mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-22 00:08:42 +00:00
worldgenerationissues
This commit is contained in:
@@ -1,71 +1,74 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "net.minecraft.world.level.h"
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#include "BiomeInitLayer.h"
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#include "Biome.h"
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struct CustomizableSourceSettings {
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char pad[100];
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int biome;
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};
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BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, int64_t seedMixup, LevelType *levelType, void* superflatConfig) : Layer(seedMixup)
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{
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this->parent = parent;
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bLegacy1_1 = (levelType == LevelType::lvl_normal_1_1);
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if (bLegacy1_1)
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{
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// 1.1 mode: flat list
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startBiomes = BiomeArray(6);
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startBiomes[0] = Biome::desert;
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startBiomes[1] = Biome::forest;
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startBiomes[2] = Biome::extremeHills;
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startBiomes[3] = Biome::swampland;
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startBiomes[4] = Biome::plains;
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startBiomes[5] = Biome::taiga;
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}
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else
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{
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//
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// RareBiomeLayer encodes a flag by setting k = plains->id + 128
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// When rareBit is set and we would pick plains -> pick sunflowersPlains
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// desert biomes (Java: desert 30, savanna 20, plains 10 -> total 60)
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desertBiomes = BiomeArray(6);
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desertBiomes[0] = Biome::desert;
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this->parent = parent;
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this->customSettings = nullptr;
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desertBiomes = BiomeArray(6);
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warmBiomes = BiomeArray(6);
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coolBiomes = BiomeArray(4);
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icyBiomes = BiomeArray(4);
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if (levelType == LevelType::lvl_normal_1_1)
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{
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desertBiomes[0] = Biome::desert;
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desertBiomes[1] = Biome::forest;
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desertBiomes[2] = Biome::extremeHills;
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desertBiomes[3] = Biome::swampland;
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desertBiomes[4] = Biome::plains;
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desertBiomes[5] = Biome::taiga;
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}
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else
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{
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desertBiomes[0] = Biome::desert;
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desertBiomes[1] = Biome::desert;
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desertBiomes[2] = Biome::desert;
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desertBiomes[3] = Biome::savanna;
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desertBiomes[4] = Biome::savanna;
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desertBiomes[5] = Biome::plains;
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}
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// warm biomes (Java: forest, swamp, jungle, roofedForest, birchForest, plains...)
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warmBiomes = BiomeArray(7);
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warmBiomes[0] = Biome::forest;
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warmBiomes[1] = Biome::swampland;
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warmBiomes[2] = Biome::jungle;
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warmBiomes[3] = Biome::roofedForest;
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warmBiomes[0] = Biome::forest;
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warmBiomes[1] = Biome::roofedForest;
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warmBiomes[2] = Biome::extremeHills;
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warmBiomes[3] = Biome::plains;
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warmBiomes[4] = Biome::birchForest;
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warmBiomes[5] = Biome::plains;
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warmBiomes[6] = Biome::mesaPlateauF;
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warmBiomes[5] = Biome::swampland;
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// cool (Java: extremeHills, taiga, megaTaiga, forest, birchForest)
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coolBiomes = BiomeArray(5);
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coolBiomes[0] = Biome::extremeHills;
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coolBiomes[1] = Biome::taiga;
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coolBiomes[2] = Biome::megaTaiga;
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coolBiomes[3] = Biome::forest;
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coolBiomes[4] = Biome::birchForest;
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// icy (Java: iceFlats, coldTaiga)
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icyBiomes = BiomeArray(3);
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coolBiomes[0] = Biome::forest;
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coolBiomes[1] = Biome::extremeHills;
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coolBiomes[2] = Biome::taiga;
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coolBiomes[3] = Biome::plains;
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icyBiomes[0] = Biome::iceFlats;
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icyBiomes[1] = Biome::iceFlats;
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icyBiomes[2] = Biome::coldTaiga;
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}
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icyBiomes[2] = Biome::iceFlats;
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icyBiomes[3] = Biome::coldTaiga;
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if (levelType != LevelType::lvl_normal_1_1 && levelType == LevelType::lvl_flat)
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{
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this->customSettings = (CustomizableSourceSettings*)superflatConfig;
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}
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}
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BiomeInitLayer::~BiomeInitLayer()
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{
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delete [] startBiomes.data;
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delete [] desertBiomes.data;
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delete [] warmBiomes.data;
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delete [] coolBiomes.data;
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@@ -74,103 +77,84 @@ BiomeInitLayer::~BiomeInitLayer()
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intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray b = parent->getArea(xo, yo, w, h);
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intArray b = parent->getArea(xo, yo, w, h);
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intArray result = IntCache::allocate(w * h);
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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initRandom(x + xo, y + yo);
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int k = b[x + y * w];
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if (h > 0)
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{
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for (int y = 0; y < h; y++)
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{
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if (w > 0)
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{
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for (int x = 0; x < w; x++)
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{
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initRandom(x + xo, y + yo);
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// flat list
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if (bLegacy1_1)
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{
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if (k == 0)
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{
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result[x + y * w] = 0;
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}
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else if (k == Biome::mushroomIsland->id)
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{
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result[x + y * w] = k;
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}
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else if (k == 1)
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{
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result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id;
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}
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else // icy / cold
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{
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int picked = startBiomes[nextRandom(startBiomes.length)]->id;
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if (picked == Biome::taiga->id || picked == Biome::coldTaiga->id ||
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picked == Biome::megaTaiga->id || picked == Biome::iceSpikes->id)
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{
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result[x + y * w] = picked;
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}
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else
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{
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result[x + y * w] = Biome::iceFlats->id;
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}
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}
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continue;
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}
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int val = b[x + y * w];
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int v18 = (val >> 8) & 0xF;
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int v19 = val & 0xFFFFF0FF;
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if (customSettings && customSettings->biome >= 0)
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{
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result[x + y * w] = customSettings->biome;
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continue;
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}
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// RareBiomeLayer sets k = plains->id + 128 when it picks a rare slot.
