mirror of
https://github.com/Patoke/4JLibs.git
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330 lines
8.7 KiB
C++
330 lines
8.7 KiB
C++
#pragma once
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#include "Renderer.h"
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#include "libpng/png.h"
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#include <cstdint>
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#include <cstring>
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#include <limits>
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#include <new>
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DXGI_FORMAT Renderer::textureFormats[C4JRender::MAX_TEXTURE_FORMATS] = {
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DXGI_FORMAT_B8G8R8A8_UNORM,
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};
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int Renderer::TextureCreate() {
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for (int i = 0; i < 512; ++i) {
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Texture &texture = m_textures[i];
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if (!texture.allocated) {
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texture.texture = nullptr;
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texture.allocated = true;
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texture.mipLevels = 1;
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texture.samplerParams = 0;
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return i;
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}
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}
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return -1;
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}
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void Renderer::TextureSetTextureLevels(int levels) {
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const int boundTextureIndex = this->getContext().boundTextureIndex;
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m_textures[boundTextureIndex].mipLevels = levels;
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}
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int Renderer::TextureGetTextureLevels() {
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const int boundTextureIndex = this->getContext().boundTextureIndex;
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return m_textures[boundTextureIndex].mipLevels;
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}
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void Renderer::TextureSetParam(int param, int value) {
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Texture &texture = m_textures[this->getContext().boundTextureIndex];
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switch (param) {
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case GL_TEXTURE_MIN_FILTER:
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texture.samplerParams &= ~4u;
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if (value == 1) {
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texture.samplerParams |= 4u;
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}
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break;
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case GL_TEXTURE_MAG_FILTER:
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texture.samplerParams &= ~8u;
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if (value == 1) {
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texture.samplerParams |= 8u;
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}
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break;
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case GL_TEXTURE_WRAP_S:
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texture.samplerParams &= ~1u;
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if (value == 0) {
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texture.samplerParams |= 1u;
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}
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break;
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case GL_TEXTURE_WRAP_T:
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case 5:
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texture.samplerParams &= ~2u;
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if (value == 0) {
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texture.samplerParams |= 2u;
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}
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break;
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default:
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break;
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}
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}
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void Renderer::TextureDynamicUpdateStart() {}
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void Renderer::TextureDynamicUpdateEnd() {}
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void Renderer::TextureData(int width, int height, void *data, int level,
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C4JRender::eTextureFormat format) {
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Renderer::Context &context = this->getContext();
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Texture &texture = m_textures[context.boundTextureIndex];
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texture.textureFormat = format;
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if (level == 0) {
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = width;
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desc.Height = height;
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desc.MipLevels = texture.mipLevels;
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desc.ArraySize = 1;
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desc.Format = textureFormats[format];
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
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m_pDevice->CreateShaderResourceView(texture.texture, nullptr,
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&texture.view);
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}
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const UINT rowPitch = width * 4u;
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const UINT depthPitch = width * height * 4u;
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context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr,
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data, rowPitch, depthPitch);
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}
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void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width,
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int height, void *data, int level) {
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Renderer::Context &context = this->getContext();
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Texture &texture = m_textures[context.boundTextureIndex];
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D3D11_BOX box = {};
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box.left = xoffset;
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box.right = xoffset + width;
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box.top = yoffset;
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box.bottom = yoffset + height;
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box.front = 0;
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box.back = 1;
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D3D11_TEXTURE2D_DESC desc = {};
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texture.texture->GetDesc(&desc);
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const UINT rowPitch = width * 4u;
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const UINT depthPitch = width * height * 4u;
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context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box,
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data, rowPitch, depthPitch);
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}
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void Renderer::TextureFree(int idx) {
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Texture &texture = m_textures[idx];
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texture.texture->Release();
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texture.view->Release();
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texture.view = nullptr;
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texture.allocated = false;
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texture.texture = nullptr;
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}
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void Renderer::TextureGetStats() {}
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ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx) {
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if (idx < 0 || idx > 0x1FF) {
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return nullptr;
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}
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const Texture &texture = m_textures[idx];
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if (!texture.allocated) {
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return nullptr;
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}
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return texture.view;
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}
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void Renderer::TextureBind(int idx) {
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int textureIndex = idx;
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if (textureIndex == -1) {
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textureIndex = defaultTextureIndex;
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}
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Renderer::Context &context = this->getContext();
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if (context.commandBuffer && context.commandBuffer->isActive) {
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context.commandBuffer->BindTexture(textureIndex);
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}
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context.boundTextureIndex = textureIndex;
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ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
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context.m_pDeviceContext->PSSetShaderResources(0, 1, &view);
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this->UpdateTextureState(false);
