notmatthewbeshay
c2b3537c62
Remove dead Win32 error state from compressed storage
2026-03-11 15:38:53 +11:00
notmatthewbeshay
6185c58203
Use standard callback pointers in sign verification
2026-03-11 15:38:52 +11:00
notmatthewbeshay
ee7945ea54
Use standard locals in storage and connection
2026-03-11 15:38:52 +11:00
notmatthewbeshay
d48bd03722
Use standard byte pointers in decompression helpers
2026-03-11 15:38:52 +11:00
notmatthewbeshay
9d41d3c359
Use fixed-width byte values in world data
2026-03-11 15:38:52 +11:00
notmatthewbeshay
a1fdebbc3b
Use standard skin locals in player code
2026-03-11 15:38:51 +11:00
notmatthewbeshay
377e1d2192
Use standard wide string returns for item descriptions
2026-03-11 15:38:47 +11:00
notmatthewbeshay
f7e6b02835
Use standard callback types in 4J input headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
d2db55e050
Use standard thumbnail buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f
Use standard byte counts for base save data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384
Use a portable seek origin for save files
2026-03-11 15:38:41 +11:00
notmatthewbeshay
45c22ab6cc
Use bool for save file IO results
2026-03-11 15:38:41 +11:00
Nikita Edel
caadcfe9db
faulty casts of templated classes
2026-03-11 03:45:56 +01:00
Nikita Edel
dfb200d037
integer oferflow, shift of negative value
2026-03-11 00:26:31 +01:00
Nikita Edel
a006cc5aa0
uninitialized vptr
...
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
MathiewMay
41d8202c47
applied changes requested by tropicaaal
...
"i would prefer that these be cast to sized integer types int8_t for portability reasons."
"The light layer changes are ultimately a hack over the broken renderer implementation and probably out of scope for this PR. There's an in-progress fix for the root cause of this, so this should be removed."
"std::numeric_limits<int16_t>::max()"
2026-03-10 18:20:33 -04:00
Nikita Edel
af16088015
improved a change
2026-03-10 20:13:01 +01:00
Nikita Edel
f9fc430c43
Merge branch '4jcraft:dev' into dev
2026-03-10 19:34:42 +01:00
MatthewBeshay
2a2558ace3
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-10 18:39:30 +11:00
MathiewMay
dac0e883b6
Rewrote the entity movement packets to use full 16-bit signed short increasing the entity ID limit from 2048 (artifical lce limit) to 32768 ids (0 to 32767)
2026-03-09 21:45:08 -04:00
Nikita Edel
021c2809f4
purged -Wdelete-non-abstract-non-virtual-dtor
2026-03-10 02:13:56 +01:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
notmatthewbeshay
d1b2b8cedb
Use standard byte counts in save file IO
2026-03-10 10:20:17 +11:00
notmatthewbeshay
8be51f6270
Use standard pointers in save file IO
2026-03-10 10:14:02 +11:00
notmatthewbeshay
2b3c688b44
Use bool for save file close handles
2026-03-10 10:14:02 +11:00
notmatthewbeshay
0db324debd
Remove LPVOID from split save file memory
2026-03-10 10:14:01 +11:00
notmatthewbeshay
647b3c6352
Remove LPVOID from original save file memory
2026-03-10 10:14:01 +11:00
notmatthewbeshay
32773137e1
Remove VOID from compression helpers
2026-03-10 10:14:01 +11:00
notmatthewbeshay
afca289848
Remove DWORD from compression TLS storage
2026-03-10 10:14:01 +11:00
notmatthewbeshay
fb3e4947c6
Remove LPVOID from file header APIs
2026-03-10 10:14:01 +11:00
notmatthewbeshay
cc8c956358
Use standard byte types in socket queues
2026-03-10 10:14:01 +11:00
notmatthewbeshay
3da761347f
Remove BYTE from mob effect packets
2026-03-10 10:14:01 +11:00
notmatthewbeshay
3aeb023869
Remove Win32 types from prelogin packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
d041044000
Remove BYTE from network player IDs
2026-03-10 10:14:00 +11:00
notmatthewbeshay
990d3a9986
Remove BYTE from player user types
2026-03-10 10:14:00 +11:00
notmatthewbeshay
b1de3b9065
Remove DWORD player indices from player state
2026-03-10 10:14:00 +11:00
notmatthewbeshay
3f374cecad
Remove DWORD skin IDs from player customisation APIs
2026-03-10 10:14:00 +11:00
notmatthewbeshay
62a1aea3fc
Remove Win32 types from login packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
a3e09a5fd9
Remove Win32 types from add player packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
bd2c3fca18
Remove DWORD skin IDs from texture geometry packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
85ddd0cca0
Remove Win32 byte types from texture and geometry packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
474d8b2896
Remove Win32 byte types from texture packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
fca297538b
Remove BYTE from block generation helpers
2026-03-10 10:13:59 +11:00
notmatthewbeshay
b5ad58f65c
Remove BYTE from entity event constants
2026-03-10 10:13:59 +11:00
notmatthewbeshay
52b462fffd
Remove DWORD texture pack IDs from server prelogin state
2026-03-10 10:13:59 +11:00
notmatthewbeshay
3880df481a
Remove DWORD from utility TLS headers
2026-03-10 10:13:58 +11:00
notmatthewbeshay
1687568ff7
Remove DWORD from FileHeader interface
2026-03-10 10:13:58 +11:00
notmatthewbeshay
22757b4b51
Remove HANDLE from zoned chunk storage headers
2026-03-10 10:13:58 +11:00