Sally Knight
c1955fd208
chore: also add Java GUI conditionals against the intro autoskip
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unnecessary code that isn't used in any UI-ful case
2026-03-16 17:55:35 +03:00
Sally Knight
2e1d4bbaca
build: prevent enabling both iggy and java GUIs at the same time
2026-03-16 17:46:30 +03:00
Sally Knight
4c01f7b317
refactor: combine iggy and Java GUI conditionals for trial auto-start
2026-03-16 17:41:22 +03:00
Sally Knight
ecc6f0d549
fix(achievements): restore achievement popup display
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Was removed by the dev merge
2026-03-16 17:25:06 +03:00
Sally Knight
6d0d4b2ed1
fix(textures): remove ENABLE_JAVA_GUIS conditionals
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Fixes entities not using the correct textures when java GUI is enabled
2026-03-16 17:24:11 +03:00
Sally Knight
d6ee57f3e6
fix: disable java GUI by default
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as to not conflict with the iggy UI
2026-03-16 16:28:44 +03:00
Sally Knight
97172039dd
Merge branch 'dev' into feat/restore-java-gui
2026-03-16 16:04:30 +03:00
Sally Knight
f03fb262bf
fix: always run postInit()
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Resolves the segfault when iggy is disabled
2026-03-16 01:37:51 +03:00
Sally Knight
fae7ebe7fa
feat(jui): new multiline container item tooltips
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Backported from Java Edition 1.3.x
This replaces the old non-functional tooltips
2026-03-15 18:29:09 +03:00
Sally Knight
d6f5d2e28d
fix(gui): resolve transparency, lighting, and culling issues in item rendering
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tile lighting is only really fully fixed in the hotbar at the moment, still looks weird everywhere else
2026-03-15 04:59:55 +03:00
Sally Knight
3f2e7338cc
feat: complete language class implementation
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yes clang-format was used
2026-03-14 18:00:15 +03:00
Sally Knight
1c5184e316
fix: add more null checks to options
2026-03-13 21:43:26 +03:00
Sally Knight
bb668d136a
fix: add level null check to advanced opengl toggle
2026-03-13 21:34:39 +03:00
Sally Knight
04b76893ca
feat: re-enable boss health bar
2026-03-13 20:53:41 +03:00
Sally Knight
7fe14f92bb
fix: unconditionally enable GL_ALPHA_TEST in renderLevel
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Fixes a similar issue to #200 but for the Nether
2026-03-13 19:09:21 +03:00
Sally Knight
e4428a983a
feat: backport more advanced world creation screen from 1.3.2
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Main reference used was MCP 7.1
This allows players to toggle:
Gamemodes
Structure generation
Flat/normal world generation
Cheats (needs chat fully implemented to work however)
2026-03-13 16:52:34 +03:00
Sally Knight
e41abdb9da
fix: make sure to enable alpha test for short/tiny view distances
2026-03-13 00:36:39 +03:00
Sally Knight
8e26b471ea
fix: remove unused GLFW include
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was causing CI failure
2026-03-12 22:13:08 +03:00
Sally Knight
5525aac9d5
fix: reorder and correct lighting for blocks in container screens
2026-03-12 16:07:16 +03:00
Sally Knight
e66f279a5b
Merge branch 'dev' into feat/restore-java-gui
2026-03-12 16:01:31 +03:00
Sally Knight
4b8d65d5e6
fix: use original disabled transforms to fix hotbar block lighting
2026-03-12 03:50:34 +03:00
Sally Knight
10a1095ab2
fix: add proper head movement to player inventory preview
2026-03-12 02:07:36 +03:00
Sally Knight
3031f64401
fix: restore rainfall visibility by removing top edge transparency
2026-03-12 00:53:50 +03:00
Sally Knight
798781c10a
fix: use proper pixel format for the minimap
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fixes pink maps
2026-03-11 17:37:27 +03:00
Sally Knight
c42f71ba22
fix: restore and fix entity, block and hand lighting
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Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Sally Knight
716fa4fc21
fix: pass ESC keypress to screen ( #161 )
2026-03-10 16:49:50 +03:00
Sally Knight
63bed1be5d
fix: remove hardcoded interpolation
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fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00