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Update EvupulRenderer.cpp
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@@ -2,9 +2,14 @@
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#include "EvupulRenderer.h"
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#include "EvupulModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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ResourceLocation EvupulRenderer::EVUPUL_LOCATION = ResourceLocation(TN_MOB_EVUPUL);
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ResourceLocation EvupulRenderer::EVUPUL_OVERLAY_LOCATION = ResourceLocation(TN_MOB_EVUPULOVERLAY);
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ResourceLocation EvupulRenderer::EVUPULDARK_LOCATION = ResourceLocation(TN_MOB_EVUPULDARK);
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ResourceLocation EvupulRenderer::EVUPULDARK_OVERLAY_LOCATION = ResourceLocation(TN_MOB_EVUPULDARKOVERLAY);
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ResourceLocation EvupulRenderer::EVUPULGOLD_LOCATION = ResourceLocation(TN_MOB_EVUPULGOLD);
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ResourceLocation EvupulRenderer::EVUPULGOLD_OVERLAY_LOCATION = ResourceLocation(TN_MOB_EVUPULGOLDOVERLAY);
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EvupulRenderer::EvupulRenderer() : MobRenderer(new EvupulModel(), 0.6f)
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{
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@@ -16,18 +21,48 @@ void EvupulRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation *EvupulRenderer::getTextureLocation(shared_ptr<Entity> mob)
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ResourceLocation *EvupulRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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return &EVUPULDARK_LOCATION;
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shared_ptr<EvupulDark> evupulDark = dynamic_pointer_cast<EvupulDark>(entity);
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shared_ptr<Evupul> evupul = dynamic_pointer_cast<Evupul>(entity);
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if (entity->instanceof(eTYPE_EVUPULDARK))
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{
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return &EVUPULDARK_LOCATION;
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}
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if (evupul->getEvupulType() == Evupul::TYPE_DEFAULT)
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{
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return &EVUPUL_LOCATION;
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}
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if (evupul->getEvupulType() == Evupul::TYPE_GOLD)
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{
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return &EVUPULGOLD_LOCATION;
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}
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}
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int EvupulRenderer::prepareArmor(shared_ptr<LivingEntity> _evupulDark, int layer, float a)
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int EvupulRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
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{
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shared_ptr<EvupulDark> evupulDark = dynamic_pointer_cast<EvupulDark>(_evupulDark);
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shared_ptr<EvupulDark> evupulDark = dynamic_pointer_cast<EvupulDark>(_mob);
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shared_ptr<Evupul> evupul = dynamic_pointer_cast<Evupul>(_mob);
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if (layer!=0) return -1;
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MemSect(31);
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bindTexture(&EVUPULDARK_OVERLAY_LOCATION);
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if (shared_ptr<LivingEntity>(evupulDark))
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{
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bindTexture(&EVUPULDARK_OVERLAY_LOCATION);
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}
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else
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{
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if (evupul->getEvupulType() == Evupul::TYPE_DEFAULT)
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{
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bindTexture(&EVUPUL_OVERLAY_LOCATION);
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}
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else if (evupul->getEvupulType() == Evupul::TYPE_GOLD)
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{
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bindTexture(&EVUPULGOLD_OVERLAY_LOCATION);
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}
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}
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MemSect(0);
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float br = 1.0f;
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glEnable(GL_BLEND);
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@@ -35,8 +70,8 @@ int EvupulRenderer::prepareArmor(shared_ptr<LivingEntity> _evupulDark, int layer
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glDisable(GL_ALPHA_TEST);
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#endif
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glBlendFunc(GL_ONE, GL_ONE);
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if (evupulDark->isInvisible()) glDepthMask(false);
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else glDepthMask(true);
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//if (evupulDark->isInvisible()) glDepthMask(false);
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//else glDepthMask(true);
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if (SharedConstants::TEXTURE_LIGHTING)
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{
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@@ -49,4 +84,4 @@ int EvupulRenderer::prepareArmor(shared_ptr<LivingEntity> _evupulDark, int layer
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}
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glColor4f(1, 1, 1, br);
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return 1;
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}
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}
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