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https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-22 00:08:42 +00:00
prismarine fiex id 168,168:1,168:2
This commit is contained in:
@@ -87,9 +87,9 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM(Tile::soulsand_Id)
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ITEM(Tile::glowstone_Id)
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ITEM(Tile::seaLantern_Id)
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ITEM(Tile::prismarine_Id)
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ITEM(Tile::prismarinedark_Id)
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ITEM(Tile::prismarinebrick_Id)
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ITEM_AUX(Tile::prismarine_Id, PrismarineTile::TYPE_DEFAULT)
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ITEM_AUX(Tile::prismarine_Id, PrismarineTile::TYPE_BRICKS)
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ITEM_AUX(Tile::prismarine_Id, PrismarineTile::TYPE_DARK)
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ITEM(Tile::fence_Id)
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ITEM_AUX(Tile::dirt_Id, DirtTile::COARSE_DIRT)
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@@ -1044,7 +1044,7 @@ void PreStitchedTextureMap::loadUVs()
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ADD_ICON(23, 3, L"door_jungle_upper");
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ADD_ICON(23, 4, L"door_spruce_upper");
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ADD_ICON(23, 13, L"sea_lantern");
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ADD_ICON(22, 13, L"prismarine_rough");
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ADD_ICON(22, 13, L"prismarine");
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ADD_ICON(21, 13, L"prismarine_dark");
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ADD_ICON(20, 13, L"prismarine_bricks");
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@@ -1,18 +1,60 @@
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#include "stdafx.h"
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#include "PrismarineTile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "Item.h"
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#include "IconRegister.h"
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PrismarineTile::PrismarineTile(int id, Material* material) : Tile(id, material)
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const wstring PrismarineTile::TEXTURE_NAMES[] = {L"", L"bricks", L"dark"};
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const unsigned int PrismarineTile::PRISMARINE_NAMES[PRISMARINE_NAMES_LENGTH] = {
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IDS_TILE_PRISMARINE,
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IDS_TILE_PRISMARINE_BRICKS,
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IDS_TILE_PRISMARINE_DARK
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};
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const unsigned int PrismarineTile::PRISMARINE_USE_DESCS[PRISMARINE_NAMES_LENGTH] = {
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IDS_ITEM_PRISMARINE_DESC,
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IDS_ITEM_PRISMARINE_BRICK_DESC,
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IDS_ITEM_PRISMARINE_DARK_DESC
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};
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PrismarineTile::PrismarineTile(int id) : Tile(id, Material::stone)
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{
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setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone);
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icons = nullptr;
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}
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void PrismarineTile::registerIcons(IconRegister* iconRegister)
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Icon *PrismarineTile::getTexture(int face, int data)
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{
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icon = iconRegister->registerIcon(L"prismarine_rough");
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if (data < 0 || data >= PRISMARINE_NAMES_LENGTH) data = 0;
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return icons[data];
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}
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Icon* PrismarineTile::getTexture(int face, int data)
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int PrismarineTile::getSpawnResourcesAuxValue(int data)
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{
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return icon;
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return data;
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}
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unsigned int PrismarineTile::getDescriptionId(int iData )
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{
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if(iData < 0 ) iData = 0;
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return PrismarineTile::PRISMARINE_NAMES[iData];
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}
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unsigned int PrismarineTile::getUseDescriptionId(int iData )
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{
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if(iData < 0 ) iData = 0;
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return PrismarineTile::PRISMARINE_USE_DESCS[iData];
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}
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void PrismarineTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[PRISMARINE_NAMES_LENGTH];
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for (int i = 0; i < PRISMARINE_NAMES_LENGTH; i++)
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{
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wstring name = getIconName();
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if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
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icons[i] = iconRegister->registerIcon(name);
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}
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}
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@@ -1,12 +1,34 @@
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#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class PrismarineTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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PrismarineTile(int id, Material* material);
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virtual void registerIcons(IconRegister* iconRegister);
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virtual Icon* getTexture(int face, int data);
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static const int TYPE_DEFAULT = 0;
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static const int TYPE_BRICKS = 1;
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static const int TYPE_DARK = 2;
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static const wstring TEXTURE_NAMES[];
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static const int PRISMARINE_NAMES_LENGTH = 3;
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static const unsigned int PRISMARINE_NAMES[PRISMARINE_NAMES_LENGTH];
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static const unsigned int PRISMARINE_USE_DESCS[PRISMARINE_NAMES_LENGTH];
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private:
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Icon* icon;
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Icon **icons;
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public:
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PrismarineTile(int id);
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public:
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virtual Icon *getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual unsigned int getUseDescriptionId(int iData = -1);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister *iconRegister);
