mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/jpexs-decompiler.git
synced 2026-07-12 06:48:57 +00:00
Changed AS1/2 direct editation no longer marked as experimental
This commit is contained in:
@@ -5,6 +5,9 @@ All notable changes to this project will be documented in this file.
|
||||
### Added
|
||||
- Frame dependencies
|
||||
|
||||
### Changed
|
||||
- AS1/2 direct editation no longer marked as experimental
|
||||
|
||||
### Fixed
|
||||
- AS1/2 - switch with getvariable decompilation
|
||||
- AS1/2 - call action parameters as string
|
||||
|
||||
@@ -124,8 +124,6 @@ public class ActionPanel extends JPanel implements SearchListener<ScriptSearchRe
|
||||
|
||||
public JButton cancelButton = new JButton(AppStrings.translate("button.cancel"), View.getIcon("cancel16"));
|
||||
|
||||
public JLabel experimentalLabel = new JLabel(AppStrings.translate("action.edit.experimental"));
|
||||
|
||||
public JButton editDecompiledButton = new JButton(AppStrings.translate("button.edit.script.decompiled"), View.getIcon("edit16"));
|
||||
|
||||
public JButton saveDecompiledButton = new JButton(AppStrings.translate("button.save"), View.getIcon("save16"));
|
||||
@@ -751,7 +749,6 @@ public class ActionPanel extends JPanel implements SearchListener<ScriptSearchRe
|
||||
|
||||
JPanel decButtonsPan = new JPanel(new FlowLayout());
|
||||
decButtonsPan.add(editDecompiledButton);
|
||||
decButtonsPan.add(experimentalLabel);
|
||||
decButtonsPan.add(saveDecompiledButton);
|
||||
decButtonsPan.add(cancelDecompiledButton);
|
||||
|
||||
@@ -965,7 +962,6 @@ public class ActionPanel extends JPanel implements SearchListener<ScriptSearchRe
|
||||
saveDecompiledButton.setVisible(val);
|
||||
saveDecompiledButton.setEnabled(false);
|
||||
editDecompiledButton.setVisible(!val);
|
||||
experimentalLabel.setVisible(!val);
|
||||
cancelDecompiledButton.setVisible(val);
|
||||
|
||||
decompiledEditor.getCaret().setVisible(true);
|
||||
@@ -1073,9 +1069,7 @@ public class ActionPanel extends JPanel implements SearchListener<ScriptSearchRe
|
||||
}
|
||||
|
||||
private void editDecompiledButtonActionPerformed(ActionEvent evt) {
|
||||
if (ViewMessages.showConfirmDialog(this, AppStrings.translate("message.confirm.experimental.function"), AppStrings.translate("message.warning"), JOptionPane.OK_CANCEL_OPTION, JOptionPane.WARNING_MESSAGE, Configuration.warningExperimentalAS12Edit, JOptionPane.OK_OPTION) == JOptionPane.OK_OPTION) {
|
||||
setDecompiledEditMode(true);
|
||||
}
|
||||
setDecompiledEditMode(true);
|
||||
}
|
||||
|
||||
private void cancelDecompiledButtonActionPerformed(ActionEvent evt) {
|
||||
|
||||
@@ -834,7 +834,7 @@ message.info = Information
|
||||
message.info.importScripts = During importing scripts, you need to select a FOLDER.\r\n \
|
||||
The folder must contain "scripts" subfolder and its tree must match existing script tree in current selected SWF.\r\n \
|
||||
The best way to get the structure right is to export scripts in current SWF file first. \r\n\r\n \
|
||||
Also note that this import uses same EXPERIMENTAL compiler as in standard AS editation in FFDec window.
|
||||
Also note that this import uses same compiler as in standard AS editation in FFDec window (Experimental for AS3).
|
||||
|
||||
message.info.importTexts = During importing text, you need to select a FOLDER.\r\n \
|
||||
The folder must contain "texts" subfolder and filenames inside must match existing texts in current selected SWF.\r\n \
|
||||
|
||||
@@ -810,7 +810,7 @@ message.info = Informace
|
||||
message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "scripts" a jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
|
||||
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd EXPERIMENT\u00c1LN\u00cd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec.
|
||||
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).
|
||||
|
||||
message.info.importTexts = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
Slo\u017eka mus\u00ed obsahovat podslo\u017eku "texts" a n\u00e1zvy soubor\u016f v n\u00ed mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
|
||||
Reference in New Issue
Block a user