2026-03-17 16:39:22 -05:00
2026-03-09 20:49:50 -05:00
2026-03-17 16:39:22 -05:00

Minecraft Consoles

A community-maintained source port and modernization effort for Minecraft: Legacy Console Edition (TU19 codebase).

This project focuses on keeping the original LCE feel while improving stability, desktop usability, and multiplayer reliability.

What This Project Is

  • A playable desktop-oriented LCE codebase
  • A base for bug fixes, platform work, and careful backporting
  • A long-term foundation for modding and extension

Current Highlights

  • Windows client and dedicated server targets
  • Keyboard and mouse support
  • Controller-first compatibility
  • LAN discovery and multiplayer
  • WAN/IP multiplayer support
  • LCELive invite flow, signaling, and relay support
  • Split-screen support (where applicable)
  • Better diagnostics and runtime logs

Platform Notes

  • Windows: primary supported build and runtime platform
  • Linux/macOS: commonly run through Wine/CrossOver by community users (unofficial)
  • Console code remains in-tree, but desktop stability and networking are current priorities

Quick Start (Windows)

  1. Install Visual Studio 2022 or newer with C++ tools.
  2. Open this GAME directory in Visual Studio.
  3. Let CMake configure.
  4. Choose a target/configuration, for example Windows64 - Debug.
  5. Build and run Minecraft.Client or Minecraft.Server.

Build With CMake

Configure:

cmake --preset windows64

Build client:

cmake --build --preset windows64-debug --target Minecraft.Client

Build dedicated server:

cmake --build --preset windows64-debug --target Minecraft.Server

Release builds:

cmake --build --preset windows64-release --target Minecraft.Client
cmake --build --preset windows64-release --target Minecraft.Server

For full compiler/platform details, see COMPILE.md.

Running

Client (example):

cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe

Server (example):

cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer

Important: run from the output directory so relative asset paths resolve correctly.

Client Launch Arguments

Argument Description
-name Override in-game username
-fullscreen Start in fullscreen

Example:

Minecraft.Client.exe -name Steve -fullscreen

Logging

Client logs are written next to the executable in:

  • logs/game.log
  • logs/game.previous.log
  • logs/lcelive.log
  • logs/lcelive.previous.log

Use these first when diagnosing startup, invite, signaling, relay, or join issues.

Multiplayer Notes

  • Default game port: TCP 25565
  • LAN discovery: UDP 25566
  • Relay/signaling paths are used when direct connectivity is blocked
  • If direct joins fail, logs/lcelive.log typically shows whether fallback was used

Dedicated Server

Minecraft.Server reads server.properties from its working directory. CLI arguments override server.properties values.

Common flags:

  • -port <1-65535>
  • -ip
  • -bind
  • -name
  • -maxplayers <1-8>
  • -seed
  • -loglevel <debug|info|warn|error>

Docker (Dedicated Server)

A Wine-based container flow is included. Use the provided compose/start scripts in this GAME directory.

Contribution Direction

The project prioritizes:

  • Stability and crash reduction
  • Networking reliability
  • Controller and desktop UX quality
  • Faithful LCE presentation and behavior

For contribution standards and scope, see CONTRIBUTING.md.

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2026-05-15 14:00:23 +00:00
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