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Proper window screen centering
Graph dialog proper window size Graph dialog scroll speed increased
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@@ -9,6 +9,9 @@ All notable changes to this project will be documented in this file.
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- Better goto detection/for continue
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- Support for comma operator in switch case statements
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- AS3: Losing script tree focus on script selection (disallowed walking tree with keyboard up/down)
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- Proper window screen centering
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- Graph dialog proper window size
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- Graph dialog scroll speed increased
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### Changed
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- AS3 test methods separated to classes
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@@ -30,6 +30,8 @@ import java.awt.Cursor;
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import java.awt.Dimension;
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import java.awt.FlowLayout;
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import java.awt.Font;
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import java.awt.GraphicsEnvironment;
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import java.awt.Insets;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.Toolkit;
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@@ -120,6 +122,7 @@ public class GraphDialog extends AppDialog {
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setTitle(translate("graph") + " " + name);
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JScrollPane scrollPane = new JScrollPane(gp);
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scrollPane.getVerticalScrollBar().setUnitIncrement(20);
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scrollBarWidth = scrollPane.getVerticalScrollBar().getPreferredSize().width;
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scrollBarHeight = scrollPane.getHorizontalScrollBar().getPreferredSize().height;
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cnt.add(scrollPane, BorderLayout.CENTER);
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@@ -191,7 +194,9 @@ public class GraphDialog extends AppDialog {
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public void setVisible(boolean b) {
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super.setVisible(b);
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Dimension screen = getToolkit().getScreenSize();
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Rectangle screenBounds = getGraphicsConfiguration().getBounds();
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Insets insets = Toolkit.getDefaultToolkit().getScreenInsets(getGraphicsConfiguration());
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Dimension screen = new Dimension(screenBounds.width - insets.left - insets.right, screenBounds.height - insets.top - insets.bottom);
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Dimension dim = new Dimension(0, 0);
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Dimension panDim = gp.getPreferredSize();
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// add some magic constants
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@@ -203,13 +208,13 @@ public class GraphDialog extends AppDialog {
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if (panDim.width + frameWidthDiff < screen.width) {
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dim.width = panDim.width;
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} else {
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dim.width = screen.width;
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dim.width = screen.width - frameWidthDiff;
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tooWide = true;
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}
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if (panDim.height + frameHeightDiff < screen.height) {
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dim.height = panDim.height;
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} else {
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dim.height = screen.height;
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dim.height = screen.height - frameHeightDiff;
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tooHigh = true;
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}
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@@ -29,9 +29,11 @@ import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.GraphicsEnvironment;
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import java.awt.Image;
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import java.awt.Insets;
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import java.awt.Rectangle;
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import java.awt.SystemColor;
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import java.awt.TexturePaint;
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import java.awt.Toolkit;
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import java.awt.Window;
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import java.awt.event.ActionEvent;
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import java.awt.event.KeyEvent;
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@@ -356,12 +358,20 @@ public class View {
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screenX = allDevices[screen].getDefaultConfiguration().getBounds().width;
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screenY = allDevices[screen].getDefaultConfiguration().getBounds().height;
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Insets bounds = Toolkit.getDefaultToolkit().getScreenInsets(allDevices[screen].getDefaultConfiguration());
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screenX = screenX - bounds.right;
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screenY = screenY - bounds.bottom;
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} else {
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topLeftX = allDevices[0].getDefaultConfiguration().getBounds().x;
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topLeftY = allDevices[0].getDefaultConfiguration().getBounds().y;
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screenX = allDevices[0].getDefaultConfiguration().getBounds().width;
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screenY = allDevices[0].getDefaultConfiguration().getBounds().height;
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Insets bounds = Toolkit.getDefaultToolkit().getScreenInsets(allDevices[0].getDefaultConfiguration());
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screenX = screenX - bounds.right;
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screenY = screenY - bounds.bottom;
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}
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windowPosX = ((screenX - f.getWidth()) / 2) + topLeftX;
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