mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-09-22 02:23:13 +00:00
Version Release 7.1.1
PCK Studio 7.1.1 Changelog ================== Bug Fixes: -Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool. -Skin icons can no longer be exported for skins with abnormal resolutions. -Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead. -Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size -Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas -Added the changelogs for 7.1 and 7.1.1 to the main menu
This commit is contained in:
110
CHANGELOG.md
110
CHANGELOG.md
@@ -1,5 +1,99 @@
|
||||
7.0.0.0
|
||||
====================
|
||||
7.1.1
|
||||
=====
|
||||
|
||||
Bug Fixes:
|
||||
-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
|
||||
-Skin icons can no longer be exported for skins with abnormal resolutions.
|
||||
-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
|
||||
-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
|
||||
-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas
|
||||
-Added the changelogs for 7.1 and 7.1.1 to the main menu
|
||||
|
||||
7.1 ("The Skin Update")
|
||||
=======================
|
||||
|
||||
Additions:
|
||||
-Added support for all Skin box formats (known in game data as XMLVERSION).
|
||||
-Added "Set Box Version" feature for SkinData files (such as Skins.pck).
|
||||
-Added support for Armor Masking for Skins in several editors.
|
||||
-Added the Box Editor to the Skin Editor.
|
||||
-Added the ability to export GRF files as JSON.
|
||||
-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values.
|
||||
-Added Skin Adjustments Editor to the Skin Editor.
|
||||
-Added setting to disable Cape rendering in the Skin Editor.
|
||||
-Added special skin icons for slim and classic skins.
|
||||
-Added custom skin and cape icons.
|
||||
-Added settings to disable custom skin and cape icons.
|
||||
-Added feature to change the Skin Box Version of the working PCK.
|
||||
-Added feature to export custom skin and cape icons.
|
||||
-Added tools to display in the Skin Editor for tool offsets.
|
||||
-Added "Add OFFSET Parameter" tool to the Parameter tree.
|
||||
-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately.
|
||||
-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes.
|
||||
-Added "Set Pack ID" tool under the "PCK" tab.
|
||||
-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory.
|
||||
-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK.
|
||||
-Added bulk edit tool to the Audio Editor.
|
||||
-Added the ability to drag and drop skin nodes to change the order of skins
|
||||
-Added move up/down tools for rearranging skin nodes
|
||||
-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking.
|
||||
-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck).
|
||||
|
||||
Changes:
|
||||
-Renamed "Edit" tab to "PCK" for tools relating to the working PCK
|
||||
-The PCK tab is now only visible when editing a PCK
|
||||
-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not.
|
||||
-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness.
|
||||
-Folders now appear on top of files
|
||||
-PCK Properties have been renamed to Parameters to match the game's technical terms.
|
||||
-"0" Files will no longer appear
|
||||
-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools.
|
||||
-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency.
|
||||
-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present.
|
||||
-Audio Editor has been simplified to work with only text entries for track entries
|
||||
-Audio Editor now allows for editing an entry when double clicking
|
||||
-Audio Editor now uses the game's technical terminology used for Audio Data files
|
||||
-Box Editor has become a form rather than an editor and has been added to the Skin Editor.
|
||||
-Removed ANIM Editor in favor of the new Skin Adjustments Editor.
|
||||
-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously.
|
||||
-Cape now rendered in the correct spot in the Skin Editor.
|
||||
-Boxes now display dimensions next to the type in the box list.
|
||||
-Skin and cape textures will now be checked for validity when imported.
|
||||
-The user can no longer add offsets if there are no more available offsets
|
||||
-The "Generate MipMap" tool has been simplified to only generate the given level
|
||||
-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor
|
||||
-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to.
|
||||
-Duplicate OFFSET entries are now ignored entirely throughout the program.
|
||||
-Tool and armor offsets now display accurately to in game rendering in the Skin Editor.
|
||||
-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering.
|
||||
-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors.
|
||||
-PCK parameters now accept " " as the delimiter globally across the program instead of ":"
|
||||
-Saving a PCK now displays the working PCK's name in the pop up message for better clarity.
|
||||
-Hidden unused Quick Change tool
|
||||
-Skins.pck is no longer made by default when making a texture pack or mash-up pack
|
||||
-Removed option to make Skins.pck when making a texture pack or mash-up pack
|
||||
-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing.
