Commit Graph
4 Commits
Author SHA1 Message Date
Echo J. 8a8280b242 GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Echo J. fb39f1afde Remove an unused CI file
This was effectively replaced by the build-linux.yml script
2026-03-09 17:38:53 +02:00
Echo J. 4eaf02bfd0 CI: Compile the client directly with Meson
I'm not sure why Ninja had to be called here
2026-03-09 17:38:53 +02:00
Echo J. a2d1f04c58 CI: Split debug build into a independent job
This also means the bundle isn't being packaged for that build (as I don't think it's important)
2026-03-09 17:38:53 +02:00