Update LevelRenderer.cpp

This commit is contained in:
DeadVoxelx
2026-04-06 16:11:24 -04:00
committed by GitHub
parent bddc4c6abc
commit 6c3b2ca350

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@@ -3376,7 +3376,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister)
// Gets a dimension index (0, 1, or 2) from an id ( 0, -1, 1)
int LevelRenderer::getDimensionIndexFromId(int id)
{
return ( 3 - id ) % 3;
return ( 3 - id ) % 3; //Voxel - come back to this later
}
// 4J - added for new render list handling. Render lists used to be allocated per chunk, but these are now allocated per fixed chunk position