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179 lines
4.6 KiB
Markdown
179 lines
4.6 KiB
Markdown
# Minecraft Consoles
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A community-maintained source port and modernization effort for Minecraft: Legacy Console Edition (TU19 codebase).
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The goal is simple: preserve the original LCE gameplay feel while making it practical, stable, and reliable on modern desktop setups.
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## Project Goals
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- Keep LCE identity and behavior intact
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- Improve runtime stability and crash resistance
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- Improve desktop UX (controller + keyboard/mouse)
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- Improve multiplayer reliability (LAN, WAN, relay)
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- Provide a solid base for future extensions/modding
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## Feature Snapshot
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| Area | Status |
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|---|---|
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| Windows Client | Available |
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| Windows Dedicated Server | Available |
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| LAN Discovery/Join | Available |
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| WAN/IP Join | Available |
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| LCELive Invites/Signaling/Relay | Available |
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| Keyboard + Mouse | Available |
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| Controller Support | Available |
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| Split-screen (where applicable) | Available |
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## Platform Compatibility
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| Platform | Build Support | Runtime Support | Notes |
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|---|---|---|---|
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| Windows | Yes | Yes | Primary platform |
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| Linux | Cross-compile + Wine | Community-tested | Unofficial runtime path |
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| macOS | No native build | Community-tested via Wine/CrossOver | Unofficial runtime path |
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| Consoles | Code remains in tree | Not currently validated by maintainers | Desktop priority |
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## Quick Start (Visual Studio)
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1. Install Visual Studio 2022 (or newer) with C++ workloads.
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2. Open this `GAME` directory in Visual Studio.
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3. Wait for CMake configure/generation to complete.
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4. Select a configuration such as `Windows64 - Debug`.
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5. Build and run `Minecraft.Client.exe` or `Minecraft.Server.exe`.
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## Build With CMake
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Configure:
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```powershell
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cmake --preset windows64
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```
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Build client (Debug):
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```powershell
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cmake --build --preset windows64-debug --target Minecraft.Client
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```
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Build dedicated server (Debug):
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```powershell
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cmake --build --preset windows64-debug --target Minecraft.Server
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```
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Build release binaries:
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```powershell
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cmake --build --preset windows64-release --target Minecraft.Client
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cmake --build --preset windows64-release --target Minecraft.Server
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```
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For cross-compile and Linux/Nix details, see [COMPILE.md](COMPILE.md).
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## Running
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Client:
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```powershell
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cd .\build\windows64\Minecraft.Client\Debug
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.\Minecraft.Client.exe
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```
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Dedicated server:
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```powershell
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cd .\build\windows64\Minecraft.Server\Debug
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.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
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```
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Important: launch from the output directory so relative asset paths resolve correctly.
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## Client Launch Arguments
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| Argument | Description |
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|---|---|
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| `-name <username>` | Override in-game username |
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| `-fullscreen` | Launch in fullscreen |
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Example:
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```text
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Minecraft.Client.exe -name Steve -fullscreen
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```
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## Multiplayer Defaults
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- Game port: TCP `25565`
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- LAN discovery: UDP `25566`
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- Relay/signaling fallback is used when direct paths are unavailable
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## Logging
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Logs are written next to the executable in `logs`:
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- `logs/game.log`
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- `logs/game.previous.log`
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- `logs/lcelive.log`
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- `logs/lcelive.previous.log`
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If networking fails, inspect `logs/lcelive.log` first.
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## Troubleshooting
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### Startup fails under Wine
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Try Wine built-in D3D11 path instead of DXVK:
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```bash
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WINEDLLOVERRIDES="d3d11,dxgi=b" wine ./Minecraft.Client.exe
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```
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### Invite/join reliability issues
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- Verify both players are on matching builds
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- Verify `logs/lcelive.log` on both host and joiner
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- Check for `peer known`, `forwarding active`, and session `closed` timing
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### Missing media/SWF errors
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Ensure game is launched from the correct output folder with `Common/Media` present.
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## Dedicated Server
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`Minecraft.Server` loads `server.properties` from its working directory.
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CLI arguments override properties.
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Common flags:
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- `-port <1-65535>`
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- `-ip <addr>`
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- `-bind <addr>`
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- `-name <name>`
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- `-maxplayers <1-8>`
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- `-seed <int64>`
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- `-loglevel <debug|info|warn|error>`
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## Docker (Dedicated Server)
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This repo includes Wine-based Docker flows for dedicated server hosting.
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Use the compose/start scripts in this `GAME` directory.
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## Contributing
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Before opening PRs, read [CONTRIBUTING.md](CONTRIBUTING.md).
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Current review priority:
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- Stability and crash fixes
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- Networking reliability
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- Controller and desktop usability
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- Faithful LCE behavior/presentation
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