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Czech translation updated
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@@ -88,6 +88,9 @@ symbolclass = Mapov\u00e1n\u00ed symbol\u016f na t\u0159\u00eddy
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symbolclass.csv = CSV
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#after 18.0.0
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images.png_gif_jpeg_alpha=PNG/GIF/JPEG+alpha
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#after 18.5.0
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fonts4=DefineFont4
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fonts4.cff=CFF
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embed = Exportovat vlo\u017een\u00e9 zdroje skrze [Embed]
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#after 20.1.0
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resampleWav = P\u0159evzorkovat Wav na 44kHz
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@@ -871,6 +871,11 @@ button.abcexploretrait = Zobrazit vlastnost v pr\u016fzkumn\u00edku ABC
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#after 19.0.0
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binarydata.swfInside.packer = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor zabalen\u00fd pomoc\u00ed %packer%. Klikn\u011bte zde pro jeho rozbalen\u00ed a na\u010dten\u00ed jako podstrom.
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button.replaceWithGif = Nahradit GIFem...
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message.info.importSprites = B\u011bhem importu sprit\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
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Slo\u017eka mus\u00ed obsahovat podslo\u017eku "sprites" a n\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existujic\u00edmi sprity v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
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Ka\u017ed\u00fd ze soubor\u016f mus\u00ed m\u00edt p\u0159\u00edponu ".gif".
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import.sprite.result = Naimportov\u00e1no %count% sprit\u016f.
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menu.file.import.sprite = Import sprit\u016f z GIFu
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error.shapeTooLarge = N\u011bkter\u00e9 d\u00e9lky ve tvaru jsou p\u0159\u00edli\u0161 velk\u00e9 pro ulo\u017een\u00ed.\r\nPros\u00edm p\u0159ed pokra\u010dov\u00e1n\u00edm p\u0159esu\u0148te body bl\u00ed\u017ee, zmen\u0161ete tvar a/nebo vlo\u017ete bod doprost\u0159ed dlouh\u00e9 hrany.
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#after 19.1.2
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tagInfo.fileName = N\u00e1zev souboru
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