2026-03-17 16:39:22 -05:00
2026-03-09 20:49:50 -05:00
2026-03-17 16:39:22 -05:00

Minecraft Consoles

GitHub repo size GitHub stars GitHub issues GitHub pull requests Platform Build

A community-maintained source port and modernization effort for Minecraft: Legacy Console Edition (TU19 codebase).

The goal is simple: preserve the original LCE gameplay feel while making it practical, stable, and reliable on modern desktop setups.

Project Goals

  • Keep LCE identity and behavior intact
  • Improve runtime stability and crash resistance
  • Improve desktop UX (controller + keyboard/mouse)
  • Improve multiplayer reliability (LAN, WAN, relay)
  • Provide a solid base for future extensions/modding

Feature Snapshot

Area Status
Windows Client Available
Windows Dedicated Server Available
LAN Discovery/Join Available
WAN/IP Join Available
LCELive Invites/Signaling/Relay Available
Keyboard + Mouse Available
Controller Support Available
Split-screen (where applicable) Available

Platform Compatibility

Platform Build Support Runtime Support Notes
Windows Yes Yes Primary platform
Linux Cross-compile + Wine Community-tested Unofficial runtime path
macOS No native build Community-tested via Wine/CrossOver Unofficial runtime path
Consoles Code remains in tree Not currently validated by maintainers Desktop priority

Quick Start (Visual Studio)

  1. Install Visual Studio 2022 (or newer) with C++ workloads.
  2. Open this GAME directory in Visual Studio.
  3. Wait for CMake configure/generation to complete.
  4. Select a configuration such as Windows64 - Debug.
  5. Build and run Minecraft.Client.exe or Minecraft.Server.exe.

Build With CMake

Configure:

cmake --preset windows64

Build client (Debug):

cmake --build --preset windows64-debug --target Minecraft.Client

Build dedicated server (Debug):

cmake --build --preset windows64-debug --target Minecraft.Server

Build release binaries:

cmake --build --preset windows64-release --target Minecraft.Client
cmake --build --preset windows64-release --target Minecraft.Server

For cross-compile and Linux/Nix details, see COMPILE.md.

Running

Client:

cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe

Dedicated server:

cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer

Important: launch from the output directory so relative asset paths resolve correctly.

Client Launch Arguments

Argument Description
-name <username> Override in-game username
-fullscreen Launch in fullscreen

Example:

Minecraft.Client.exe -name Steve -fullscreen

Multiplayer Defaults

  • Game port: TCP 25565
  • LAN discovery: UDP 25566
  • Relay/signaling fallback is used when direct paths are unavailable

Logging

Logs are written next to the executable in logs:

  • logs/game.log
  • logs/game.previous.log
  • logs/lcelive.log
  • logs/lcelive.previous.log

If networking fails, inspect logs/lcelive.log first.

Troubleshooting

Startup fails under Wine

Try Wine built-in D3D11 path instead of DXVK:

WINEDLLOVERRIDES="d3d11,dxgi=b" wine ./Minecraft.Client.exe

Invite/join reliability issues

  • Verify both players are on matching builds
  • Verify logs/lcelive.log on both host and joiner
  • Check for peer known, forwarding active, and session closed timing

Missing media/SWF errors

Ensure game is launched from the correct output folder with Common/Media present.

Dedicated Server

Minecraft.Server loads server.properties from its working directory. CLI arguments override properties.

Common flags:

  • -port <1-65535>
  • -ip <addr>
  • -bind <addr>
  • -name <name>
  • -maxplayers <1-8>
  • -seed <int64>
  • -loglevel <debug|info|warn|error>

Docker (Dedicated Server)

This repo includes Wine-based Docker flows for dedicated server hosting. Use the compose/start scripts in this GAME directory.

Contributing

Before opening PRs, read CONTRIBUTING.md.

Current review priority:

  • Stability and crash fixes
  • Networking reliability
  • Controller and desktop usability
  • Faithful LCE behavior/presentation
Description
No description provided
Readme 1.9 GiB
2026-05-15 14:00:23 +00:00
Languages
Arc 66.1%
PLSQL 18.2%
C++ 13.5%
Self 1.2%
C 0.9%