Commit Graph
42 Commits
Author SHA1 Message Date
Sally Knight d968855cc4 fix(jui): correctly check if host or not for disconnect text 2026-03-19 18:57:19 +03:00
Sally Knight e6585a6732 i18n(jui): localize disconnect button text 2026-03-19 18:56:24 +03:00
Sally Knight 009b17ef1b fix(gui): working pauses on iggy 2026-03-19 18:49:14 +03:00
Sally Knight 32fee4334d fix(jui): call eXuiServerAction_PauseServer to pause server-side too 2026-03-19 15:41:55 +03:00
Sally Knight 0fbbac1cde feat(jui): add world leaving
You will now be able to leave the world from all places where you'd usually be able to (Pause screen, death screen)
Should be identical to the way it's done on Iggy/XUI
2026-03-19 15:05:32 +03:00
Sally Knight 6d50ac4771 feat(jui): add dirt background rendering to selectworldscreen 2026-03-19 14:57:06 +03:00
Sally Knight 55bc1e17b7 fix(jui): remove tick method from MessageScreen 2026-03-19 14:52:56 +03:00
Sally Knight 28ea3ab8cc feat(achievements): replace placeholder icons with actual game items 2026-03-19 04:17:31 +03:00
Sally Knight b60c6e779d i18n: add localization for console-specific achievements 2026-03-19 04:07:46 +03:00
Sally Knight 7c3ba79f83 feat(jui): (re-)add transitional screens
Adds a new MessageScreen class to display custom messages and restores areas where ReceivingLevelScreen was used
2026-03-19 03:37:39 +03:00
Sally Knight 221c6ccad1 fix: re-enable death screen on java gui
was removed accidentally
2026-03-18 22:24:12 +03:00
Sally Knight 70931170fa fix(i18n): convert and correct format specifiers
Removes positional specifiers of the original Java Edition .lang and also corrects some specifiers (such as the one for key.mouseButton)
2026-03-16 23:47:52 +03:00
Sally Knight 938999b707 fix(lighting): use gamma value from java UI options for brightness 2026-03-16 19:37:12 +03:00
Sally Knight 4937b92b1e fix: still skip intro scene in java gui
so that the cursor isn't grabbed
2026-03-16 18:34:06 +03:00
Sally Knight b947bc5c6c fix: incorrect conditionals 2026-03-16 18:16:21 +03:00
Sally Knight c1955fd208 chore: also add Java GUI conditionals against the intro autoskip
unnecessary code that isn't used in any UI-ful case
2026-03-16 17:55:35 +03:00
Sally Knight 2e1d4bbaca build: prevent enabling both iggy and java GUIs at the same time 2026-03-16 17:46:30 +03:00
Sally Knight 4c01f7b317 refactor: combine iggy and Java GUI conditionals for trial auto-start 2026-03-16 17:41:22 +03:00
Sally Knight ecc6f0d549 fix(achievements): restore achievement popup display
Was removed by the dev merge
2026-03-16 17:25:06 +03:00
Sally Knight 6d0d4b2ed1 fix(textures): remove ENABLE_JAVA_GUIS conditionals
Fixes entities not using the correct textures when java GUI is enabled
2026-03-16 17:24:11 +03:00
Sally Knight d6ee57f3e6 fix: disable java GUI by default
as to not conflict with the iggy UI
2026-03-16 16:28:44 +03:00
Sally Knight 97172039dd Merge branch 'dev' into feat/restore-java-gui 2026-03-16 16:04:30 +03:00
Sally Knight f03fb262bf fix: always run postInit()
Resolves the segfault when iggy is disabled
2026-03-16 01:37:51 +03:00
Sally Knight fae7ebe7fa feat(jui): new multiline container item tooltips
Backported from Java Edition 1.3.x
This replaces the old non-functional tooltips
2026-03-15 18:29:09 +03:00
Sally Knight d6f5d2e28d fix(gui): resolve transparency, lighting, and culling issues in item rendering
tile lighting is only really fully fixed in the hotbar at the moment, still looks weird everywhere else
2026-03-15 04:59:55 +03:00
Sally Knight 3f2e7338cc feat: complete language class implementation
yes clang-format was used
2026-03-14 18:00:15 +03:00
Sally Knight 1c5184e316 fix: add more null checks to options 2026-03-13 21:43:26 +03:00
Sally Knight bb668d136a fix: add level null check to advanced opengl toggle 2026-03-13 21:34:39 +03:00
Sally Knight 04b76893ca feat: re-enable boss health bar 2026-03-13 20:53:41 +03:00
Sally Knight 7fe14f92bb fix: unconditionally enable GL_ALPHA_TEST in renderLevel
Fixes a similar issue to #200 but for the Nether
2026-03-13 19:09:21 +03:00
Sally Knight e4428a983a feat: backport more advanced world creation screen from 1.3.2
Main reference used was MCP 7.1
This allows players to toggle:
Gamemodes
Structure generation
Flat/normal world generation
Cheats (needs chat fully implemented to work however)
2026-03-13 16:52:34 +03:00
Sally Knight e41abdb9da fix: make sure to enable alpha test for short/tiny view distances 2026-03-13 00:36:39 +03:00
Sally Knight 8e26b471ea fix: remove unused GLFW include
was causing CI failure
2026-03-12 22:13:08 +03:00
Sally Knight 5525aac9d5 fix: reorder and correct lighting for blocks in container screens 2026-03-12 16:07:16 +03:00
Sally Knight e66f279a5b Merge branch 'dev' into feat/restore-java-gui 2026-03-12 16:01:31 +03:00
Sally Knight 4b8d65d5e6 fix: use original disabled transforms to fix hotbar block lighting 2026-03-12 03:50:34 +03:00
Sally Knight 10a1095ab2 fix: add proper head movement to player inventory preview 2026-03-12 02:07:36 +03:00
Sally Knight 3031f64401 fix: restore rainfall visibility by removing top edge transparency 2026-03-12 00:53:50 +03:00
Sally Knight 798781c10a fix: use proper pixel format for the minimap
fixes pink maps
2026-03-11 17:37:27 +03:00
Sally Knight c42f71ba22 fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Sally Knight 716fa4fc21 fix: pass ESC keypress to screen (#161) 2026-03-10 16:49:50 +03:00
Sally Knight 63bed1be5d fix: remove hardcoded interpolation
fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00