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};
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@@ -464,7 +464,7 @@ Recipes::Recipes()
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L'#', Item::prismarine_shard,
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L'S');
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addShapedRecipy(new ItemInstance(Tile::prismarinebrick, 1), //
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addShapedRecipy(new ItemInstance(Tile::prismarine, 1,PrismarineTile::TYPE_BRICKS), //
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L"ssscig",
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L"###", //
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L"###", //
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@@ -474,7 +474,7 @@ Recipes::Recipes()
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L'S');
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addShapedRecipy(new ItemInstance(Tile::prismarinedark, 1), //
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addShapedRecipy(new ItemInstance(Tile::prismarine, 1,PrismarineTile::TYPE_DARK), //
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L"ssscicig",
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L"###", //
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L"#X#", //
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@@ -28,7 +28,7 @@ int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
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return data;
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}
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unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
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unsigned int SmoothStoneBrickTile::getDescriptionId(int iData )
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{
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if(iData < 0 ) iData = 0;
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return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
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@@ -16,7 +16,7 @@
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "Tile.h"
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#include "PrismarineTile.h"
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wstring Tile::TILE_DESCRIPTION_PREFIX = L"Tile.";
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@@ -252,8 +252,7 @@ Tile* Tile::red_sandstone = nullptr;
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Tile* Tile::stairs_red_sandstone = nullptr;
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Tile* Tile::seaLantern = nullptr;
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Tile* Tile::prismarine = nullptr;
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Tile* Tile::prismarinedark = nullptr;
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Tile* Tile::prismarinebrick = nullptr;
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Tile* Tile::tree2Trunk = nullptr;
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Tile* Tile::packed_ice = nullptr;
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@@ -511,10 +510,7 @@ void Tile::staticCtor()
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Tile::door_dark = (new DoorTile(197, Material::wood, L"doorDark"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_dark")->setDescriptionId(IDS_TILE_DOOR_DARK)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Tile::seaLantern = (new SeaLanternTile(169, Material::glass))->setBaseItemTypeAndMaterial(Item::eBaseItemType_torch, Item::eMaterial_glowstone)->setDestroyTime(0.3f)->setSoundType(Tile::SOUND_GLASS)->setLightEmission(1.0f)->setIconName(L"glowstone")->setDescriptionId(IDS_TILE_SEA_LANTERN)->setUseDescriptionId(IDS_DESC_GLOWSTONE);
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Tile::prismarine = (new PrismarineTile(168, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stone")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_ITEM_PRISMARINE_DESC);
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Tile::prismarinedark = (new Tile(201, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_dark")->setDescriptionId(IDS_TILE_PRISMARINE_DARK)->setUseDescriptionId(IDS_ITEM_PRISMARINE_DARK_DESC);
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Tile::prismarinebrick = (new Tile(202, Material::stone))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"prismarine_bricks")->setDescriptionId(IDS_TILE_PRISMARINE_BRICKS)->setUseDescriptionId(IDS_ITEM_PRISMARINE_BRICK_DESC);
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Tile::prismarine = (new PrismarineTile(168))->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_stone)->setDestroyTime(1.5f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"prismarine")->setDescriptionId(IDS_TILE_PRISMARINE)->setUseDescriptionId(IDS_ITEM_PRISMARINE_DESC);
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// Special cases for certain items since they can have different icons
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@@ -586,6 +582,8 @@ void Tile::staticCtor()
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}
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Tile::transculent[0] = true;
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Item::items[prismarine_Id] = (new MultiTextureTileItem(Tile::prismarine_Id - 256, prismarine, (int *)PrismarineTile::PRISMARINE_NAMES, 3))->setIconName(L"prismarine")->setDescriptionId(IDS_TILE_PRISMARINE);
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Stats::buildItemStats();
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// */
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@@ -193,7 +193,7 @@ public:
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static const int cobblestone_Id = 4;
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static const int wood_Id = 5;
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static const int sapling_Id = 6;
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static const int sapling2_Id = 199;
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static const int sapling2_Id = 199;//should go inside sapling.
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static const int unbreakable_Id = 7;
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static const int water_Id = 8;
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static const int calmWater_Id = 9;
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@@ -397,8 +397,6 @@ public:
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static const int seaLantern_Id = 169;
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static const int prismarine_Id = 168;
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static const int prismarinedark_Id = 201;
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static const int prismarinebrick_Id = 202;
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static Tile *stone;
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static GrassTile *grass;
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@@ -606,8 +604,7 @@ public:
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static Tile* packed_ice;
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static Tile* seaLantern;
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static Tile* prismarine;
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static Tile* prismarinedark;
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static Tile* prismarinebrick;
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static void staticCtor();
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@@ -136,5 +136,6 @@
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#include "TreeTile2.h"
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#include "SeaLanternTile.h"
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#include "LeafTile2.h"
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#include "PrismarineTile.h"
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#include "PackedIceTile.h"
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