|
||||
|
||||
Bug Fixes:
|
||||
-Fixed selected nodes no longer being selected after the main form's tree was rebuilt
|
||||
-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly.
|
||||
-Fixed a crash when selecting image assets with invalid image data.
|
||||
-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form.
|
||||
-Fixed Skin Editor not displaying Armor Box types.
|
||||
-Fixed Skin Editor not saving properly when using the Auto Save feature.
|
||||
-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly.
|
||||
-Fixed first indexed box not saving changes in Custom Skin Editor.
|
||||
-Fixed inflation input not allowing for negative values in Box Editor.
|
||||
-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor.
|
||||
-Fixed the platform checkbox in the upper right corner of the main form not being set on open
|
||||
-Fixed custom picture button controls now displaying properly in all contexts
|
||||
-Fix for the Audio Editor not using the platform checkbox and therefore failing to open.
|
||||
-Fix for being able to drop a asset file into another asset file
|
||||
-Fix for a crash when image asset file contents were empty in several contexts
|
||||
-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor
|
||||
|
||||
7.0
|
||||
===
|
||||
|
||||
-Added .3dst (3DS Texture) support
|
||||
-Semi-added Sub-Pck editing
|
||||
@@ -208,16 +302,16 @@
|
||||
===
|
||||
-Minor UI Fixes
|
||||
|
||||
2.4
|
||||
===
|
||||
2.4
|
||||
===
|
||||
-Model Generator
|
||||
-Few UI Improvements
|
||||
|
||||
2.3(non-feature)
|
||||
===
|
||||
2.3b
|
||||
====
|
||||
-Rebranded Minekampf as PCK Studio
|
||||
|
||||
2.3
|
||||
===
|
||||
===
|
||||
-Fully Fixed Cape Adding
|
||||
-Few UI Improvements
|
||||
-Few UI Improvements
|
||||
@@ -2072,7 +2072,7 @@
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="label5.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>572, 11</value>
|
||||
<value>509, 11</value>
|
||||
</data>
|
||||
<data name="label5.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>81, 19</value>
|
||||
@@ -3220,7 +3220,7 @@
|
||||
<value>tabControl</value>
|
||||
</data>
|
||||
<data name=">>tabControl.Type" xml:space="preserve">
|
||||
<value>PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null</value>
|
||||
<value>PckStudio.Controls.CustomTabControl, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null</value>
|
||||
</data>
|
||||
<data name=">>tabControl.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
@@ -5876,25 +5876,25 @@
|
||||
<value>setXMLVersion0MenuItem</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion0MenuItem.Type" xml:space="preserve">
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null</value>
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion1MenuItem.Name" xml:space="preserve">
|
||||
<value>setXMLVersion1MenuItem</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion1MenuItem.Type" xml:space="preserve">
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null</value>
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion2MenuItem.Name" xml:space="preserve">
|
||||
<value>setXMLVersion2MenuItem</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion2MenuItem.Type" xml:space="preserve">
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null</value>
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion3MenuItem.Name" xml:space="preserve">
|
||||
<value>setXMLVersion3MenuItem</value>
|
||||
</data>
|
||||
<data name=">>setXMLVersion3MenuItem.Type" xml:space="preserve">
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.0.1.2, Culture=neutral, PublicKeyToken=null</value>
|
||||
<value>PckStudio.ToolboxItems.ToolStripRadioButtonMenuItem, PCK-Studio, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null</value>
|
||||
</data>
|
||||
<data name=">>extractToolStripMenuItem.Name" xml:space="preserve">
|
||||
<value>extractToolStripMenuItem</value>
|
||||
|
||||
@@ -8,7 +8,7 @@ using System.Security.Permissions;
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Pck Studio")]
|
||||
[assembly: AssemblyDescription("A Minecraft Legacy Console .pck Editor")]
|
||||
[assembly: AssemblyDescription("A Minecraft Legacy Console Edition DLC Editor")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("PCK-Studio")]
|
||||
[assembly: AssemblyProduct("PCK-Studio")]
|
||||
@@ -32,6 +32,6 @@ using System.Security.Permissions;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("7.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("7.1.0.0")]
|
||||
[assembly: AssemblyVersion("7.1.1.0")]
|
||||
[assembly: AssemblyFileVersion("7.1.1.0")]
|
||||
[assembly: NeutralResourcesLanguage("")]
|
||||
|
||||
21
PCK-Studio/Properties/Resources.Designer.cs
generated
21
PCK-Studio/Properties/Resources.Designer.cs
generated
@@ -171,20 +171,15 @@ namespace PckStudio.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to 7.0.0.0
|
||||
///====================
|
||||
/// Looks up a localized string similar to 7.1.1
|
||||
///=====
|
||||
///
|
||||
///-Added .3dst (3DS Texture) support
|
||||
///-Semi-added Sub-Pck editing
|
||||
///-Add an edit all properties tool item
|
||||
///-Skin Preview has been improved
|
||||
///-Added Pack Icon Injection into .arc file
|
||||
///-Improved COL Editor
|
||||
///-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!!
