Commit Graph
10 Commits
Author SHA1 Message Date
Echo J. 60be363e8e FixedBiomeSource: Make sure BiomeSource functions get overriden
Fixes a segfault when creating a superflat world
2026-03-16 07:37:01 +00:00
Echo J. 32affed49d Minecraft::run_middle: Don't use non-Iggy codepath on Iggy 2026-03-16 04:18:16 +00:00
Echo J. 8960e31dc6 CI: Use a descriptive name for Doxygen workflow 2026-03-15 12:48:44 +00:00
Echo J. 3ffb6413e2 UIStructs: Explicitly initialize all members of LaunchMoreOptions struct
Fixes a "Texture Pack Not Present" message when trying to create a world
2026-03-13 12:36:29 -05:00
Echo J. e9fe7fee4d LevelRenderer: Add missing namespace for player variable
This caused compile errors on my GitHub Actions instance
2026-03-11 08:18:29 +00:00
Echo J. 2f92fb2805 CI: Re-add missing cmake dependency
Fixes a silent ccache not found error (which prevents ccache from working)
2026-03-11 08:01:09 +00:00
Echo J. 8a8280b242 GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Echo J. fb39f1afde Remove an unused CI file
This was effectively replaced by the build-linux.yml script
2026-03-09 17:38:53 +02:00
Echo J. 4eaf02bfd0 CI: Compile the client directly with Meson
I'm not sure why Ninja had to be called here
2026-03-09 17:38:53 +02:00
Echo J. a2d1f04c58 CI: Split debug build into a independent job
This also means the bundle isn't being packaged for that build (as I don't think it's important)
2026-03-09 17:38:53 +02:00