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https://git.huckle.dev/Huckles-Minecraft-Archive/jpexs-decompiler.git
synced 2026-06-26 09:25:34 +00:00
Fix missing czech translations
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@@ -0,0 +1,5 @@
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QuickFindDialog.jLblOccurrences.text = (0)
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QuickFindDialog.jLblOccurrences.toolTipText =
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QuickFindDialog.jLblOccurences.text = (0)
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QuickFindDialog.jLblOccurences.AccessibleContext.accessibleName = V\u00fdskyty
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@@ -191,4 +191,10 @@ property.instance.filters.matrix = matice
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property.instance.filters.glowColor = barva z\u00e1\u0159e
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property.instance.filters.innerGlow = vnit\u0159n\u00ed z\u00e1\u0159e
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property.instance.display.ratio = Pom\u011br interpolace
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property.instance.filters.menu.enable = Povolit nebo zak\u00e1zat filtr
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property.instance.display.ratio = Pom\u011br interpolace
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#after 24.0.1
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properties.instance.header.text = Text
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action.change.text = Text
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@@ -12,12 +12,10 @@
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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titleFormat = %title%:
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shapes = Shapes
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shapes.svg = SVG
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shapes.png = PNG
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shapes.bmp = BMP
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shapes.webp = WEBP
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shapes.canvas = HTML5 Canvas
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shapes.swf = SWF
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texts = Texts
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@@ -29,7 +27,6 @@ images.png_gif_jpeg=PNG/GIF/JPEG
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images.png = PNG
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images.jpeg = JPEG
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images.bmp = BMP
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images.webp = WEBP
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movies = Movies
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movies.flv = FLV (No audio)
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sounds = Sounds
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@@ -58,7 +55,6 @@ morphshapes.swf = SWF
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morphshapes.bmp_start_end=BMP (start, end)
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morphshapes.png_start_end=PNG (start, end)
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morphshapes.svg_start_end=SVG (start, end)
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morphshapes.webp_start_end=WEBP (start, end)
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frames = Frames
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frames.png = PNG
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frames.gif = GIF
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@@ -67,7 +63,6 @@ frames.svg = SVG
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frames.canvas = HTML5 Canvas
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frames.pdf = PDF
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frames.bmp = BMP
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frames.webp = WEBP
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frames.swf = SWF
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sprites = Sprites
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sprites.png = PNG
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@@ -77,13 +72,11 @@ sprites.svg = SVG
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sprites.canvas = HTML5 Canvas
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sprites.pdf = PDF
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sprites.bmp = BMP
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sprites.webp = WEBP
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sprites.swf = SWF
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buttons = Buttons
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buttons.png = PNG
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buttons.svg = SVG
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buttons.bmp = BMP
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buttons.webp = WEBP
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buttons.swf = SWF
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fonts = Fonts
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fonts.ttf = TTF
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@@ -102,6 +95,13 @@ embed = Export embedded assets via [Embed]
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#after 20.1.0
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resampleWav = Resample Wav to 44kHz
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transparentFrameBackground = Ignore background color (make transparent)
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titleFormat = %title%:
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shapes.webp = WEBP
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images.webp = WEBP
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morphshapes.webp_start_end=WEBP (start, end)
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frames.webp = WEBP
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sprites.webp = WEBP
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buttons.webp = WEBP
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#after 21.1.2
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morphshapes.bmp_frames = BMP (frames)
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morphshapes.png_frames = PNG (frames)
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@@ -95,6 +95,13 @@ embed = Exportovat vlo\u017een\u00e9 zdroje skrze [Embed]
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#after 20.1.0
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resampleWav = P\u0159evzorkovat Wav na 44kHz
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transparentFrameBackground = Ignorovat barvu pozad\u00ed (pou\u017e\u00edt pr\u016fhlednou)
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titleFormat = %title%:
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shapes.webp = WEBP
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images.webp = WEBP
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morphshapes.webp_start_end=WEBP (za\u010d\u00e1tek, konec)
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frames.webp = WEBP
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sprites.webp = WEBP
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buttons.webp = WEBP
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#after 21.1.2
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morphshapes.bmp_frames = BMP (sn\u00edmky)
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morphshapes.png_frames = PNG (sn\u00edmky)
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@@ -109,4 +116,5 @@ morph.duration = D\u00e9lka prom\u011bny
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morph.duration.seconds = s
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morph.numberOfFrames = Po\u010det sn\u00edmk\u016f prom\u011bny
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morph.duration.invalid = Neplatn\u00e1 d\u00e9lka prom\u011bny. Zadejte kladn\u00e9 desetinn\u00e9 \u010d\u00edslo ve vte\u0159in\u00e1ch.
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morph.numberOfFrames.invalid = Neplatn\u00fd po\u010det sn\u00edmk\u016f. Zadejte kladn\u00e9 cel\u00e9 \u010d\u00edslo >= 2.
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morph.numberOfFrames.invalid = Neplatn\u00fd po\u010det sn\u00edmk\u016f. Zadejte kladn\u00e9 cel\u00e9 \u010d\u00edslo >= 2.
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arrow = \ud83e\udc06
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@@ -1086,6 +1086,7 @@ abc.link.dialog.noOtherFilesOpened = Nejsou otev\u0159eny \u017e\u00e1dn\u00e9 j
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#after 24.0.1
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deobfuscate_options.skip_uninitialized_class_fields_detection = P\u0159esko\u010dit detekci neinicializovan\u00fdch pol\u00ed t\u0159\u00edd
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work.decompiling.allScripts.ucf.canBeSkipped = Tento krok m\u016f\u017eete p\u0159esko\u010dit v mo\u017enostech deobfuskace (ikona s \u010derven\u00fdm k\u0159\u00ed\u017eem)
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text.copy = Kop\u00edrovat
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text.selectAll = Vybrat v\u0161e
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@@ -1099,4 +1100,8 @@ node.errored = chybov\u00e9
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filter.swf_spl_swt = SWF soubory (*.swf, *.spl, *.swt)
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filter.swt = \u0160ablony programu Generator (*.swt)
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contextmenu.normalizeFonts = Normalizovat p\u00edsma
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contextmenu.normalizeFonts = Normalizovat p\u00edsma
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#after 24.1.1
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contextmenu.saveSwc = Ulo\u017eit jako Swc...
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work.generating.swc = Generov\u00e1n\u00ed Swc...
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