mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-21 22:55:04 +00:00
ci changes (#46)
This commit is contained in:
2
.github/workflows/nightly.yml
vendored
2
.github/workflows/nightly.yml
vendored
@@ -3,7 +3,7 @@
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on:
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push:
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branches:
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- main
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- experimental
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workflow_dispatch:
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permissions:
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348
.github/workflows/stable.yml
vendored
Normal file
348
.github/workflows/stable.yml
vendored
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@@ -0,0 +1,348 @@
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name: Stable Release
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on:
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push:
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branches:
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- main
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workflow_dispatch:
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permissions:
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contents: write
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id-token: write
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attestations: write
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concurrency:
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group: stable
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cancel-in-progress: true
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jobs:
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build-client:
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name: Build Client
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
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- name: Zip Build
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Client/Release"
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$zip = "neoLegacyWindows64.zip"
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$topLevel = "neoLegacyWindows64"
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# Collect files, excluding unwanted extensions
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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# Add directories
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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# Add files
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item neoLegacyWindows64.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: client-build
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path: staging/*
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build-server:
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name: Build Server
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: ""
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Server', '--target', 'Minecraft.Server.FourKit']"
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- name: Zip Build (vanilla)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server/Release"
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$zip = "neoLegacyServerWindows64.zip"
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$topLevel = "neoLegacyServerWindows64"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Zip Build (FourKit)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server.FourKit/Release"
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$zip = "neoLegacyServerWindows64-FourKit.zip"
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$topLevel = "neoLegacyServerWindows64-FourKit"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Stage artifacts
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item neoLegacyServerWindows64.zip staging/
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Copy-Item neoLegacyServerWindows64-FourKit.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: server-build
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path: staging/*
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release-server:
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name: Release Server
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needs: build-server
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download server artifacts
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uses: actions/download-artifact@v7
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with:
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name: server-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/neoLegacyServerWindows64.zip
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artifacts/neoLegacyServerWindows64-FourKit.zip
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- name: Get short SHA
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id: sha
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run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
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- name: Delete old release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh release delete Stable-Dedicated-Server --yes || true
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- name: Delete old tag
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh api repos/${{ github.repository }}/git/refs/tags/Stable-Dedicated-Server --method DELETE || true
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- name: Create tag
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run: |
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git config user.name "github-actions[bot]"
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git config user.email "github-actions[bot]@users.noreply.github.com"
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git tag -f Stable-Dedicated-Server -m "Stable server release ${{ steps.sha.outputs.short }}"
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git push origin Stable-Dedicated-Server --force
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release create Stable-Dedicated-Server artifacts/* \
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--title "Server: ${{ steps.sha.outputs.short }}" \
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--notes "Dedicated Server runtime for Windows64.
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Two flavours are attached:
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- \`neoLegacyServerWindows64.zip\`: vanilla server, no plugin support, smallest download.
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- \`neoLegacyServerWindows64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
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Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime." \
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--latest=false
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release-client:
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name: Release Client
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needs: [build-client, release-server]
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Download client artifacts
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uses: actions/download-artifact@v7
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with:
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name: client-build
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path: artifacts
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- name: Attest artifacts
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/neoLegacyWindows64.zip
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- name: Get short SHA
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id: sha
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run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
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- name: Delete old release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh release delete Stable --yes || true
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- name: Delete old tag
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: gh api repos/${{ github.repository }}/git/refs/tags/Stable --method DELETE || true
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- name: Create tag
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run: |
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git config user.name "github-actions[bot]"
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git config user.email "github-actions[bot]@users.noreply.github.com"
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git tag -f Stable -m "Stable release ${{ steps.sha.outputs.short }}"
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git push origin Stable --force
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- name: Write release notes
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run: |
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cat > notes.md <<'NOTES'
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# Instructions:
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**Newcomers:**
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- If this is your first time, download `neoLegacyWindows64.zip` and extract it wherever you would like to keep it.
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- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
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- To play, simply run `Minecraft.Client.exe`.
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**Steam Deck & Linux:**
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- Y'all know the drill. Download the `neoLegacyWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
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# Multiplayer instructions:
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LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
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Prerequisites:
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- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
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- playit.gg agent installed on host PC.
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How-to:
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- Ensure your playit.gg agent is connected to your playit.gg account
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- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online neoLegacyMinecraft game is hosted from.
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- Configurable settings:
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- Local IP: `127.0.0.1`
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- Local Port: `25565`
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- Proxy Protocol: `None`
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- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
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- name: Create release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release create Stable artifacts/* \
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--title "Client: ${{ steps.sha.outputs.short }}" \
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--notes-file notes.md
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cleanup:
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needs: [release-client, release-server]
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if: always()
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runs-on: ubuntu-latest
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steps:
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- name: Cleanup artifacts
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uses: geekyeggo/delete-artifact@v5
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with:
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name: |
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client-build
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server-build
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||||
35
.github/workflows/sync.yml
vendored
Normal file
35
.github/workflows/sync.yml
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
name: Sync branches with main
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
sync:
|
||||
runs-on: ubuntu-latest
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steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v4
|
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with:
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fetch-depth: 0
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- name: Set up Git
|
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run: |
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git config user.name "github-actions"
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git config user.email "github-actions@github.com"
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- name: Sync branches
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run: |
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git fetch --all
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for branch in $(git for-each-ref --format='%(refname:short)' refs/remotes/origin/); do
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if [[ "$branch" == "origin/exp/"* || "$branch" == "origin/feat/"* || "$branch" == "origin/experimental" ]]; then
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local_branch="${branch#origin/}"
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git checkout -B "$local_branch" "$branch"
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if git merge origin/main --no-edit; then
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git push origin "$local_branch"
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else
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echo "Merge conflict in $local_branch"
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git merge --abort
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fi
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||||
fi
|
||||
done
|
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Reference in New Issue
Block a user