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// plains->id = 1, so a rare plains = 129. We extract the high bits flag.
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int rareBit = (k & 3840) >> 8; // Java: (k & 0xF00) >> 8
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k = k & ~3840;
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if (isOcean(v19) || v19 == Biome::mushroomIsland->id)
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{
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result[x + y * w] = v19;
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continue;
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}
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if (k == 0 || k == Biome::ocean->id || k == Biome::deepOcean->id ||
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k == Biome::frozenOcean->id || k == Biome::frozenRiver->id)
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{
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result[x + y * w] = k;
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}
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else if (k == Biome::mushroomIsland->id || k == Biome::mushroomIslandShore->id)
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{
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result[x + y * w] = k;
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}
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// Climate 1 & 2 & 3
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else if (k == 1 || k == 2 || k == 3)
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{
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if (rareBit > 0)
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{
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// If rare: pick from high-value variants
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int r = nextRandom(3);
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if (r == 0) result[x + y * w] = Biome::jungle->id;
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else if (r == 1) result[x + y * w] = Biome::megaTaiga->id;
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else result[x + y * w] = Biome::desertHills->id;
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}
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else
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{
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int r = nextRandom(20);
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if (r < 6) result[x + y * w] = desertBiomes[nextRandom(desertBiomes.length)]->id;
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else if (r < 13) result[x + y * w] = warmBiomes[nextRandom(warmBiomes.length)]->id;
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else result[x + y * w] = coolBiomes[nextRandom(coolBiomes.length)]->id;
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}
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}
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// Climate 4
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else if (k == 4 || k == Biome::iceFlats->id)
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{
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result[x + y * w] = icyBiomes[nextRandom(icyBiomes.length)]->id;
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}
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// Rare variant from RareBiomeLayer
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else if (k == Biome::plains->id + 128)
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{
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result[x + y * w] = Biome::sunflowersPlains->id;
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}
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else
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{
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result[x + y * w] = k;
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}
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}
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}
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if (v19 == 1)
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{
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if (v18 <= 0)
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{
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result[x + y * w] = desertBiomes[nextRandom(desertBiomes.length)]->id;
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}
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else if (nextRandom(3))
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{
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result[x + y * w] = Biome::mesaPlateauF->id;
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}
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else
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{
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result[x + y * w] = Biome::plains->id;
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}
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}
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else if (v19 == 2)
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{
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if (v18 <= 0)
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{
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result[x + y * w] = warmBiomes[nextRandom(warmBiomes.length)]->id;
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}
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else
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{
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result[x + y * w] = Biome::jungle->id;
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}
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}
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else if (v19 == 3)
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{
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if (v18 <= 0)
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{
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result[x + y * w] = coolBiomes[nextRandom(coolBiomes.length)]->id;
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}
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else
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{
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result[x + y * w] = Biome::megaTaiga->id;
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}
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}
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else if (v19 == 4)
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{
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result[x + y * w] = icyBiomes[nextRandom(icyBiomes.length)]->id;
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}
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else
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{
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result[x + y * w] = v19;
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}
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}
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}
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}
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}
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return result;
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return result;
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}
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@@ -1,25 +1,24 @@
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#pragma once
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#include "Layer.h"
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#include <vector>
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class LevelType;
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class Biome;
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struct CustomizableSourceSettings;
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class BiomeInitLayer : public Layer
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{
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private:
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BiomeArray startBiomes;
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// matching Java GenLayerBiome
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BiomeArray desertBiomes;
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BiomeArray warmBiomes;
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BiomeArray coolBiomes;
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BiomeArray icyBiomes;
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bool bLegacy1_1;
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BiomeArray desertBiomes;
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BiomeArray warmBiomes;
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BiomeArray coolBiomes;
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BiomeArray icyBiomes;
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CustomizableSourceSettings* customSettings;
