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M2noa-MCLCE-Archive/README.md
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M2noa 5742c34b33 Updated Whisper LCE: Fixed critical bugs, integrated 4JLibs, removed censorship, and added PC enhancements
- Fixed Chest Crash bug (NBT item count overflow for stacks >127)
- Fixed Void Spawn bug (players spawning in void on transparent blocks)
- Fixed Random Damage bug (suffocation near walls from float precision)
- Removed sign text censorship and profanity filtering
- Removed TNT spawn limits and chat command restrictions
- Added debug menu with F3 key (coordinates, FPS, biome info)
- Integrated 4JLibs projects (Input, Render, Profile, Storage) into solution
- Configured 4JLibs to output libraries to correct Windows64 directory
- Fixed SkinBox.h include paths in 4JLibs extraX64.h files
- Removed old VS2013 precompiled .lib files to force VS2022 rebuild
- Added comprehensive TODO.md with roadmap for PC features
- Enhanced keyboard/mouse support and video settings
- Increased gravity block limits and world size options
- Updated solution file with 4JLibs project references
2026-03-09 18:26:53 -05:00

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Markdown

<p align="center">
<h1 align="center">MCLCE Archive</h1>
<p align="center">Comprehensive archive of Minecraft Legacy Console Edition and related source code leaks from 2013-2021</p>
</p>
## Download This Repository
```bash
git clone https://github.com/M2noa/MCLCE-Archive.git
```
[Download via Browser](https://download-directory.github.io/?url=https://github.com/M2noa/MCLCE-Archive)
> [!IMPORTANT]
> This isn't a permanent solution. I'm working on a custom archive. I wanted to dip my toes into the water by seeing how long it would take to get taken down from GitHub. I expect this to be taken down any day now - I'm surprised it hasn't lol...
---
## Repository Contents
This repository contains organized source code from multiple Minecraft editions:
| Edition | Platforms | Year | Size | Files |
|---------|-----------|------|------|-------|
| **Console Edition** | PS3, PS4, PS Vita, Xbox 360, Xbox One, Windows x86_64 | 2014 | ~3 GB | 19,433+ |
| **Pocket Edition** | Android, iOS, Raspberry Pi, Windows x86 | 2013 | 63 MB | 2,100 |
| **Infdev** | PC | 2014 | 4.6 MB | 430 |
| **Dungeons & Legends** | Multi-platform | 2017-2021 | ~1.5 GB | 17,401+ |
| **Story Mode** | Multi-platform (Steam beta) | 2024? | ~15 GB | 917 |
| **Pre-compiled Windows** | Windows x86_64 | 2014 | 810 MB | - |
---
## Structure
```
MCLCE-Archive/
├── console-edition-2014/ # Console Edition source code
│ ├── full-multiplatform/ # All platforms (PS3, PS4, Vita, Xbox 360, Xbox One, Windows)
│ ├── oct-2014-backup/ # October 2014 snapshot
│ ├── ps3-only-stripped/ # Initial PS3-only leak
│ └── dec-2014-build/ # December 2014 build
├── pocket-edition-2013/ # MCPE 0.6.1 C++ source
├── infdev-2014/ # PC Infdev custom engine
├── dungeons-legends/ # Dungeons & Legends builds
│ ├── dungeons-source/ # Dungeons C++ source code
│ ├── dungeons-original/ # Original Dungeons build
│ ├── legends-original/ # Original Legends build (MCBE 1.2.9.0)
│ └── narration-build-2017/ # Dungeons dev build (MCBE 0.15.0.0)
├── story-mode/ # Story Mode beta branches
│ ├── enderman/ # Steam beta branch
│ ├── endercon/ # Steam beta branch
│ ├── linux-test/ # Steam beta branch
│ └── patch/ # Steam beta branch
├── precompiled-windows/ # Windows x86_64 executable + assets
└── archives/ # Original downloaded archives
├── README.md # Archive documentation and hashes
└── download.bat # Download script for all archives
```
---
## Technical Notes
### Console Edition
> [!NOTE]
> Java-like build system on C++ (not Bedrock)
- Multi-platform support with platform-specific implementations
- Complete rendering, networking, and game logic
### Pocket Edition
- Version 0.6.1 C++
- Cross-platform mobile implementation
### Dungeons & Legends
| Build | Base Version | Notes |
|-------|--------------|-------|
| Dungeons Narration | MCBE 0.15.0.0 | Can switch between Dungeons and regular MCBE mode (Ctrl+E) |
| Legends | MCBE 1.2.9.0 Win32 Dev | Includes .PDB debug symbols |
### Story Mode
> [!WARNING]
> All builds modified to run without Steam (Steam-cracked)
- Beta branches: enderman, endercon, linux-test, patch
- Branch passwords documented in `info_storymode.txt`
---
## Git LFS
Large files (>100MB) are stored using Git LFS:
| Extension | Description |
|-----------|-------------|
| `*.ttarch2` | Story Mode game archives |
| `*.pdb` | Debug symbol files |
| `*.ilk` | Incremental linker files |
| `*.pak` | Package files |
| `*.bank` | Audio bank files |
---
## Original Sources
| Source | URL |
|--------|-----|
| Console Edition | https://bin.skylvi.net/Leaks/Minecraft/ |
| Dungeons source | https://drive.proton.me/urls/EVM0GRC0MM#WckH5oSa6fOn |
| Dungeons/Legends builds | https://hazbinhelluvageneral.com/cubevideojuego/ |
| Legends | https://archive.org/details/minecraft-console-legacy-edition-source-code-leak |
| Story Mode | https://hazbinhelluvageneral.com/cubevideojuego/ |
| Archive Mirror | https://hazbinhelluvageneral.com/cubevideojuego/cubegame |
---
<p align="center">
<strong>Note:</strong> This is an archival repository for preservation and educational purposes.
</p>