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Update TheOuterEndLevelRandomLevelSource.h
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@@ -36,8 +36,8 @@ public:
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TheOuterEndLevelRandomLevelSource(Level *level, int64_t seed);
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~TheOuterEndLevelRandomLevelSource();
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void prepareHeights(int xOffs, int zOffs, byteArray blocks);
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
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void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
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public:
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virtual LevelChunk *create(int x, int z);
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@@ -48,6 +48,10 @@ private:
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public:
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virtual bool hasChunk(int x, int y);
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private:
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void calcWaterDepths(ChunkSource *parent, int xt, int zt);
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public:
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virtual void postProcess(ChunkSource *parent, int xt, int zt);
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virtual bool save(bool force, ProgressListener *progressListener);
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