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public:
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BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, int64_t seedMixup, LevelType *levelType, void* superflatConfig);
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virtual ~BiomeInitLayer();
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intArray getArea(int xo, int yo, int w, int h);
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};
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BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, int64_t seedMixup, LevelType *levelType, void* superflatConfig);
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virtual ~BiomeInitLayer();
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intArray getArea(int xo, int yo, int w, int h) override;
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};
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@@ -15,11 +15,11 @@ void BiomeSource::_init()
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generatorOptions = L"";
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cache = new BiomeCache(this);
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playerSpawnBiomes.push_back(Biome::plains);
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playerSpawnBiomes.push_back(Biome::forest);
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playerSpawnBiomes.push_back(Biome::taiga);
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playerSpawnBiomes.push_back(Biome::plains);
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playerSpawnBiomes.push_back(Biome::taigaHills);
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playerSpawnBiomes.push_back(Biome::forestHills);
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playerSpawnBiomes.push_back(Biome::taigaHills);
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playerSpawnBiomes.push_back(Biome::jungle);
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playerSpawnBiomes.push_back(Biome::jungleHills);
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}
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@@ -198,4 +198,10 @@ void Layer::init(int64_t seed)
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this->seed += seedMixup;
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this->seed *= this->seed * 6364136223846793005LL + 1442695040888963407LL;
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this->seed += seedMixup;
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}
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bool Layer::isOcean(int biomeId)
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{
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return biomeId == Biome::ocean->id ||
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biomeId == Biome::deepOcean->id ||
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biomeId == Biome::frozenOcean->id;
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}
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@@ -26,6 +26,7 @@ public:
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Layer(int64_t seedMixup);
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virtual void init(int64_t seed);
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bool isOcean(int biomeId);
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virtual void initRandom(int64_t x, int64_t y);
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protected:
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@@ -75,7 +75,7 @@ void MesaBiome::initBands(int64_t /*seed*/) {}
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int MesaBiome::getBandColor(int x, int y, int z)
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{
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if (!clayBandsOffsetNoise)
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return BAND_ORANGE;
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return BAND_HARDENED_CLAY;
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double noiseX = static_cast<double>(x) / 512.0;
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int offset = static_cast<int>(std::round(
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@@ -179,7 +179,7 @@ void MesaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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for (int y = Level::genDepthMinusOne; y >= 0; --y)
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{
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int index = (localX * 16 + localZ) * Level::genDepth + y;
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int index = (localZ * 16 + localX) * Level::genDepth + y;
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if (y <= 1 + random->nextInt(2))
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@@ -293,4 +293,4 @@ void MesaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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}
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}
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}
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}
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}
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@@ -2,13 +2,15 @@
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#include "Biome.h"
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#include "PerlinNoise.h"
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#include "Random.h"
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#include "Level.h"
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#include "Feature.h"
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#include <cstdint>
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class MesaBiome : public Biome
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{
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public:
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static constexpr int BAND_HARDENED_CLAY = 255;
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static constexpr int BAND_HARDENED_CLAY = 255;
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static constexpr int BAND_WHITE = 0;
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static constexpr int BAND_ORANGE = 1;
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static constexpr int BAND_YELLOW = 4;
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@@ -16,47 +18,32 @@ public:
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static constexpr int BAND_RED = 14;
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static constexpr int BAND_SILVER = 8;
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static constexpr int64_t INVALID_SEED = -1LL;
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MesaBiome(int id, bool mesaPlateau, bool hasTrees);
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virtual ~MesaBiome();
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virtual void decorate(Level* level, Random* random,
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int xo, int zo) override;
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virtual Feature* getTreeFeature(Random* random) override;
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virtual void buildSurfaceAtDefault(Level* level, Random* random,
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byte* chunkBlocks, byte* chunkData,
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int x, int z, double noiseVal) override;
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virtual void buildSurfaceAtDefault(Level* level, Random* random,
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byte* chunkBlocks, byte* chunkData,
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int x, int z, double noiseVal) override;
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private:
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void initBands(int64_t seed);
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int getBandColor(int x, int y, int z);
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int getBandColor(int x, int y, int z);
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bool isMesaPlateau;
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bool hasTrees;
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bool isMesaPlateau;
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bool hasTrees;
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int64_t lastSeed;
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int64_t lastSeed;
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byte clayBands[64];
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byte clayBands[64];
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PerlinNoise* clayBandsOffsetNoise;
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PerlinNoise* pillarNoise;
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PerlinNoise* pillarRoofNoise;
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PerlinNoise* pillarNoise;
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PerlinNoise* pillarRoofNoise;
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};
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