Updated czech translation

This commit is contained in:
Jindra Petřík
2025-05-09 17:26:03 +02:00
parent ad1c528415
commit b22a0666c9
4 changed files with 151 additions and 115 deletions
@@ -74,8 +74,8 @@ config.name.openFolderAfterFlaExport = Otev\u0159\u00edt slo\u017eku po exportu
config.description.openFolderAfterFlaExport = Zobraz\u00ed v\u00fdstupn\u00ed adres\u00e1\u0159 po exportu do FLA souboru
config.name.useDetailedLogging = Detailn\u00ed logov\u00e1n\u00ed
config.description.useDetailedLogging = Logovat detailn\u00ed chybov\u00e9 zpr\u00e1vy a informace pro \u00fa\u010dely lad\u011bn\u00ed
config.name._debugMode=FFDec v lad\u00edc\u00edm m\u00f3du
config.description._debugMode=M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru.
config.name._debugMode = FFDec v lad\u00edc\u00edm m\u00f3du
config.description._debugMode = M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru.
config.name.resolveConstants = Dek\u00f3dovat konstanty v AS1/2 p-code
config.description.resolveConstants = Po deaktivaci zobraz\u00ed 'constantxx' m\u00edsto prav\u00fdch hodnot v okn\u011b P-k\u00f3du
config.name.sublimiter = Omezen\u00ed po\u010dtu vno\u0159en\u00fdch vol\u00e1n\u00ed
@@ -88,8 +88,8 @@ config.name.paramNamesEnable = Povolit n\u00e1zvy parametr\u016f v AS3
config.description.paramNamesEnable = Pou\u017e\u00edv\u00e1n\u00ed n\u00e1zv\u016f parametr\u016f m\u016f\u017ee zp\u016fsobit probl\u00e9my proto\u017ee ofici\u00e1ln\u00ed programy jako Flash CS 5.5 vkl\u00e1daj\u00ed \u0161patn\u00e9 indexy n\u00e1zv\u016f parametr\u016f
config.name.displayFileName = Zobrazit n\u00e1zev SWF souboru v titulku
config.description.displayFileName = Zobraz\u00ed n\u00e1zev SWF souboru/url v titulku okna (Lze pak d\u011blat screenshoty)
config.name._debugCopy=FFDec lad\u00edc\u00ed rekompilace
config.description._debugCopy=Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu!
config.name._debugCopy = FFDec lad\u00edc\u00ed rekompilace
config.description._debugCopy = Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu!
config.name.dumpTags = Vypisovat tagy do konzole
config.description.dumpTags = Vypisovat tagy do konzole p\u0159i \u010dten\u00ed SWF souboru
config.name.decompilationTimeoutSingleMethod = AS3: \u010casov\u00fd limit na dekompilaci jedn\u00e9 metody (vte\u0159iny)
@@ -122,16 +122,16 @@ config.name.gui.window.maximized.horizontal = (Intern\u00ed) Maximalizace okna h
config.description.gui.window.maximized.horizontal = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed horizont\u00e1ln\u011b
config.name.gui.window.maximized.vertical = (Intern\u00ed) Maximalizace okna vertik\u00e1ln\u011b
config.description.gui.window.maximized.vertical = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed vertik\u00e1ln\u011b
config.name.gui.avm2.splitPane.dividerLocationPercent=(Intern\u00ed) AS3 pozice rozd\u011blova\u010de
config.description.gui.avm2.splitPane.dividerLocationPercent=
config.name.gui.avm2.splitPane.dividerLocationPercent = (Intern\u00ed) AS3 pozice rozd\u011blova\u010de
config.description.gui.avm2.splitPane.dividerLocationPercent =
config.name.gui.actionSplitPane.dividerLocationPercent = (Intern\u00ed) AS1/2 pozice rozd\u011blova\u010de
config.description.gui.actionSplitPane.dividerLocationPercent =
config.name.gui.previewSplitPane.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de n\u00e1hledu
config.description.gui.previewSplitPane.dividerLocationPercent =
config.name.gui.splitPane1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 1
config.description.gui.splitPane1.dividerLocationPercent=
config.name.gui.splitPane2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 2
config.description.gui.splitPane2.dividerLocationPercent=
config.name.gui.splitPane1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 1
config.description.gui.splitPane1.dividerLocationPercent =
config.name.gui.splitPane2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 2
config.description.gui.splitPane2.dividerLocationPercent =
