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https://github.com/neoStudiosLCE/neoLegacy.git
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feat(PlayerConnection): better implementation of /time fix(PlayerConnection): /tp fix(PlayerConnection): /tp fix(PlayerConnection): /time fix(PlayerConnection): /time fix(PlayerConnection): /time fix(PlayerConnection): /time fix(PlayerConnection): /tp fix(PlayerConnection): /tp
19 lines
503 B
C++
19 lines
503 B
C++
#pragma once
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#include "Command.h"
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class TimeCommand : public Command
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{
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public:
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virtual EGameCommand getId();
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virtual int getPermissionLevel();
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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protected:
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void doSetTime(shared_ptr<CommandSender> source, int value);
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void doAddTime(shared_ptr<CommandSender> source, int value);
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public:
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static shared_ptr<GameCommandPacket> preparePacket(bool night);
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static shared_ptr<GameCommandPacket> preparePacket(int ticks);
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}; |