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Added Display object depth in flash panel - lowercase, translation
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@@ -2,6 +2,9 @@
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All notable changes to this project will be documented in this file.
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## [Unreleased]
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### Added
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- Display object depth in flash panel
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### Fixed
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- [#1761] AS3 - try..finally inside another structure like if
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@@ -2208,7 +2208,9 @@ public final class ImagePanel extends JPanel implements MediaDisplay {
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CharacterTag c = swf.getCharacter(ds.characterId);
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ret.append(c.toString());
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if(ds.depth > 0) {
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ret.append(" Depth: ");
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ret.append(" ");
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ret.append(AppStrings.translate("imagePanel.depth"));
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ret.append(" ");
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ret.append(ds.depth);
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}
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}
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@@ -846,4 +846,6 @@ message.info.importSymbolClass = During importing Symbol-Class, you need to sele
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message.info.importXml = For XML importing, you need a XML file in special format - the format in which FFDec exports.\r\n \
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The best way to create such XML file is to export XML from existing SWF first.
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tagInfo.dependentFrames = Dependent Frames
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tagInfo.dependentFrames = Dependent Frames
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imagePanel.depth = depth:
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@@ -822,4 +822,6 @@ message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vyb
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message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \
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Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF.
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tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky
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tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky
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imagePanel.depth = hloubka:
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