config.name.saveAsExeScaleMode = Zv\u011bt\u0161ovac\u00ed m\u00f3d ulo\u017een\u00ed jako EXE
config.description.saveAsExeScaleMode = M\u00f3d zv\u011bt\u0161ov\u00e1n\u00ed pro EXE export
config.name.syntaxHighlightLimit = Maxim\u00e1ln\u00ed po\u010det znak\u016f pro zv\u00fdrazn\u011bn\u00ed syntaxe
@@ -168,10 +168,10 @@ config.name.textExportSingleFileSeparator = Odd\u011blova\u010d text\u016f p\u01
config.description.textExportSingleFileSeparator = Text vkl\u00e1dan\u00fd mezi texty do exportu 1 souboru
config.name.textExportSingleFileRecordSeparator = Odd\u011blova\u010d z\u00e1znam\u016f p\u0159i exportu do 1 souboru
config.description.textExportSingleFileRecordSeparator = Text vkl\u00e1dan\u00fd mezi z\u00e1znamy do exportu 1 souboru
config.name.warning.experimental.as12edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2
config.description.warning.experimental.as12edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
config.name.warning.experimental.as3edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3
config.description.warning.experimental.as3edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
config.name.warning.experimental.as12edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2
config.description.warning.experimental.as12edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
config.name.warning.experimental.as3edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3
config.description.warning.experimental.as3edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
config.name.packJavaScripts = Komprimovat JavaScripty
config.description.packJavaScripts = Spou\u0161t\u011bt komprim\u00e1tor JavaScript\u016f na skripty vytvo\u0159en\u00e9 p\u0159i exportu do Canvasu
config.name.textExportExportFontFace = Pou\u017e\u00edvat font-face v SVG exportu
@@ -220,8 +220,8 @@ config.name.autoSaveTagModifications = Automaticky ukl\u00e1dat zm\u011bny tag\u
config.description.autoSaveTagModifications = Ulo\u017eit zm\u011bny kdy\u017e vyberete jin\u00fd tag ve stromu
config.name.saveSessionOnExit = Ulo\u017eit session p\u0159i zav\u0159en\u00ed
config.description.saveSessionOnExit = Ulo\u017eit aktu\u00e1ln\u00ed session a otev\u0159\u00edt po restartu dekompileru (funguje jen s re\u00e1ln\u00fdmi soubory)
config.name._showDebugMenu=Zobrazit lad\u00edc\u00ed menu FFDecu
config.description._showDebugMenu=Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru.
config.name._showDebugMenu = Zobrazit lad\u00edc\u00ed menu FFDecu
config.description._showDebugMenu = Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru.
config.name.allowOnlyOneInstance = Povolit pouze jednu instanci FFDec (Pouze na OS Windows)
config.description.allowOnlyOneInstance = FFDec lze pot\u00e9 spustit pouze jednou, v\u0161echny otev\u00edran\u00e9 soubory budou p\u0159id\u00e1ny do jednoho okna. Funguje to pouze s opera\u010dn\u00edm syst\u00e9mem Windows.
config.name.scriptExportSingleFile = Exportovat skripty do jednoho souboru
@@ -234,9 +234,6 @@ config.name.lastSessionFiles = Posledn\u00ed soubory v session
config.description.lastSessionFiles = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session
config.name.lastSessionSelection = V\u00fdb\u011br v posledn\u00ed session
config.description.lastSessionSelection = Obsahuje v\u00fdb\u011br z posledn\u00ed session
#todo
#config.name.lastSessionData = Data posledn\u00ed session
#config.description.lastSessionData = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session
config.name.loopMedia = P\u0159ehr\u00e1vat zvuky a sprity dokola
config.description.loopMedia = Automaticky restartovat p\u0159ehr\u00e1v\u00e1n\u00ed zvuk\u016f a sprit\u016f
config.name.gui.timeLineSplitPane.dividerLocationPercent = (Internal) Um\u00edst\u011bn\u00ed rozd\u011blova\u010de timeline
@@ -271,8 +268,8 @@ config.name.playerLibLocation = 3) Cesta k PlayerGlobal (.swc)
config.description.playerLibLocation = Um\u00edst\u011bn\u00ed knihovny playerglobal.swc. Pou\u017e\u00edvan\u00e9 hlavn\u011b pro kompilaci AS3.