|
||||
///-Some UI redesigned by yaboiFoxx
|
||||
///-Improved the changelog!
|
||||
///-New icons for each of the file types, with unique image icons for skin, texture, and cape files
|
||||
///-Added the abili [rest of string was truncated]";.
|
||||
///Bug Fixes:
|
||||
///-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
|
||||
///-Skin icons can no longer be exported for skins with abnormal resolutions.
|
||||
///-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
|
||||
///-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
|
||||
///-Fix crash for paper dolls generated from skins with boxes placed outsid [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
public static string CHANGELOG {
|
||||
get {
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
<value>..\Resources\shader\texturedCubeFragmentShader.glsl;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;iso-8859-1</value>
|
||||
</data>
|
||||
<data name="CHANGELOG" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\..\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
<value>..\Resources\CHANGELOG.md;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="binkawin" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\binka\binkawin.asi;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
|
||||
317
PCK-Studio/Resources/CHANGELOG.md
Normal file
317
PCK-Studio/Resources/CHANGELOG.md
Normal file
@@ -0,0 +1,317 @@
|
||||
7.1.1
|
||||
=====
|
||||
|
||||
Bug Fixes:
|
||||
-Fixed cancelled MessageBox erroneously stating "Node not extracted" while using the Export Skin Icon tool.
|
||||
-Skin icons can no longer be exported for skins with abnormal resolutions.
|
||||
-Skin paper dolls can no longer be created for skins with abnormal resolutions. A default skin icon will be returned instead.
|
||||
-Fix crash for paper dolls generated from skin textures smaller than the base resolution skin size
|
||||
-Fix crash for paper dolls generated from skins with boxes placed outside of the base resolution skin canvas
|
||||
-Added the changelogs for 7.1 and 7.1.1 to the main menu
|
||||
|
||||
7.1 ("The Skin Update")
|
||||
=======================
|
||||
|
||||
Additions:
|
||||
-Added support for all Skin box formats (known in game data as XMLVERSION).
|
||||
-Added "Set Box Version" feature for SkinData files (such as Skins.pck).
|
||||
-Added support for Armor Masking for Skins in several editors.
|
||||
-Added the Box Editor to the Skin Editor.
|
||||
-Added the ability to export GRF files as JSON.
|
||||
-Added Skin Adjustments Editor for editing ANIM and GAME_FLAGS values.
|
||||
-Added Skin Adjustments Editor to the Skin Editor.
|
||||
-Added setting to disable Cape rendering in the Skin Editor.
|
||||
-Added special skin icons for slim and classic skins.
|
||||
-Added custom skin and cape icons.
|
||||
-Added settings to disable custom skin and cape icons.
|
||||
-Added feature to change the Skin Box Version of the working PCK.
|
||||
-Added feature to export custom skin and cape icons.
|
||||
-Added tools to display in the Skin Editor for tool offsets.
|
||||
-Added "Add OFFSET Parameter" tool to the Parameter tree.
|
||||
-Added buttons representing each armor type in the Skin Editor that will mask boxes appropriately.
|
||||
-Added several checks for saving a working PCK with a present SkinData file (such as Skins.pck) to help the user prevent crashes.
|
||||
-Added "Set Pack ID" tool under the "PCK" tab.
|
||||
-Added "Extract PCK Contents" tool under the "PCK" tab to extract the contents of the working PCK to a given directory.
|
||||
-Added tool to convert SkinData files (such as Skins.pck) into a folder and applying the SkinData file's Skin Box Version to the working PCK.
|
||||
-Added bulk edit tool to the Audio Editor.
|
||||
-Added the ability to drag and drop skin nodes to change the order of skins
|
||||
-Added move up/down tools for rearranging skin nodes
|
||||
-Added PCK Skin Model Version 2 for the Skin Editor with support for all 22 box types, GAME_FLAGS, and full armor masking.
|
||||
-Added Texture Pack Info Editor for TexturePackInfo files (such as x16Info.pck and x32Info.pck).
|
||||
|
||||
Changes:
|
||||
-Renamed "Edit" tab to "PCK" for tools relating to the working PCK
|
||||
-The PCK tab is now only visible when editing a PCK
|
||||
-Changed "Save as Xbox One/PS4/Switch/Vita PCK" checkbox to "Save as Xbox 360/PS3/Wii U PCK" instead as there are less platforms that use this endianness format than not.
|
||||
-Changing the "Save as Xbox 360/PS3/Wii U PCK" checkbox will now set all child PCKs within the working PCK to the desired endianness.
|
||||
-Folders now appear on top of files
|
||||
-PCK Properties have been renamed to Parameters to match the game's technical terms.
|
||||
-"0" Files will no longer appear
|
||||
-Removed and consolidated "Add Texture", "Add File", "Import Skin", "Import Extracted Skins Folder" tools into "Import File" and "Import Folder" tools.
|
||||
-Drag and dropping files into the program now shares code with the "Import Folder" tool for consistency.
|
||||
-Imported Skins now add missing LOC entries to the working PCK's LOC file if one is present.
|
||||
-Audio Editor has been simplified to work with only text entries for track entries
|
||||
-Audio Editor now allows for editing an entry when double clicking
|
||||
-Audio Editor now uses the game's technical terminology used for Audio Data files
|
||||
-Box Editor has become a form rather than an editor and has been added to the Skin Editor.
|
||||
-Removed ANIM Editor in favor of the new Skin Adjustments Editor.
|
||||
-Editing an ANIM or GAME_FLAGS editor will open the Skin Adjustments Editor and allow the modification of both values simultaneously.
|
||||
-Cape now rendered in the correct spot in the Skin Editor.
|
||||
-Boxes now display dimensions next to the type in the box list.
|
||||
-Skin and cape textures will now be checked for validity when imported.
|
||||
-The user can no longer add offsets if there are no more available offsets
|
||||
-The "Generate MipMap" tool has been simplified to only generate the given level
|
||||
-Boxes with armor flags can now be hidden when wearing armor in the Skin Editor
|
||||
-Skin files are now checked to see if they are designed for Skin Box versions that the working PCK is not set to.
|
||||
-Duplicate OFFSET entries are now ignored entirely throughout the program.
|
||||
-Tool and armor offsets now display accurately to in game rendering in the Skin Editor.
|
||||
-Adjusted armor inflation rendering values in the Skin Editor to be more accurate to in game rendering.
|
||||
-Removed "Fix Skin Decimals" tool as the problem it seeked to solve has become niche and fixed in other editors.
|
||||
-PCK parameters now accept " " as the delimiter globally across the program instead of ":"
|
||||
-Saving a PCK now displays the working PCK's name in the pop up message for better clarity.
|
||||
-Hidden unused Quick Change tool
|
||||
-Skins.pck is no longer made by default when making a texture pack or mash-up pack
|
||||
-Removed option to make Skins.pck when making a texture pack or mash-up pack
|
||||
-Custom Skin Editor now displays localized keys in place of the display name by default and will fall back on the display name and finally the localization key if missing.
|
||||
|
||||
Bug Fixes:
|
||||
-Fixed selected nodes no longer being selected after the main form's tree was rebuilt
|
||||
-Fixed boxes under the maximum allowed box arguments wouldn't parse correctly.
|
||||
-Fixed a crash when selecting image assets with invalid image data.
|
||||
-Fixed entity texture assets displaying "Edit Texture Atlas" button in the main form.
|
||||
-Fixed Skin Editor not displaying Armor Box types.
|
||||
-Fixed Skin Editor not saving properly when using the Auto Save feature.
|
||||
-Fixed Little Endian PCKs (Xbox One/PS4/Switch/PSVita) not saving properly.
|
||||
-Fixed first indexed box not saving changes in Custom Skin Editor.
|
||||
-Fixed inflation input not allowing for negative values in Box Editor.
|
||||
-Fixed a crash when replacing a tile group with images smaller than expected in the Atlas Editor.
|
||||
-Fixed the platform checkbox in the upper right corner of the main form not being set on open
|
||||
-Fixed custom picture button controls now displaying properly in all contexts
|
||||
-Fix for the Audio Editor not using the platform checkbox and therefore failing to open.
|
||||
-Fix for being able to drop a asset file into another asset file
|
||||
-Fix for a crash when image asset file contents were empty in several contexts
|
||||
-Fix for DISPLAYNAME being set even if empty after saving in the Skin Editor
|
||||
|
||||
7.0
|
||||
===
|
||||
|
||||
-Added .3dst (3DS Texture) support
|
||||
-Semi-added Sub-Pck editing
|
||||
-Add an edit all properties tool item
|
||||
-Skin Preview has been improved
|
||||
-Added Pack Icon Injection into .arc file
|
||||
-Improved COL Editor
|
||||
-Massive codebase overhaul and optimization lead by miku-666 (aka NessieHax)!!!
|
||||
-Some UI redesigned by yaboiFoxx
|
||||
-Improved the changelog!
|
||||
-New icons for each of the file types, with unique image icons for skin, texture, and cape files
|
||||
-Added the ability to create Texture and Mash-Up packs
|
||||
-Added a feature to see stats about any given file, including file type
|
||||
-Added a feature set file types for any given file
|
||||
-Added partial editing support for PCKs within other PCKS (MAJOR WIP)
|
||||
-Improved LCE -> Bedrock Skin Pack conversion
|
||||
-Improved Create Skin function and menu
|
||||
-Added Skin ANIM Editor
|
||||
-Added GRF Editor and overall support for GRF files
|
||||
-Delete tool now works with subfolders
|
||||
-Improved Skin Viewer
|
||||
-Added support to export Java Edition animations from the Animation Editor
|
||||
-Added BINKA and WAV drag and drop support in the Music Editor
|
||||
-Added a feature to verify files in the Music Editor
|
||||
-Added a feature to delete all unused songs in the Music Editor
|
||||
-Added a feature to locate and open the pack's Data folder in the Music Editor
|
||||
-Fixed way too many bugs to list
|
||||
|
||||
6.5
|
||||
===
|
||||
-Audio.pck Editor is now the Music Editor with plenty of new features
|
||||
-The Animation Editor now plays animations more accurately
|
||||
-Added MipMap support to the Animation Editor
|
||||
-Added some text to display the common name of the animation that you're working with
|
||||
-Fixed several incorrect internal names for the change tile list
|
||||
-Removed Barrier (Item) from the Change Tile list
|
||||
-Clicking "Cancel" in the Change Tile dialog will no longer overwrite the original tile's name with nothing.
|
||||
-Stained Glass tiles are now displayed as "<color> Stained Glass" instead of "<color> Glass" in the Change Tile list
|
||||
|
||||
6.4
|
||||
===
|
||||
-Added the Animation and Audio.pck Editors
|
||||
-Added Water Color support to the Color Editor
|
||||
-LOC Editor now properly supports UTF-8
|
||||
-"Move Up" and "Move Down" functions finally work properly and with folders
|
||||
-Replaced the "Create Animated Texture" function with the new Animation Editor
|
||||
-Added JSON Importer to Model Generator
|
||||
-Rename/Clone functionality added
|
||||
-Added a Drag and Drop feature to the main file tree
|
||||
-Rename function now properly works with folders
|
||||
-Fixed the Edit LOC button from appearing on folders and non files
|
||||
-Fixed Add Display ID in the LOC Editor
|
||||
-Added a Rename Display ID in the LOC Editor
|
||||
|
||||
6.3
|
||||
===
|
||||
-Fixed Unathorized server access
|
||||
|
||||
6.2
|
||||
===
|
||||
-smaller monitors now supported
|
||||
|
||||
6.1
|
||||
===
|
||||
-Added PSVita/PS4 PCK Support for PCK Center
|
||||
|
||||
6.0
|
||||
===
|
||||
-Moved to new domain
|
||||
-Fixed Discord RPC Focusing
|
||||
-Fixed offline server breaking PCK Studio
|
||||
|
||||
5.9
|
||||
===
|
||||
-Turned off developer mode
|
||||
|
||||
5.8
|
||||
===
|
||||
-Fixed Issue extracting Skins
|
||||
|
||||
5.7
|
||||
===
|
||||
-Added texture converter
|
||||
-Added New Icon
|
||||
|
||||
5.6
|
||||
===
|
||||
-Fixed WiiU Skin Installer
|
||||
-Added COL Editor
|
||||
|
||||
5.5
|
||||
===
|
||||
-Added support for PS4/PSVita Packs
|
||||
|
||||
5.4
|
||||
===
|
||||
-Fixed Generated model not showing up
|
||||
-Fixed "view skin" button showing up for custom models
|
||||
|
||||
5.3
|
||||
===
|
||||
-Added localized changelogs
|
||||
-Added 3D skin viewer
|
||||
|
||||
5.2
|
||||
===
|
||||
-Changed 'Minekampf' internal namespace to 'PckStudio'
|
||||
-Added contingency server in event of domain downage
|
||||
-Tweaked PCK File Processing
|
||||
-Added discord server link and dialogue
|
||||
-Added Discord RPC(RichPresenceClient)
|
||||
|
||||
5.1
|
||||
===
|
||||
-Removed unused code(exe slightly lighter)
|
||||
|
||||
5.0
|
||||
===
|
||||
-Fixed PCKCenter 'Out of memory' exception
|
||||
-Changed String-based versioning to Float-based
|
||||
|
||||
4.9
|
||||
===
|
||||
-Fixed error updating studio [May require re-download]
|
||||
|
||||
4.8
|
||||
===
|
||||
-Fixed Error when starting PCK Center
|
||||
|
||||
4.7
|
||||
===
|
||||
-Revamped website structure
|
||||
-new api for PCK Studio [starting this update, only the update feature will be avaliable to older versions]
|
||||
|
||||
4.6
|
||||
===
|
||||
-Added Password Hash method
|
||||
-Added 'Add Password' button
|
||||
|
||||
4.5
|
||||
===
|
||||
-Fixed bug opening template PCKs
|
||||
-Fixed bug saving PCKs
|
||||
|
||||
3.7
|
||||
===
|
||||
-Project picked up and restored by PhoenixARC
|
||||
|
||||
3.6
|
||||
===
|
||||
-Added Installation options to PCK Center Collection open dialog
|
||||
-Added Wii U Perma Installer
|
||||
-Fixed more bugs
|
||||
|
||||
3.5b
|
||||
====
|
||||
-Fixed minor bedrock conversion bug
|
||||
|
||||
3.5a
|
||||
====
|
||||
-Model generator bugs fixed
|
||||
|
||||
3.5
|
||||
===
|
||||
-Revamped resizable Main and Model Generator forms
|
||||
|
||||
3.4
|
||||
===
|
||||
-Fully polished MOST of the model generator
|
||||
-"Convert to bedrock" now only makes the mcpack
|
||||
-Fixed a few things
|
||||
|
||||
3.3e
|
||||
====
|
||||
-Fixed Model Generator throwing error when creating new part
|
||||
|
||||
3.3d
|
||||
====
|
||||
-Fixed Model Generator crashing when minimized
|
||||
-Fixed more bugs
|
||||
|
||||
2.9c
|
||||
====
|
||||
-Fixed some minor bugs
|
||||
|
||||
2.8b
|
||||
====
|
||||
-Fixed a few bugs from 2.8
|
||||
|
||||
2.8
|
||||
===
|
||||
-Advanced PCK pck data stucture view
|
||||
-Node rearrangement
|
||||
-Armor management in Model Generator
|
||||
-Fixed several display bugs
|
||||
-Added auto LOC detection
|
||||
-Added auto PCK skin structuring
|
||||
-Folder management
|
||||
-Better error handling
|
||||
-Image size display
|
||||
-Fixed cape typing
|
||||
-Organized context menus
|
||||
-Added more icons to context menu
|
||||
|
||||
2.7
|
||||
===
|
||||
-Minor UI Fixes
|
||||
|
||||
2.4
|
||||
===
|
||||
-Model Generator
|
||||
-Few UI Improvements
|
||||
|
||||
2.3b
|
||||
====
|
||||
-Rebranded Minekampf as PCK Studio
|
||||
|
||||
2.3
|
||||
===
|
||||
-Fully Fixed Cape Adding
|
||||
-Few UI Improvements
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"version": "7.1.0.0",
|
||||
"url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.0.0/PCK-Studio.zip",
|
||||
"version": "7.1.1.0",
|
||||
"url": "https://github.com/LCERD/PCK-Studio/releases/download/v7.1.1.0/PCK-Studio.zip",
|
||||
"changelog": "https://raw.githubusercontent.com/LCERD/PCK-Studio/main/CHANGELOG.md",
|
||||
"mandatory": false
|
||||
}
|
||||
Reference in New Issue
Block a user