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Update LevelRenderer.cpp
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@@ -3376,7 +3376,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister)
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// Gets a dimension index (0, 1, or 2) from an id ( 0, -1, 1)
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int LevelRenderer::getDimensionIndexFromId(int id)
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{
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return ( 3 - id ) % 3;
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return ( 3 - id ) % 3; //Voxel - come back to this later
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}
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// 4J - added for new render list handling. Render lists used to be allocated per chunk, but these are now allocated per fixed chunk position
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