config.name.debugHalt = Pozastavit spou\u0161t\u011bn\u00ed po startu lad\u011bn\u00ed
config.description.debugHalt = Zapauzovat SWF ihned po spu\u0161t\u011bn\u00ed v re\u017eimu lad\u011bn\u00ed
config.name.gui.avm2.splitPane.vars.dividerLocationPercent=(Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu
config.description.gui.avm2.splitPane.vars.dividerLocationPercent=
config.name.gui.avm2.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu
config.description.gui.avm2.splitPane.vars.dividerLocationPercent =
tip = Tip:
config.name.gui.action.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu v AS 1/2
config.description.gui.action.splitPane.vars.dividerLocationPercent =
@@ -282,8 +279,8 @@ config.name.warning.svgImport = Varovat p\u0159i SVG importu
config.description.warning.svgImport =
config.name.shapeImport.useNonSmoothedFill = Pou\u017e\u00edvat nevyhlazovanou(non-smoothed) v\u00fdpl\u0148 kdy\u017e je tvar nahrazen obr\u00e1zkem
config.description.shapeImport.useNonSmoothedFill =
config.name.internalFlashViewer.execute.as12=AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed)
config.description.internalFlashViewer.execute.as12=Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru
config.name.internalFlashViewer.execute.as12 = AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed)
config.description.internalFlashViewer.execute.as12 = Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru
config.name.warning.hexViewNotUpToDate = Zobrazit Hex zobrazen\u00ed nen\u00ed aktu\u00e1ln\u00ed
config.description.warning.hexViewNotUpToDate =
config.name.displayDupInstructions = Zobrazit \u00a7\u00a7dup instrukce
@@ -298,8 +295,8 @@ config.name.resetLetterSpacingOnTextImport = Resetovat mezery mezi p\u00edsmeny
config.description.resetLetterSpacingOnTextImport = Vhodn\u00e9 pro p\u00edsma s cyrilic\u00ed, proto\u017ee jsou \u0161ir\u0161\u00ed
config.name.flexSdkLocation = 4) Cesta k Flex SDK slo\u017ece
config.description.flexSdkLocation = Um\u00edst\u011bn\u00ed Adobe Flex SDK. Je pou\u017e\u00edv\u00e1n nejv\u00edce pro AS3 kompilaci.
config.name.useFlexAs3Compiler=Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3
config.description.useFlexAs3Compiler=Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena)
config.name.useFlexAs3Compiler = Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3
config.description.useFlexAs3Compiler = Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena)
config.name.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot
config.description.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot
config.name.gui.fontSizeMultiplier = N\u00e1sobitel velikosti p\u00edsma
@@ -310,21 +307,21 @@ config.description.graphVizDotLocation = Cesta k dot.exe (\u010di podobn\u00e9mu
config.name.gui.sourceFont = Zdrojov\u00fd styl p\u00edsma
config.description.gui.sourceFont = N\u00e1zevFontu-StylP\u00edsma(Plain,Bold,Italic,BoldItalic)-VelikostP\u00edsma
#after 11.1.0
config.name.as12DeobfuscatorExecutionLimit=AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru
config.description.as12DeobfuscatorExecutionLimit=Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace
config.name.as12DeobfuscatorExecutionLimit = AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru
config.description.as12DeobfuscatorExecutionLimit = Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace
#option that ignore in 8.0.1 and other versions
config.name.showOriginalBytesInPcodeHex = (Internal) Zobrazit p\u016fvodn\u00ed byty
config.description.showOriginalBytesInPcodeHex = zobrazit p\u016fvodn\u00ed byty v P-k\u00f3d hex
config.name.showFileOffsetInPcodeHex = (Internal) Zobrazit pozici v souboru
config.description.showFileOffsetInPcodeHex = zobrazit pozici v souboru v P-k\u00f3d hex
config.name._enableFlexExport=(Internal) enableFlexExport
config.name._enableFlexExport = (Internal) enableFlexExport
config.description.enableFlexExport = povolit Flex Export
config.name._ignoreAdditionalFlexClasses=(Internal) ignoreAdditionalFlexClasses
config.name._ignoreAdditionalFlexClasses = (Internal) ignoreAdditionalFlexClasses
