- Implemented Win64LceLiveRelay.h and Win64LceLiveSignaling.cpp to facilitate TCP-over-WebSocket communication for Minecraft, allowing game traffic to route through the LCELive relay server when direct TCP is blocked.
- Introduced signaling mechanisms for host and joiner connections, including session management and candidate exchange.
- Added logging functionality in Windows_Log.cpp and Windows_Log.h for better debugging and session tracking.
- Created build-release.bat script for streamlined build and deployment process, including exclusion of unnecessary files.
- Implement UIScene_LceLiveFriends for managing friends list with options to add, refresh, and remove friends.
- Implement UIScene_LceLiveRequests for handling incoming and outgoing friend requests with options to accept or decline requests.
- Introduce UIScene_LceLiveLinking for device linking functionality.
- Update CMake files to include new UI scene source files.
- Add necessary UI components and logic for displaying and interacting with friends and requests.
- Ensure compatibility with Windows64 builds and handle UI updates accordingly.
- Implement UIScene_LceLive class for managing the LceLive UI components.
- Create Windows64_LceLive.cpp and Windows64_LceLive.h for handling LceLive authentication and device linking.
- Introduce a Python script for repacking MediaWindows64.arc archives with overlay support.
- Enhance error handling and session management for LceLive interactions.
- Add methods for reading and writing UTF-8 strings in the archive format.
- Implement functionality to apply overlays to existing archive entries.
Includes fixes and some modernizations compared to the original 4J
library binaries. Also introduces functionality to support stuff like
F2 screenshots, etc. This is basically the beginning of modernizing the
codebase.
macOS automatically creates a .DS_Store file if any custom macOS attributes are set to files (like visual position in Finder). It's redundant for this repo and to avoid that to be accidentally committed/pushed, I added it to .gitignore.
Notably also adds some metadata files for NixOS
* add support for linux clang cross compiles
* add linux clang instructions
* un-capitalize Mob.horse.*
* update the description in flake.nix
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Co-authored-by: Loki <[email protected]>
* add chat support for html formatting
* html character serialization, normal color format support
* change for chat input handling on color
has a bug where the text after the cursor gets stripped of its color, need to make a function to backstep on a string and find the last used color codes, or get all color codes used before the string is split, and apply them to the start of the next string
* expose jukebox label as action bar like java
* prevent players from sending chat color
* restore non styled chat size check
* Add clang-format workflow for pull request checks
* Modify push paths in nightly workflow
Updated paths for push event to include all files except specified ones.
* Update paths for nightly-server workflow triggers
* Modify paths for pull request triggers
Update pull request workflow to include specific paths.
* Remove formatting check workflow
* f3 menu text scaling
* Reduce overscaling above 1080p
Restores original scaling for 1440p to try and keep the text size more
sane on high DPI monitors
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Co-authored-by: Loki Rautio <[email protected]>
* Working New portal checks
fixed x axis portal with obsidian on z axis
* Removed Debug code
* Remove unnecessary code
removed PortalTile:: from PortalTile::validPortalFrame
* Remove more debug code