MattNL
56fb1c5562
Fixed subpck filepaths bug
2023-04-29 21:12:53 -04:00
MattNL
2511c0cf08
Merged all entity data jsons into entityData.json
2023-04-29 20:33:36 -04:00
MattNL
b62a5af4c2
Added link to the public Trello board
2023-04-29 19:34:31 -04:00
MattNL
95664ad003
Fixed SkinBox not converting bool to int
2023-04-26 09:04:04 -04:00
MattNL
0b697e92bb
Added missing (duplicate?) armor names
...
Some 4J skins use these names but the ones prior work the same. Adding them just in case.
2023-04-26 09:01:37 -04:00
MattNL
f772711eef
Fixed HD 64x32 skins not working in the Add Skin form
2023-04-25 21:15:16 -04:00
MattNL
de52230aaa
Removed console stuff
2023-04-25 21:05:43 -04:00
MattNL
2650e115df
GenerateModel now uses the texture immediately
2023-04-25 20:56:42 -04:00
MattNL
518f077682
Fixed error with the generator template
2023-04-25 20:49:51 -04:00
MattNL
29910b803a
Expanded valid skin check for import function
2023-04-25 20:31:28 -04:00
MattNL
b434df93f4
Added proper offset for all box types
2023-04-25 20:10:04 -04:00
MattNL
ee562c2c93
ComboBox in GenerateModel now displays all box types
2023-04-25 20:09:04 -04:00
MattNL
39171fb41a
Replaced ModelPart class and added support for HD Skins
2023-04-25 20:07:33 -04:00
MattNL
779a2bb655
Fixed member names in BoxEditor
2023-04-25 20:01:15 -04:00
MattNL
de6f7e9f35
Added ToProperty method to SkinBox
2023-04-25 19:48:46 -04:00
MattNL
cd21ee8017
Marked generateModel as obsolete
2023-04-25 19:42:22 -04:00
MattNL
591e1ac5dc
Fixed part and offset names in GenerateModel
2023-04-25 19:41:58 -04:00
MattNL
455b266a6b
Box Editor now utilizes the new SkinBox class rather than its own
2023-04-25 19:40:39 -04:00
MattNL
ffbb8fa578
Colons are now removed when using the edit all entries function
2023-04-25 19:40:16 -04:00
MattNL
35fb42ecaa
Added a SkinBox class for multiple forms to use
2023-04-25 19:29:24 -04:00
MattNL
e38e52eea1
Merge branch 'main' into EntityModelsFile-Support
2023-03-21 16:45:36 +01:00
MattNL
20518ac9da
Made special conditions when editing compass and clock textures
2023-03-15 17:09:21 -04:00
MattNL
9336db1e04
Updated items data to include Clock and Compass
2023-03-15 12:17:55 -04:00
MattNL
77faa3eaa9
Added warning when deleting compass.png or clock.png
2023-03-15 11:44:14 -04:00
MattNL
08c536c35b
Checkbox now only shows when appropriate
2023-03-15 11:31:23 -04:00
MattNL
bbe04258a5
Changed "Compression Type" text color to Menu
2023-03-15 09:13:54 -04:00
MattNL
9025951494
Restoring colors now displays the correct alpha
2023-03-15 08:37:11 -04:00
MattNL
8f0da57bbf
Fix automatic target bug in COL Editor
2023-03-15 08:28:17 -04:00
MattNL
8f9a8c6cab
Fixed incorrect display text for Trident
2023-03-12 11:11:40 -04:00
MattNL
80e3a1d63a
Fixed wrong data being used when adding a new model
2023-03-12 08:38:42 -04:00
MattNL
6274be9c30
Added Entity Model Editor
2023-03-11 06:37:25 -05:00
MattNL
3403d342b9
Made name property modifiable
2023-03-11 06:37:01 -05:00
MattNL
9079adc2f4
Made Box icon clearer to see when smaller
2023-03-11 06:35:23 -05:00
MattNL
3b9aec408e
Add node icons for Model Editor