config.description.ignoreAdditionalFlexClasses = ignorovat P\u0159\u00eddavn\u00e9 Flex t\u0159\u00eddy
config.name.hwAcceleratedGraphics = (Internal) hwAcceleratedGraphics
config.description.hwAcceleratedGraphics = hw Akcelerovan\u00fd Grafika
config.name.gui.avm2.splitPane.docs.dividerLocationPercent=(Internal) splitPanedocsdividerLocationPercent
config.description.gui.avm2.splitPane.docs.dividerLocationPercent=pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
config.name.gui.avm2.splitPane.docs.dividerLocationPercent = (Internal) splitPanedocsdividerLocationPercent
config.description.gui.avm2.splitPane.docs.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
config.name.gui.dump.splitPane.dividerLocationPercent = (Internal) dumpsplitPanedividerLocationPercent
config.description.gui.dump.splitPane.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dump splitPane
#after 11.3.0
@@ -333,17 +330,17 @@ config.description.useAdobeFlashPlayerForPreviews = Pou\u017e\u00edvat Adobe Fla
#after 12.0.1
config.name.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v Graphviz grafech
config.description.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v graphviz grafech P-k\u00f3du
config.name.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du
config.description.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami
config.name.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du
config.description.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami
#after 13.0.2
config.name.indentAs3PCode=Odsadit AS3 P-k\u00f3d
config.description.indentAs3PCode=Odsadit AS3 P-k\u00f3d bloky jako trait/body/code
config.name.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
config.description.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
config.name.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du
config.description.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho
config.name.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du
config.description.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho
config.name.indentAs3PCode = Odsadit AS3 P-k\u00f3d
config.description.indentAs3PCode = Odsadit AS3 P-k\u00f3d bloky jako trait/body/code
config.name.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
config.description.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
config.name.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du
config.description.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho
config.name.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du
config.description.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho
#after 13.0.3
config.name.checkForModifications = Kontrolovat zm\u011bny soubor\u016f mimo FFDec
config.description.checkForModifications = Kontrolovat zm\u011bny soubor\u016f jin\u00fdmi aplikacemi a pt\u00e1t se na nov\u00e9 na\u010dten\u00ed
@@ -351,16 +348,19 @@ config.name.warning.initializers = Varovat p\u0159i AS3 slot/const editaci o ini
config.description.warning.initializers = Zobrazovat varov\u00e1n\u00ed p\u0159i editaci AS3 slot/const o inicializ\u00e1torech
config.name.parametersPanelInSearchResults = Zobrazit panel s parametry ve v\u00fdsledc\u00edch vyhled\u00e1v\u00e1n\u00ed
config.description.parametersPanelInSearchResults = Zobraz\u00ed panel s parametry jako hledan\u00fd text / ignorovat velikost / regexp v okn\u011b v\u00fdsledk\u016f hled\u00e1n\u00ed
config.name.displayAs3PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du
config.description.displayAs3PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du
config.name.displayAs3TraitsListAndConstantsPanel=Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant
config.description.displayAs3TraitsListAndConstantsPanel=Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f.
config.name.displayAs3PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du
config.description.displayAs3PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du
config.name.displayAs3TraitsListAndConstantsPanel = Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant
config.description.displayAs3TraitsListAndConstantsPanel = Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f.
