE_DETAILS();
memset(m_pSaveDetails, 0, sizeof(SAVE_DETAILS));
}
delete[] m_pSaveDetails->SaveInfoA;
m_pSaveDetails->SaveInfoA = nullptr;
m_pSaveDetails->iSaveC = 0;
char dirName[256];
char curDir[256];
GetCurrentDirectoryA(sizeof(dirName), dirName);
sprintf(curDir, "%s\\Windows64\\GameHDD\\*", dirName);
int resultCount = 0;
HANDLE h = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0);
if (h == INVALID_HANDLE_VALUE)
{
DWORD error = GetLastError();
printf("Error finding save dirs: 0x%08x\n", error);
}
else
{
do
{
if ((findFileData.dwFileAttributes & 0x10) != 0)
{
resultCount++;
}
} while (FindNextFileA(h, &findFileData));
FindClose(h);
}
if (resultCount > 0)
{
m_pSaveDetails->SaveInfoA = new SAVE_INFO[resultCount];
memset(m_pSaveDetails->SaveInfoA, 0, 184LL * resultCount);
m_pSaveDetails->iSaveC = 0;
int i = 0;
HANDLE fi = FindFirstFileExA(curDir, FindExInfoStandard, &findFileData, FindExSearchLimitToDirectories, 0, 0);
if (fi != INVALID_HANDLE_VALUE)
{
do
{
if ((findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0
&& strcmp(findFileData.cFileName, ".")
&& strcmp(findFileData.cFileName, ".."))
{
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, findFileData.cFileName);
strcpy_s(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, findFileData.cFileName);
char fileName[280];
sprintf(fileName, "%s\\Windows64\\GameHDD\\%s\\saveData.ms", dirName, findFileData.cFileName);
GetFileAttributesExA(fileName, GetFileExInfoStandard, &fileInfoBuffer);
m_pSaveDetails->SaveInfoA[i++].metaData.dataSize = fileInfoBuffer.nFileSizeLow;
m_pSaveDetails->iSaveC++;
}
} while (FindNextFileA(fi, &findFileData));
FindClose(fi);
}
}
m_bHasSaveDetails = true;
if (Func)
{
Func(lpParam, m_pSaveDetails, true);
}
return C4JStorage::ESaveGame_Idle;
}
PSAVE_DETAILS CSaveGame::ReturnSavesInfo()
{
if (m_bHasSaveDetails)
return m_pSaveDetails;
else
return nullptr;
}
void CSaveGame::ClearSavesInfo()
{
m_bHasSaveDetails = false;
if (m_pSaveDetails)
{
if (m_pSaveDetails->SaveInfoA)
{
delete[] m_pSaveDetails->SaveInfoA;
m_pSaveDetails->SaveInfoA = nullptr;
m_pSaveDetails->iSaveC = 0;
}
delete m_pSaveDetails;
m_pSaveDetails = 0;
}
}
C4JStorage::ESaveGameState CSaveGame::LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam)
{
Func(lpParam, pSaveInfo->thumbnailData, pSaveInfo->metaData.thumbnailSize);
return C4JStorage::ESaveGame_GetSaveThumbnail;
}
C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam)
{
SetSaveUniqueFilename(pSaveInfo->UTF8SaveFilename);
if (m_pSaveData)
{
free(m_pSaveData);
}
m_pSaveData = malloc(pSaveInfo->metaData.dataSize);
m_uiSaveSize = pSaveInfo->metaData.dataSize;
char dirName[256];
char curDir[256];
char fileName[280];
GetCurrentDirectoryA(sizeof(curDir), curDir);
sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName);
CreateDirectoryA(dirName, 0);
sprintf(fileName, "%s/saveData.ms", dirName);
HANDLE h = CreateFileA(fileName, GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
bool success = false;
if (h != INVALID_HANDLE_VALUE)
{
DWORD bytesRead = 0;
BOOL res = ReadFile(h, m_pSaveData, m_uiSaveSize, &bytesRead, 0);
_ASSERT(!res || bytesRead != m_uiSaveSize);
CloseHandle(h);
success = true;
}
if (Func)
{
Func(lpParam, 0, success);
}
return C4JStorage::ESaveGame_Idle;
}
unsigned int CSaveGame::GetSaveSize()
{
return m_uiSaveSize;
}
void CSaveGame::GetSaveData(void* pvData, unsigned int* puiBytes)
{
if (pvData)
{
memmove(pvData, m_pSaveData, m_uiSaveSize);
*puiBytes = m_uiSaveSize;
}
else
{
*puiBytes = 0;
}
}
bool CSaveGame::GetSaveUniqueNumber(INT* piVal)
{
return false;
}
bool CSaveGame::GetSaveUniqueFilename(char* pszName)
{
return false;
}
void CSaveGame::SetSaveTitle(LPCWSTR pwchDefaultSaveName)
{
CreateSaveUniqueName();
memmove(m_szSaveTitle, pwchDefaultSaveName, sizeof(m_szSaveTitle));
}
PVOID CSaveGame::AllocateSaveData(unsigned int uiBytes)
{
free(m_pSaveData);
m_pSaveData = malloc(uiBytes);
if (m_pSaveData)
{
m_uiSaveSize = uiBytes;
}
return m_pSaveData;
}
void CSaveGame::SetSaveImages(PBYTE pbThumbnail, DWORD dwThumbnailBytes, PBYTE pbImage, DWORD dwImageBytes, PBYTE pbTextData, DWORD dwTextDataBytes)
{
;
}
C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int(*Func)(LPVOID, const bool), LPVOID lpParam)
{
char dirName[256];
char curDir[256];
char fileName[280];
GetCurrentDirectoryA(sizeof(curDir), curDir);
sprintf(dirName, "%s/Windows64/GameHDD/%s", curDir, m_szSaveUniqueName);
CreateDirectoryA(dirName, 0);
sprintf(fileName, "%s/saveData.ms", dirName);
HANDLE h = CreateFileA(fileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
DWORD bytesWritten = 0;
BOOL res = WriteFile(h, m_pSaveData, m_uiSaveSize, &bytesWritten, 0);
_ASSERT(!res || bytesWritten != m_uiSaveSize);
CloseHandle(h);
Func(lpParam, true);
return C4JStorage::ESaveGame_Idle;
}
C4JStorage::ESaveGameState CSaveGame::DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam)
{
return C4JStorage::ESaveGame_Idle;
}
void CSaveGame::SetSaveUniqueFilename(char* szFilename)
{
strcpy_s(m_szSaveUniqueName, szFilename);
}
void CSaveGame::CreateSaveUniqueName(void)
{
_SYSTEMTIME UTCSysTime;
GetSystemTime(&UTCSysTime);
sprintf_s(m_szSaveUniqueName, sizeof(m_szSaveUniqueName),
"%4d%02d%02d%02d%02d%02d",
UTCSysTime.wYear,
UTCSysTime.wMonth,
UTCSysTime.wDay,
UTCSysTime.wHour,
UTCSysTime.wMinute,
UTCSysTime.wSecond);
}