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Update HumanoidMobRenderer.h
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@@ -8,7 +8,7 @@ class ArmorItem;
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class HumanoidMobRenderer : public MobRenderer
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{
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private:
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static const wstring MATERIAL_NAMES[6];
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static const wstring MATERIAL_NAMES[7];
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static std::map<wstring, ResourceLocation> ARMOR_LOCATION_CACHE;
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protected:
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