2023-03-09 13:40:36 -05:00
MattNL
4872c033c3
Fixed function name mistake
2023-03-08 23:10:34 -05:00
MattNL
87c74137ef
Created ModelsUtil
2023-03-08 23:05:34 -05:00
MattNL
deb10675a1
Added EntityModelData.json as a resource
2023-03-08 22:54:56 -05:00
MattNL
bb3fd51b85
Added Organize Tracks tool to AudioEditor
2023-03-08 21:02:59 -05:00
MattNL
dea25468cb
Adjusted display text in the AudioEditor
2023-03-08 20:05:54 -05:00
MattNL
2374199194
Changed display text for debug release 23w11b
2023-03-08 20:01:22 -05:00
MattNL
127ce18de4
.wav files now convert to the correct format
2023-03-08 19:50:52 -05:00
MattNL
0ee2b7b2b1
Added NAudio NuGet packages
2023-03-08 19:49:24 -05:00
MattNL
036ca6d7bd
Added message after converting files
2023-03-08 18:31:46 -05:00
MattNL
ad7944722e
Fix for multiple PleaseWait dialogs while converting
2023-03-08 17:59:09 -05:00
MattNL
568ecad076
Changed the display text in PleaseWait
2023-03-08 17:13:24 -05:00
MattNL
1e9265c31a
Made improvements to WavToBinka conversion
...
-Filenames with unsupported characters are now fixed for conversion
-Files are copied to the program's cache folder and deleted after conversion
-Added an error message when files fail to convert
2023-03-08 17:08:36 -05:00
MattNL
69638ccdcc
Added check for missing files when saving in the AudioEditor
2023-03-08 14:15:06 -05:00
MattNL
aa801e5361
Made changes to OpenPCK
...
OpenPCK now attempts to open pck files with the opposite endian when confronted with an OverflowException which makes it possible to open little endian pck files from outside the program
2023-03-08 12:45:59 -05:00
MattNL
13f587e604
Changed display text for debug release 23w11a
2023-03-07 12:07:31 -05:00
MattNL
f3ffd3b05b
Made a small mistake with the last commit lol
2023-03-07 03:26:29 -05:00
MattNL
e72275918d
Fixed a bug where a newly created Audio.pck would be hidden from the user
2023-03-07 03:25:31 -05:00
MattNL
b45e637c13
Padded EntityBehaviourData.json
2023-03-05 18:14:27 -05:00
MattNL
3f2eb414e2
Padded EntityMaterialData.json
2023-03-05 18:13:57 -05:00
MattNL
2d06b3cb76
Added EntityModelData resource
2023-03-05 18:12:30 -05:00
MattNL
f93b3b3cb4
Expanded entities.png in preparation of Models.bin support
2023-03-05 18:12:08 -05:00
MattNL
f166c1c282
Change debug build to "E"
2023-03-05 16:23:01 -05:00
MattNL
9cc4516b15
Fixed bug where adding new files caused it to be added twice
2023-03-05 05:44:03 -05:00
MattNL
788bffbf4e
Add .tga to Add Texture filter
2023-03-05 01:06:39 -05:00
MattNL
3ca723edc2
Changed program build to "D"
2023-03-04 12:53:16 -05:00
MattNL
b83f7e4ea5
Replacing a file with a new extension now properly renames the file
2023-03-04 12:42:30 -05:00
MattNL
f540a56958
Added support for multiple extensions when replacing some formats
2023-03-04 12:32:00 -05:00
MattNL
9e1e6e08d2
Added ability to create new EntityMaterial Files
2023-03-04 11:41:47 -05:00
MattNL
d4a1cfbebe
Change build to "C"
2023-03-04 11:34:29 -05:00
MattNL
fb55adee7f
Added MaterialsEditor
2023-03-04 10:40:58 -05:00
MattNL
a75046a856
AddEntry now alphabetically sorts the entity list
2023-03-04 10:40:42 -05:00
MattNL
8604a2d524
Added PS4 variants of some mobs
2023-03-04 04:34:03 -05:00
MattNL
a63c4634bc
Added PS4 Exclusive Entities to EntityMaterialData
2023-03-04 04:26:19 -05:00
MattNL
9430cc5163
Update PckStudio.csproj
2023-03-04 04:24:38 -05:00
MattNL
b3b19fe2ba
Added one example entry to newly created MaterialFiles
2023-03-04 04:24:25 -05:00
MattNL
f885ac7cf9
Forgot to push this change somehow lol
2023-03-04 02:27:50 -05:00
MattNL
44de363bd6
Create MaterialUtil.cs
2023-03-04 02:27:36 -05:00
MattNL
8f7d9c413a
Changed display text to accurately describe the changes
2023-03-04 02:26:02 -05:00
MattNL
41710e9d8a
Added Wither to MaterialData resource
2023-03-04 02:11:39 -05:00
MattNL
0c8ecf6c50
Added EntityMaterialData to Resources
2023-03-04 02:02:44 -05:00
MattNL
ec8a3c82a3
Created MaterialsFile IO methods
2023-03-04 01:54:21 -05:00
MattNL
6ec6038abe
Create MaterialsFile class
2023-03-04 01:45:05 -05:00
MNL
fbb986f66a
Update README.md
2023-03-04 00:57:43 -05:00
MattNL
a34721fd99
Changed AddEntry to be better adapted for multiple purposes
2023-03-04 00:52:02 -05:00
MattNL
51ae9207fc
slightly adjusted some icons
2023-03-03 23:28:23 -05:00
MattNL
4ca8c30409
Renamed AddBehaviour to AddEntry for reuse in other Entity related forms
2023-03-03 22:06:38 -05:00
MattNL
617f0da71b
Fixed display bug when adding a new Behaviour entry
2023-03-03 22:06:05 -05:00
MattNL
9dd6bea516
Created EntityMaterialData resource
2023-03-03 21:16:07 -05:00
MattNL
67bceb02b6
Updated entity resources
2023-03-03 21:15:39 -05:00
MattNL
34f2cdfe47
Fix for a potential crash in BehaviourEditor
2023-03-03 09:19:05 -05:00
MattNL
12f3be70b3
Changed build from "a" to "b"
2023-03-03 05:23:47 -05:00
MattNL
8e333b62e7
Changed Rename tool to Change tool in BehaviourEditor
2023-03-03 05:10:28 -05:00
MattNL
0630e35d8c
Changed AcceptButton access to public
2023-03-03 04:50:19 -05:00
MattNL
5db8e3ada5
Added tool to create new Behaviour files
2023-03-03 04:46:26 -05:00
MattNL
e4605b1634
Fixed NodeIcon for RiderOverride from showing in the Entity menu
2023-03-03 04:45:56 -05:00
MattNL
0dbb08ffa8
Removed parameters from CreateNewBehaviourFile
2023-03-03 04:43:17 -05:00
MattNL
7093ee2412
Fixed a small bug involving skins
2023-03-03 04:38:16 -05:00
MattNL
a08dda7a04
Updated Entity Resources
2023-03-03 04:26:10 -05:00
MattNL
f7d0180951
Updated BehaviourEditor
2023-03-03 04:25:58 -05:00
MattNL
87138f9853
Added AddBehvaiour to BehaviourEditor
2023-03-03 01:43:31 -05:00
MattNL
ebca55434b
Created BehaviourUtil for handling BehaviourFiles
2023-03-02 21:57:01 -05:00
MattNL
70b22237d7
Edited AnimationUtil to now utilize ImageUtils for ImageList creation instead
2023-03-02 21:56:31 -05:00
MattNL
e2153924d7
Created ImageUtils to hold CreateImageList
2023-03-02 21:55:57 -05:00
MattNL
b6b4a1aad9
Fix for missing mobs in behaviourData
2023-03-02 21:52:01 -05:00
MattNL
32c0ebf8df
Renamed "entities" to "entities_sheet" to be consistent with the other resource sheets
2023-03-02 20:53:34 -05:00
MattNL
efd0edb9d3
Fixed BehaviourData file displaying as a binary file instead of text
2023-03-02 20:51:42 -05:00