chore: sync upstream MinecraftConsoles through 2fba264c

This commit is contained in:
itsRevela
2026-04-15 05:25:33 -05:00
3 changed files with 3 additions and 3 deletions

View File

@@ -618,4 +618,4 @@ ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture()));
}
}

View File

@@ -4,7 +4,7 @@
#include <vector>
#include <stdarg.h>
#include "..\Minecraft.World\DisconnectPacket.h"
#include "../Minecraft.World/DisconnectPacket.h"
namespace ServerRuntime
{

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@@ -5,7 +5,7 @@
#include <functional>
#include <windows.h>
#include "..\..\Minecraft.Client\SkinBox.h"
#include "../../Minecraft.Client/SkinBox.h"
#include <vector>