Merge remote-tracking branch 'upstream/main'

# Conflicts:
#	README.md
This commit is contained in:
veroxsity
2026-05-10 20:20:33 +01:00
5 changed files with 60 additions and 17 deletions

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@@ -2,13 +2,14 @@
## Visual Studio
1. Clone or download the repository
1. Open the repo folder in Visual Studio 2022+.
2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
6. Build and run the project:
1. Clone the repo, including submodules.
- If you don't, the build will fail. `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git`
2. Open the repo folder in Visual Studio 2022+.
3. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
4. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
5. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
6. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
7. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.

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@@ -53,7 +53,6 @@ int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumb
app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
pClass->m_bThumbnailGetFailed = true;
}
pClass->m_bRetrievingSaveThumbnail = false;
}
return 0;
@@ -100,7 +99,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bIsSaveOwner = true;
m_bSaveThumbnailReady = false;
m_bRetrievingSaveThumbnail = true;
m_bShowTimer = false;
m_pDLCPack = nullptr;
m_bAvailableTexturePacksChecked=false;
@@ -274,9 +272,9 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bitmapIcon.setTextureName(wFilename);
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
}
m_bRetrievingSaveThumbnail = false;
}
#endif
}

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@@ -50,7 +50,6 @@ private:
int m_iGameModeId;
bool m_bHasBeenInCreative;
bool m_bIsSaveOwner;
bool m_bRetrievingSaveThumbnail;
bool m_bSaveThumbnailReady;
bool m_bMultiplayerAllowed;
bool m_bShowTimer;

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@@ -44,10 +44,16 @@ The goal is simple: preserve the original LCE gameplay feel while making it prac
## Quick Start (Visual Studio)
1. Install Visual Studio 2022 (or newer) with C++ workloads.
2. Open this `GAME` directory in Visual Studio.
3. Wait for CMake configure/generation to complete.
4. Select a configuration such as `Windows64 - Debug`.
5. Build and run `Minecraft.Client.exe` or `Minecraft.Server.exe`.
2. Clone the repository with submodules, or initialize them after cloning:
```powershell
git submodule update --init --recursive
```
3. Open this `GAME` directory in Visual Studio.
4. Wait for CMake configure/generation to complete.
5. Select a configuration such as `Windows64 - Debug`.
6. Build and run `Minecraft.Client.exe` or `Minecraft.Server.exe`.
## Build With CMake
@@ -96,6 +102,28 @@ cd .\build\windows64\Minecraft.Server\Debug
Important: launch from the output directory so relative asset paths resolve correctly.
## Controls (Keyboard & Mouse)
- **Movement**: `W` `A` `S` `D`
- **Jump / Fly Up**: `Space`
- **Sneak / Fly Down**: `Shift` hold
- **Sprint**: `Ctrl` hold or double-tap `W`
- **Inventory**: `E`
- **Chat**: `T`
- **Drop Item**: `Q`
- **Crafting**: `C`
- **Toggle View**: `F5`
- **Fullscreen**: `F11`
- **Pause Menu**: `Esc`
- **Attack / Destroy**: left click
- **Use / Place**: right click
- **Select Item**: mouse wheel or `1` to `9`
- **Player List / Host Options**: `Tab`
- **Toggle HUD**: `F1`
- **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4`
- **Toggle Debug Console**: `F6`
## Client Launch Arguments
| Argument | Description |
@@ -153,7 +181,24 @@ Ensure game is launched from the correct output folder with `Common/Media` prese
## Dedicated Server
`Minecraft.Server` loads `server.properties` from its working directory.
CLI arguments override properties.
If the file is missing or contains invalid values, defaults are auto-generated or normalized on startup. CLI arguments override properties.
Important keys:
| Key | Values / Range | Default | Notes |
|---|---|---|---|
| `server-port` | `1-65535` | `25565` | Listen TCP port |
| `server-ip` | string | `0.0.0.0` | Bind address |
| `server-name` | string, max 16 chars | `DedicatedServer` | Host display name |
| `max-players` | `1-8` | `8` | Public player slots |
| `level-name` | string | `world` | Display world name |
| `level-id` | safe ID string | derived from `level-name` | Save folder ID |
| `level-seed` | int64 or empty | empty | Empty means random seed |
| `world-size` | `classic`, `small`, `medium`, `large` | `classic` | World size preset |
| `log-level` | `debug`, `info`, `warn`, `error` | `info` | Server log verbosity |
| `autosave-interval` | `5-3600` | `60` | Seconds between autosaves |
| `white-list` | `true` or `false` | `false` | Enable access list checks |
| `lan-advertise` | `true` or `false` | `false` | LAN session advertisement |
Common flags: