Commit Graph
100 Commits
Author SHA1 Message Date
MattNL 56fb1c5562 Fixed subpck filepaths bug 2023-04-29 21:12:53 -04:00
MattNL 2511c0cf08 Merged all entity data jsons into entityData.json 2023-04-29 20:33:36 -04:00
MattNL b62a5af4c2 Added link to the public Trello board 2023-04-29 19:34:31 -04:00
MattNL 95664ad003 Fixed SkinBox not converting bool to int 2023-04-26 09:04:04 -04:00
MattNL 0b697e92bb Added missing (duplicate?) armor names
Some 4J skins use these names but the ones prior work the same. Adding them just in case.
2023-04-26 09:01:37 -04:00
MattNL f772711eef Fixed HD 64x32 skins not working in the Add Skin form 2023-04-25 21:15:16 -04:00
MattNL de52230aaa Removed console stuff 2023-04-25 21:05:43 -04:00
MattNL 2650e115df GenerateModel now uses the texture immediately 2023-04-25 20:56:42 -04:00
MattNL 518f077682 Fixed error with the generator template 2023-04-25 20:49:51 -04:00
MattNL 29910b803a Expanded valid skin check for import function 2023-04-25 20:31:28 -04:00
MattNL b434df93f4 Added proper offset for all box types 2023-04-25 20:10:04 -04:00
MattNL ee562c2c93 ComboBox in GenerateModel now displays all box types 2023-04-25 20:09:04 -04:00
MattNL 39171fb41a Replaced ModelPart class and added support for HD Skins 2023-04-25 20:07:33 -04:00
MattNL 779a2bb655 Fixed member names in BoxEditor 2023-04-25 20:01:15 -04:00
MattNL de6f7e9f35 Added ToProperty method to SkinBox 2023-04-25 19:48:46 -04:00
MattNL cd21ee8017 Marked generateModel as obsolete 2023-04-25 19:42:22 -04:00
MattNL 591e1ac5dc Fixed part and offset names in GenerateModel 2023-04-25 19:41:58 -04:00
MattNL 455b266a6b Box Editor now utilizes the new SkinBox class rather than its own 2023-04-25 19:40:39 -04:00
MattNL ffbb8fa578 Colons are now removed when using the edit all entries function 2023-04-25 19:40:16 -04:00
MattNL 35fb42ecaa Added a SkinBox class for multiple forms to use 2023-04-25 19:29:24 -04:00
MattNL e38e52eea1 Merge branch 'main' into EntityModelsFile-Support 2023-03-21 16:45:36 +01:00
MattNL 20518ac9da Made special conditions when editing compass and clock textures 2023-03-15 17:09:21 -04:00
MattNL 9336db1e04 Updated items data to include Clock and Compass 2023-03-15 12:17:55 -04:00
MattNL 77faa3eaa9 Added warning when deleting compass.png or clock.png 2023-03-15 11:44:14 -04:00
MattNL 08c536c35b Checkbox now only shows when appropriate 2023-03-15 11:31:23 -04:00
MattNL bbe04258a5 Changed "Compression Type" text color to Menu 2023-03-15 09:13:54 -04:00
MattNL 9025951494 Restoring colors now displays the correct alpha 2023-03-15 08:37:11 -04:00
MattNL 8f0da57bbf Fix automatic target bug in COL Editor 2023-03-15 08:28:17 -04:00
MattNL 8f9a8c6cab Fixed incorrect display text for Trident 2023-03-12 11:11:40 -04:00
MattNL 80e3a1d63a Fixed wrong data being used when adding a new model 2023-03-12 08:38:42 -04:00
MattNL 6274be9c30 Added Entity Model Editor 2023-03-11 06:37:25 -05:00
MattNL 3403d342b9 Made name property modifiable 2023-03-11 06:37:01 -05:00
MattNL 9079adc2f4 Made Box icon clearer to see when smaller 2023-03-11 06:35:23 -05:00
MattNL 3b9aec408e Add node icons for Model Editor 2023-03-09 13:40:36 -05:00
MattNL 4872c033c3 Fixed function name mistake 2023-03-08 23:10:34 -05:00
MattNL 87c74137ef Created ModelsUtil 2023-03-08 23:05:34 -05:00
MattNL deb10675a1 Added EntityModelData.json as a resource 2023-03-08 22:54:56 -05:00
MattNL bb3fd51b85 Added Organize Tracks tool to AudioEditor 2023-03-08 21:02:59 -05:00
MattNL dea25468cb Adjusted display text in the AudioEditor 2023-03-08 20:05:54 -05:00
MattNL 2374199194 Changed display text for debug release 23w11b 2023-03-08 20:01:22 -05:00
MattNL 127ce18de4 .wav files now convert to the correct format 2023-03-08 19:50:52 -05:00
MattNL 0ee2b7b2b1 Added NAudio NuGet packages 2023-03-08 19:49:24 -05:00
MattNL 036ca6d7bd Added message after converting files 2023-03-08 18:31:46 -05:00
MattNL ad7944722e Fix for multiple PleaseWait dialogs while converting 2023-03-08 17:59:09 -05:00
MattNL 568ecad076 Changed the display text in PleaseWait 2023-03-08 17:13:24 -05:00
MattNL 1e9265c31a Made improvements to WavToBinka conversion
-Filenames with unsupported characters are now fixed for conversion
-Files are copied to the program's cache folder and deleted after conversion
-Added an error message when files fail to convert
2023-03-08 17:08:36 -05:00
MattNL 69638ccdcc Added check for missing files when saving in the AudioEditor 2023-03-08 14:15:06 -05:00
MattNL aa801e5361 Made changes to OpenPCK
OpenPCK now attempts to open pck files with the opposite endian when confronted with an OverflowException which makes it possible to open little endian pck files from outside the program
2023-03-08 12:45:59 -05:00
MattNL 13f587e604 Changed display text for debug release 23w11a 2023-03-07 12:07:31 -05:00
MattNL f3ffd3b05b Made a small mistake with the last commit lol 2023-03-07 03:26:29 -05:00
MattNL e72275918d Fixed a bug where a newly created Audio.pck would be hidden from the user 2023-03-07 03:25:31 -05:00
MattNL b45e637c13 Padded EntityBehaviourData.json 2023-03-05 18:14:27 -05:00
MattNL 3f2eb414e2 Padded EntityMaterialData.json 2023-03-05 18:13:57 -05:00
MattNL 2d06b3cb76 Added EntityModelData resource 2023-03-05 18:12:30 -05:00
MattNL f93b3b3cb4 Expanded entities.png in preparation of Models.bin support 2023-03-05 18:12:08 -05:00
MattNL f166c1c282 Change debug build to "E" 2023-03-05 16:23:01 -05:00
MattNL 9cc4516b15 Fixed bug where adding new files caused it to be added twice 2023-03-05 05:44:03 -05:00
MattNL 788bffbf4e Add .tga to Add Texture filter 2023-03-05 01:06:39 -05:00
MattNL 3ca723edc2 Changed program build to "D" 2023-03-04 12:53:16 -05:00
MattNL b83f7e4ea5 Replacing a file with a new extension now properly renames the file 2023-03-04 12:42:30 -05:00
MattNL f540a56958 Added support for multiple extensions when replacing some formats 2023-03-04 12:32:00 -05:00
MattNL 9e1e6e08d2 Added ability to create new EntityMaterial Files 2023-03-04 11:41:47 -05:00
MattNL d4a1cfbebe Change build to "C" 2023-03-04 11:34:29 -05:00
MattNL fb55adee7f Added MaterialsEditor 2023-03-04 10:40:58 -05:00
MattNL a75046a856 AddEntry now alphabetically sorts the entity list 2023-03-04 10:40:42 -05:00
MattNL 8604a2d524 Added PS4 variants of some mobs 2023-03-04 04:34:03 -05:00
MattNL a63c4634bc Added PS4 Exclusive Entities to EntityMaterialData 2023-03-04 04:26:19 -05:00
MattNL 9430cc5163 Update PckStudio.csproj 2023-03-04 04:24:38 -05:00
MattNL b3b19fe2ba Added one example entry to newly created MaterialFiles 2023-03-04 04:24:25 -05:00
MattNL f885ac7cf9 Forgot to push this change somehow lol 2023-03-04 02:27:50 -05:00
MattNL 44de363bd6 Create MaterialUtil.cs 2023-03-04 02:27:36 -05:00
MattNL 8f7d9c413a Changed display text to accurately describe the changes 2023-03-04 02:26:02 -05:00
MattNL 41710e9d8a Added Wither to MaterialData resource 2023-03-04 02:11:39 -05:00
MattNL 0c8ecf6c50 Added EntityMaterialData to Resources 2023-03-04 02:02:44 -05:00
MattNL ec8a3c82a3 Created MaterialsFile IO methods 2023-03-04 01:54:21 -05:00
MattNL 6ec6038abe Create MaterialsFile class 2023-03-04 01:45:05 -05:00
MNL fbb986f66a Update README.md 2023-03-04 00:57:43 -05:00
MattNL a34721fd99 Changed AddEntry to be better adapted for multiple purposes 2023-03-04 00:52:02 -05:00
MattNL 51ae9207fc slightly adjusted some icons 2023-03-03 23:28:23 -05:00
MattNL 4ca8c30409 Renamed AddBehaviour to AddEntry for reuse in other Entity related forms 2023-03-03 22:06:38 -05:00
MattNL 617f0da71b Fixed display bug when adding a new Behaviour entry 2023-03-03 22:06:05 -05:00
MattNL 9dd6bea516 Created EntityMaterialData resource 2023-03-03 21:16:07 -05:00
MattNL 67bceb02b6 Updated entity resources 2023-03-03 21:15:39 -05:00
MattNL 34f2cdfe47 Fix for a potential crash in BehaviourEditor 2023-03-03 09:19:05 -05:00
MattNL 12f3be70b3 Changed build from "a" to "b" 2023-03-03 05:23:47 -05:00
MattNL 8e333b62e7 Changed Rename tool to Change tool in BehaviourEditor 2023-03-03 05:10:28 -05:00
MattNL 0630e35d8c Changed AcceptButton access to public 2023-03-03 04:50:19 -05:00
MattNL 5db8e3ada5 Added tool to create new Behaviour files 2023-03-03 04:46:26 -05:00
MattNL e4605b1634 Fixed NodeIcon for RiderOverride from showing in the Entity menu 2023-03-03 04:45:56 -05:00
MattNL 0dbb08ffa8 Removed parameters from CreateNewBehaviourFile 2023-03-03 04:43:17 -05:00
MattNL 7093ee2412 Fixed a small bug involving skins 2023-03-03 04:38:16 -05:00
MattNL a08dda7a04 Updated Entity Resources 2023-03-03 04:26:10 -05:00
MattNL f7d0180951 Updated BehaviourEditor 2023-03-03 04:25:58 -05:00
MattNL 87138f9853 Added AddBehvaiour to BehaviourEditor 2023-03-03 01:43:31 -05:00
MattNL ebca55434b Created BehaviourUtil for handling BehaviourFiles 2023-03-02 21:57:01 -05:00
MattNL 70b22237d7 Edited AnimationUtil to now utilize ImageUtils for ImageList creation instead 2023-03-02 21:56:31 -05:00
MattNL e2153924d7 Created ImageUtils to hold CreateImageList 2023-03-02 21:55:57 -05:00
MattNL b6b4a1aad9 Fix for missing mobs in behaviourData 2023-03-02 21:52:01 -05:00
MattNL 32c0ebf8df Renamed "entities" to "entities_sheet" to be consistent with the other resource sheets 2023-03-02 20:53:34 -05:00
MattNL efd0edb9d3 Fixed BehaviourData file displaying as a binary file instead of text 2023-03-02 20:51:42 -05:00