- D-pad Left -> F3 debug overlay, D-pad Right -> chat (rising-edge XInput poll on the CoreWindow thread)
- Mirror ChatScreen open state into g_xbox_chatOpen so the Xbox soft keyboard (IInputPane2) actually shows/hides
- Add XboxOnKeyUp export and pair every CoreWindow KeyDown/KeyUp + D-pad press/release so g_KBMInput's released-edge handlers fire (fixes F3 toggle and chat re-opening)
- Bump version to 1.2.1.0
- Added Wide310x150Logo.png asset for application branding.
- Created LCE.Xbox project file with configurations for Debug and Release.
- Added Package.appxmanifest for application metadata and capabilities.
- Introduced SharedSurface.h for shared memory management between processes.
- Implemented AudioShim with XAudio2 integration for audio playback.
- Developed XSBParser and XWBParser for handling sound bank files.
- Created DXGIShim to intercept DXGI calls and manage swap chains.
- Defined project files for AudioShim and DXGIShim with necessary dependencies.
* fix formatting in chat
iggy doesnt like multiple shadow colors
* enforce html labels
* dont format before sending packet, client formats anyway
* move translateables to chat format, restore original empty message results
* fix crappy string cutoff
* forgot a line on last commit, reset color support
* restore function to strip styling from player messages
- Updated `EControllerActions` to include `MINECRAFT_ACTION_SCREENSHOT`.
- Added conditional compilation for `stb_image_write.h` in `Minecraft.cpp`.
- Modified `run_middle()` to handle screenshot key press.
- Updated `tick()` to capture and save screenshots as PNG files.
- Introduced `KEY_SCREENSHOT` in `KeyboardMouseInput.h` mapped to F2.
- Added `stb_image_write.h` for image writing capabilities.
- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked.
- Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange.
- Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking.
- Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
* fix formatting in chat
iggy doesnt like multiple shadow colors
* enforce html labels
* dont format before sending packet, client formats anyway
* move translateables to chat format, restore original empty message results
* fix crappy string cutoff
* forgot a line on last commit, reset color support
* restore function to strip styling from player messages
- Updated `EControllerActions` to include `MINECRAFT_ACTION_SCREENSHOT`.
- Added conditional compilation for `stb_image_write.h` in `Minecraft.cpp`.
- Modified `run_middle()` to handle screenshot key press.
- Updated `tick()` to capture and save screenshots as PNG files.
- Introduced `KEY_SCREENSHOT` in `KeyboardMouseInput.h` mapped to F2.
- Added `stb_image_write.h` for image writing capabilities.
- Implement UIScene_LceLiveFriends for managing friends list with options to add, refresh, and remove friends.
- Implement UIScene_LceLiveRequests for handling incoming and outgoing friend requests with options to accept or decline requests.
- Introduce UIScene_LceLiveLinking for device linking functionality.
- Update CMake files to include new UI scene source files.
- Add necessary UI components and logic for displaying and interacting with friends and requests.
- Ensure compatibility with Windows64 builds and handle UI updates accordingly.
- Implement UIScene_LceLive class for managing the LceLive UI components.
- Create Windows64_LceLive.cpp and Windows64_LceLive.h for handling LceLive authentication and device linking.
- Introduce a Python script for repacking MediaWindows64.arc archives with overlay support.
- Enhance error handling and session management for LceLive interactions.
- Add methods for reading and writing UTF-8 strings in the archive format.
- Implement functionality to apply overlays to existing archive entries.
Includes fixes and some modernizations compared to the original 4J
library binaries. Also introduces functionality to support stuff like
F2 screenshots, etc. This is basically the beginning of modernizing the
codebase.
Notably also adds some metadata files for NixOS
* add support for linux clang cross compiles
* add linux clang instructions
* un-capitalize Mob.horse.*
* update the description in flake.nix
---------
Co-authored-by: Loki <lokirautio@gmail.com>
* add chat support for html formatting
* html character serialization, normal color format support
* change for chat input handling on color
has a bug where the text after the cursor gets stripped of its color, need to make a function to backstep on a string and find the last used color codes, or get all color codes used before the string is split, and apply them to the start of the next string
* expose jukebox label as action bar like java
* prevent players from sending chat color
* restore non styled chat size check
* f3 menu text scaling
* Reduce overscaling above 1080p
Restores original scaling for 1440p to try and keep the text size more
sane on high DPI monitors
---------
Co-authored-by: Loki Rautio <lokirautio@gmail.com>