mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-05-21 22:55:04 +00:00
feat: Change cursor icon (#69)
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@@ -5,6 +5,7 @@
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#include "UIScene.h"
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#include "UIControl_Slider.h"
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#include "UIControl_TexturePackList.h"
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#include "UIControl_CheckBox.h"
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#include "UIControl_AchievementsList.h"
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#include "UIScene_AchievementsMenu.h"
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#include "../../../Minecraft.World/StringHelpers.h"
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@@ -836,6 +837,7 @@ void UIController::tickInput()
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{
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#ifdef _WINDOWS64
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m_mouseClickConsumedByScene = false;
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UIControl* currHitCtrl = NULL;
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if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
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{
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UIScene *pScene = nullptr;
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@@ -1010,6 +1012,7 @@ void UIController::tickInput()
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hitControlId = -1;
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hitArea = INT_MAX;
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hitCtrl = NULL;
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hitCtrl = ctrl;
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break; // ButtonList takes priority
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}
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if (type == UIControl::eAchievementList)
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@@ -1022,6 +1025,7 @@ void UIController::tickInput()
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hitControlId = -1;
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hitArea = INT_MAX;
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hitCtrl = NULL;
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hitCtrl = ctrl;
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break;
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}
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if (type == UIControl::eTexturePackList)
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@@ -1070,6 +1074,8 @@ void UIController::tickInput()
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}
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}
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}
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currHitCtrl = hitCtrl;
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UpdateCursorIcon(currHitCtrl);
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}
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}
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@@ -1196,6 +1202,27 @@ void UIController::tickInput()
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}
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}
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void UIController::UpdateCursorIcon(UIControl *hitCtrl)
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{
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// from WinUser.h
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if (hitCtrl && (hitCtrl->getControlType() == UIControl::eButton || hitCtrl->getControlType() == UIControl::eButtonList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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else if (hitCtrl && (hitCtrl->getControlType() == UIControl::eSlider || hitCtrl->getControlType() == UIControl::eTexturePackList))
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_SIZEWE));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eTextInput)
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_IBEAM));
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else if (hitCtrl && hitCtrl->getControlType() == UIControl::eCheckBox) // Show the cross sign shaped cursor only when the checkbox is disabled/grayed out
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{
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UIControl_CheckBox *pCheck = static_cast<UIControl_CheckBox *>(hitCtrl);
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if (pCheck && !pCheck->IsEnabled())
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_NO));
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else
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
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}
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else
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g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_ARROW));
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}
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void UIController::handleInput()
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{
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// For each user, loop over each key type and send messages based on the state
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@@ -2078,6 +2105,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
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SetMenuDisplayed(menuDisplayedPad,true);
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bool success = m_groups[static_cast<int>(group)]->NavigateToScene(iPad, scene, initData, layer);
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if(success && group == eUIGroup_Fullscreen) setFullscreenMenuDisplayed(true);
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UpdateCursorIcon(nullptr);
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LeaveCriticalSection(&m_navigationLock);
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timer.PrintElapsedTime(L"Navigate to scene");
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@@ -2117,6 +2145,7 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
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navComplete = m_groups[static_cast<int>(eUIGroup_Fullscreen)]->NavigateBack(iPad, eScene, eLayer);
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if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false);
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}
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UpdateCursorIcon(nullptr);
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return navComplete;
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}
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@@ -262,6 +262,7 @@ public:
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// INPUT
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private:
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void tickInput();
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void UpdateCursorIcon(UIControl *hitCtrl);
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void handleInput();
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void handleKeyPress(unsigned int iPad, unsigned int key);
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@@ -390,6 +390,20 @@ float KeyboardMouseInput::GetLookY(float sensitivity) const
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return static_cast<float>(-m_mouseDeltaY) * sensitivity;
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}
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void KeyboardMouseInput::SetCursorIcon(LPCWSTR cursorName)
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{
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HCURSOR hCursor = LoadCursorW(nullptr, cursorName);
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if (hCursor)
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{
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SetCursor(hCursor);
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if (g_hWnd)
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{
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SetClassLongPtrW(g_hWnd, GCLP_HCURSOR, (LONG_PTR)hCursor);
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}
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}
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}
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void KeyboardMouseInput::OnChar(wchar_t c)
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{
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int next = (m_charBufferHead + 1) % CHAR_BUFFER_SIZE;
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@@ -104,6 +104,8 @@ public:
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float GetLookX(float sensitivity) const;
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float GetLookY(float sensitivity) const;
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void SetCursorIcon(LPCWSTR cursorName);
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private:
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bool m_keyDown[MAX_KEYS];
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bool m_keyDownPrev[MAX_KEYS];
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