feat(TU31): Village roads have base block underneath like in TU31 (#73)

https://minecraft.wiki/w/Xbox_360_Edition_TU31

"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
This commit is contained in:
NSDeathman
2026-05-16 13:32:47 +04:00
committed by GitHub
parent fd43009ab6
commit ce9ee06d41

View File

@@ -709,7 +709,8 @@ BoundingBox *VillagePieces::StraightRoad::findPieceBox(StartPiece *startPiece, l
bool VillagePieces::StraightRoad::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
int tile = biomeBlock(Tile::gravel_Id, 0);
int roadTile = biomeBlock(Tile::gravel_Id, 0);
int baseTile = biomeBlock(Tile::cobblestone_Id, 0);
for (int x = boundingBox->x0; x <= boundingBox->x1; x++)
{
for (int z = boundingBox->z0; z <= boundingBox->z1; z++)
@@ -717,7 +718,8 @@ bool VillagePieces::StraightRoad::postProcess(Level *level, Random *random, Boun
if (chunkBB->isInside(x, 64, z))
{
int y = level->getTopSolidBlock(x, z) - 1;
level->setTileAndData(x, y, z,tile, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z, roadTile, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z, baseTile, 0, Tile::UPDATE_CLIENTS);
}
}
}