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}
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void Renderer::TextureBindVertex(int idx) {
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int textureIndex = idx;
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if (textureIndex == -1) {
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textureIndex = defaultTextureIndex;
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}
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Renderer::Context &context = this->getContext();
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context.boundTextureIndex = textureIndex;
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ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
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context.m_pDeviceContext->VSSetShaderResources(0, 1, &view);
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this->UpdateTextureState(true);
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}
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void Renderer::UpdateTextureState(bool vertexSampler) {
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Renderer::Context &context = this->getContext();
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ID3D11SamplerState *sampler = this->GetManagedSamplerState();
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if (vertexSampler) {
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context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
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} else {
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context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
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}
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}
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HRESULT Renderer::LoadTextureData(const char *szFilename,
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D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
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if (!szFilename || !pSrcInfo || !ppDataOut) {
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return -1;
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}
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*ppDataOut = nullptr;
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png_image image;
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std::memset(&image, 0, sizeof(image));
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image.version = PNG_IMAGE_VERSION;
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if (!png_image_begin_read_from_file(&image, szFilename)) {
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return -1;
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}
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if (image.width == 0 || image.height == 0) {
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png_image_free(&image);
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return -1;
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}
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image.format = PNG_FORMAT_RGBA;
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const png_alloc_size_t pixelCount =
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png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
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if (pixelCount == 0 ||
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pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
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png_image_free(&image);
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return -1;
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}
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int *output = new (std::nothrow) int[size_t(pixelCount)];
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if (!output) {
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png_image_free(&image);
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return -1;
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}
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if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
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delete[] output;
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png_image_free(&image);
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return -1;
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}
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*ppDataOut = output;
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pSrcInfo->Width = image.width;
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pSrcInfo->Height = image.height;
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png_image_free(&image);
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return 0;
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}
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HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
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D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
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if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut) {
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return -1;
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}
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*ppDataOut = nullptr;
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png_image image;
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std::memset(&image, 0, sizeof(image));
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image.version = PNG_IMAGE_VERSION;
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if (!png_image_begin_read_from_memory(&image, pbData, dwBytes)) {
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return -1;
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}
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if (image.width == 0 || image.height == 0) {
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png_image_free(&image);
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return -1;
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}
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image.format = PNG_FORMAT_RGBA;
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const png_alloc_size_t pixelCount =
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png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
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if (pixelCount == 0 ||
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pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
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png_image_free(&image);
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return -1;
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}
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int *output = new (std::nothrow) int[size_t(pixelCount)];
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if (!output) {
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png_image_free(&image);
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return -1;
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}
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if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
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delete[] output;
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png_image_free(&image);
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return -1;
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}
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*ppDataOut = output;
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pSrcInfo->Width = image.width;
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pSrcInfo->Height = image.height;
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png_image_free(&image);
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return 0;
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}
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HRESULT Renderer::SaveTextureData(const char *szFilename,
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D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut) {
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png_image image = {};
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image.version = PNG_IMAGE_VERSION;
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image.width = pSrcInfo->Width;
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image.height = pSrcInfo->Height;
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image.format = PNG_FORMAT_RGBA;
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png_image_write_to_file(&image, szFilename, 0, ppDataOut, 0, nullptr);
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return 0;
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}
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HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity,
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int *outputLength, int width,
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int height, int *ppDataIn) {
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if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 ||
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height <= 0 || !ppDataIn) {
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return -1;
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}
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png_image image;
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std::memset(&image, 0, sizeof(image));
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image.version = PNG_IMAGE_VERSION;
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image.width = width;
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image.height = height;
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image.format = PNG_FORMAT_RGBA;
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png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
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if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0,
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nullptr)) {
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*outputLength = 0;
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png_image_free(&image);
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return -1;
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}
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*outputLength = static_cast<int>(memoryBytes);
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png_image_free(&image);
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return 0;
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}
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