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Update PlayerRenderer.h
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@@ -40,7 +40,7 @@ public:
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protected:
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virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist);
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void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring& msg, float scale, double dist);
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virtual void scale(shared_ptr<LivingEntity> _player, float a);
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public:
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