mirror of
https://github.com/M2noa/MCLCE-Archive.git
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- Fixed Chest Crash bug (NBT item count overflow for stacks >127) - Fixed Void Spawn bug (players spawning in void on transparent blocks) - Fixed Random Damage bug (suffocation near walls from float precision) - Removed sign text censorship and profanity filtering - Removed TNT spawn limits and chat command restrictions - Added debug menu with F3 key (coordinates, FPS, biome info) - Integrated 4JLibs projects (Input, Render, Profile, Storage) into solution - Configured 4JLibs to output libraries to correct Windows64 directory - Fixed SkinBox.h include paths in 4JLibs extraX64.h files - Removed old VS2013 precompiled .lib files to force VS2022 rebuild - Added comprehensive TODO.md with roadmap for PC features - Enhanced keyboard/mouse support and video settings - Increased gravity block limits and world size options - Updated solution file with 4JLibs project references
121 lines
4.4 KiB
Markdown
121 lines
4.4 KiB
Markdown
<p align="center">
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<h1 align="center">MCLCE Archive</h1>
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<p align="center">Comprehensive archive of Minecraft Legacy Console Edition and related source code leaks from 2013-2021</p>
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</p>
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## Download This Repository
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```bash
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git clone https://github.com/M2noa/MCLCE-Archive.git
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```
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[Download via Browser](https://download-directory.github.io/?url=https://github.com/M2noa/MCLCE-Archive)
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> [!IMPORTANT]
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> This isn't a permanent solution. I'm working on a custom archive. I wanted to dip my toes into the water by seeing how long it would take to get taken down from GitHub. I expect this to be taken down any day now - I'm surprised it hasn't lol...
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---
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## Repository Contents
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This repository contains organized source code from multiple Minecraft editions:
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| Edition | Platforms | Year | Size | Files |
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|---------|-----------|------|------|-------|
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| **Console Edition** | PS3, PS4, PS Vita, Xbox 360, Xbox One, Windows x86_64 | 2014 | ~3 GB | 19,433+ |
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| **Pocket Edition** | Android, iOS, Raspberry Pi, Windows x86 | 2013 | 63 MB | 2,100 |
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| **Infdev** | PC | 2014 | 4.6 MB | 430 |
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| **Dungeons & Legends** | Multi-platform | 2017-2021 | ~1.5 GB | 17,401+ |
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| **Story Mode** | Multi-platform (Steam beta) | 2024? | ~15 GB | 917 |
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| **Pre-compiled Windows** | Windows x86_64 | 2014 | 810 MB | - |
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---
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## Structure
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```
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MCLCE-Archive/
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├── console-edition-2014/ # Console Edition source code
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│ ├── full-multiplatform/ # All platforms (PS3, PS4, Vita, Xbox 360, Xbox One, Windows)
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│ ├── oct-2014-backup/ # October 2014 snapshot
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│ ├── ps3-only-stripped/ # Initial PS3-only leak
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│ └── dec-2014-build/ # December 2014 build
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├── pocket-edition-2013/ # MCPE 0.6.1 C++ source
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├── infdev-2014/ # PC Infdev custom engine
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├── dungeons-legends/ # Dungeons & Legends builds
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│ ├── dungeons-source/ # Dungeons C++ source code
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│ ├── dungeons-original/ # Original Dungeons build
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│ ├── legends-original/ # Original Legends build (MCBE 1.2.9.0)
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│ └── narration-build-2017/ # Dungeons dev build (MCBE 0.15.0.0)
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├── story-mode/ # Story Mode beta branches
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│ ├── enderman/ # Steam beta branch
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│ ├── endercon/ # Steam beta branch
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│ ├── linux-test/ # Steam beta branch
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│ └── patch/ # Steam beta branch
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├── precompiled-windows/ # Windows x86_64 executable + assets
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└── archives/ # Original downloaded archives
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├── README.md # Archive documentation and hashes
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└── download.bat # Download script for all archives
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```
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---
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## Technical Notes
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### Console Edition
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> [!NOTE]
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> Java-like build system on C++ (not Bedrock)
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- Multi-platform support with platform-specific implementations
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- Complete rendering, networking, and game logic
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### Pocket Edition
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- Version 0.6.1 C++
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- Cross-platform mobile implementation
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### Dungeons & Legends
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| Build | Base Version | Notes |
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|-------|--------------|-------|
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| Dungeons Narration | MCBE 0.15.0.0 | Can switch between Dungeons and regular MCBE mode (Ctrl+E) |
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| Legends | MCBE 1.2.9.0 Win32 Dev | Includes .PDB debug symbols |
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### Story Mode
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> [!WARNING]
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> All builds modified to run without Steam (Steam-cracked)
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- Beta branches: enderman, endercon, linux-test, patch
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- Branch passwords documented in `info_storymode.txt`
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---
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## Git LFS
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Large files (>100MB) are stored using Git LFS:
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| Extension | Description |
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|-----------|-------------|
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| `*.ttarch2` | Story Mode game archives |
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| `*.pdb` | Debug symbol files |
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| `*.ilk` | Incremental linker files |
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| `*.pak` | Package files |
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| `*.bank` | Audio bank files |
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---
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## Original Sources
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| Source | URL |
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|--------|-----|
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| Console Edition | https://bin.skylvi.net/Leaks/Minecraft/ |
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| Dungeons source | https://drive.proton.me/urls/EVM0GRC0MM#WckH5oSa6fOn |
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| Dungeons/Legends builds | https://hazbinhelluvageneral.com/cubevideojuego/ |
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| Legends | https://archive.org/details/minecraft-console-legacy-edition-source-code-leak |
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| Story Mode | https://hazbinhelluvageneral.com/cubevideojuego/ |
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| Archive Mirror | https://hazbinhelluvageneral.com/cubevideojuego/cubegame |
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---
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<p align="center">
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<strong>Note:</strong> This is an archival repository for preservation and educational purposes.
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</p>
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