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feat(TU31): Village roads have base block underneath like in TU31 (#73)
https://minecraft.wiki/w/Xbox_360_Edition_TU31 "World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
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@@ -709,7 +709,8 @@ BoundingBox *VillagePieces::StraightRoad::findPieceBox(StartPiece *startPiece, l
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bool VillagePieces::StraightRoad::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
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{
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int tile = biomeBlock(Tile::gravel_Id, 0);
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int roadTile = biomeBlock(Tile::gravel_Id, 0);
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int baseTile = biomeBlock(Tile::cobblestone_Id, 0);
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for (int x = boundingBox->x0; x <= boundingBox->x1; x++)
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{
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for (int z = boundingBox->z0; z <= boundingBox->z1; z++)
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@@ -717,7 +718,8 @@ bool VillagePieces::StraightRoad::postProcess(Level *level, Random *random, Boun
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if (chunkBB->isInside(x, 64, z))
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{
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int y = level->getTopSolidBlock(x, z) - 1;
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level->setTileAndData(x, y, z,tile, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z, roadTile, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 1, z, baseTile, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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