Fix for texture exported in the wrong folder

This commit is contained in:
MattNL
2023-05-13 14:16:31 -04:00
parent f727f52658
commit 45ea0aec21
+4 -4
View File
@@ -39,10 +39,10 @@ namespace PckStudio.Forms.Editor
isItem = file.Filename.Split('/').Contains("items");
TileName = Path.GetFileNameWithoutExtension(file.Filename);
bulkAnimationSpeedToolStripMenuItem.Enabled =
importJavaAnimationToolStripMenuItem.Enabled =
exportJavaAnimationToolStripMenuItem.Enabled =
InterpolationCheckbox.Visible = !IsEditingSpecial;
bulkAnimationSpeedToolStripMenuItem.Enabled = !IsEditingSpecial;
importJavaAnimationToolStripMenuItem.Enabled = !IsEditingSpecial;
exportJavaAnimationToolStripMenuItem.Enabled = !IsEditingSpecial;
animationFile = file;
@@ -376,7 +376,7 @@ namespace PckStudio.Forms.Editor
string filename = fileDialog.FileName;
File.WriteAllText(filename, jsondata);
var finalTexture = currentAnimation.BuildTexture();
finalTexture.Save(Path.GetFileNameWithoutExtension(filename)); // removes ".mcmeta" from filename!
finalTexture.Save(Path.Combine(Path.GetDirectoryName(filename), Path.GetFileNameWithoutExtension(filename))); // removes ".mcmeta" from filename!
MessageBox.Show("Animation was successfully exported to " + filename, "Export successful!");
}
}