#after 14.1.0
config.name.useAsTypeIcons = Pou\u017e\u00edt ikony skript\u016f na z\u00e1klad\u011b typu polo\u017eky
config.description.useAsTypeIcons = Pou\u017eije r\u016fzn\u00e9 ikony pro r\u016fzn\u00e9 typy skript\u016f (t\u0159\u00edda/interface/frame/...)
config.name.limitAs3PCodeOffsetMatching=Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du
config.description.limitAs3PCodeOffsetMatching=Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript
config.name.limitAs3PCodeOffsetMatching = Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du
config.description.limitAs3PCodeOffsetMatching = Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript
#after 14.2.1
config.name.showSlowRenderingWarning = Zalogovat varov\u00e1n\u00ed kdy\u017e je renderov\u00e1n\u00ed p\u0159\u00edli\u0161 pomal\u00e9
config.description.showSlowRenderingWarning = Zaloguje varov\u00e1n\u00ed kdy\u017e intern\u00ed zobrazova\u010d flashe je p\u0159\u00edli\u0161 pomal\u00fd na zobrazen\u00ed obsahu
#after 14.3.1
config.name.autoCloseQuotes = Automaticky uzav\u00edrat jednoduch\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu
config.description.autoCloseQuotes = Automaticky vlo\u017e\u00ed druhou jednoduchou uvozovku ' po naps\u00e1n\u00ed prvn\u00ed
config.name.autoCloseDoubleQuotes = Automaticky uzav\u00edrat dvojit\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu
@@ -371,8 +371,10 @@ config.name.autoCloseParenthesis = Automaticky uzav\u00edrat kulat\u00e9 z\u00e1
config.description.autoCloseParenthesis = Automaticky vlo\u017e\u00ed uzav\u00edrac\u00ed kulatou z\u00e1vorku ) p\u0159i naps\u00e1n\u00ed otev\u00edrac\u00ed (
config.name.showDialogOnError = Zobrazit dialog s chybami p\u0159i ka\u017ed\u00e9 chyb\u011b
config.description.showDialogOnError = Automaticky zobaz\u00ed chybov\u00fd dialog p\u0159i ka\u017ed\u00e9m v\u00fdskytu chyby
#after 14.4.0
config.name.limitSameChars = Limit stejn\u00fdch znak\u016f pro \\{xx}C (opakovac\u00ed) escape sekvenci
config.description.limitSameChars = Maxim\u00e1ln\u00ed po\u010det stejn\u00fdch znak\u016f za sebou v P-code \u0159et\u011bzc\u00edch \u010di obfuskovan\u00fdch jm\u00e9nech p\u0159ed nahrazen\u00edm \\{xx}C opakovac\u00ed sekvenc\u00ed
#after 14.5.2
config.name.showImportScriptsInfo = Zobrazit informaci p\u0159ed importem skript\u016f
config.description.showImportScriptsInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import skript\u016f funguje po kliku na import skript\u016f v menu.
config.name.showImportTextInfo = Zobrazit informaci p\u0159ed importem textu
@@ -432,14 +434,14 @@ config.name.fixAntialiasConflation = Roz\u0161\u00ed\u0159it plochu tvaru pro op
config.description.fixAntialiasConflation = Oprav\u00ed konfla\u010dn\u00ed artefakty mezi soused\u00edc\u00edmi tvary zp\u016fsoben\u00e9 antialiasingem roz\u0161\u00ed\u0159en\u00edm obrysu tvaru o p\u016fl pixelu.
config.name.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky
config.description.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky (DefineSound) p\u0159i v\u00fdb\u011bru polo\u017eky ve stromu.
config.name.deobfuscateAs12RemoveInvalidNamesAssignments=AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy
config.description.deobfuscateAs12RemoveInvalidNamesAssignments=B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech.
config.name.deobfuscateAs12RemoveInvalidNamesAssignments = AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy
config.description.deobfuscateAs12RemoveInvalidNamesAssignments = B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech.
config.name.gui.splitPanePlace.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de place
config.description.gui.splitPanePlace.dividerLocationPercent =
config.name.gui.splitPaneTransform1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace1
config.description.gui.splitPaneTransform1.dividerLocationPercent=
config.name.gui.splitPaneTransform2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace2
config.description.gui.splitPaneTransform2.dividerLocationPercent=
config.name.gui.splitPaneTransform1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace1
config.description.gui.splitPaneTransform1.dividerLocationPercent =
config.name.gui.splitPaneTransform2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace2
config.description.gui.splitPaneTransform2.dividerLocationPercent =
config.name.gui.transform.lastExpandedCards = (Intern\u00ed) Posledn\u00ed rozbalen\u00e9 transforma\u010dn\u00ed karty
config.description.gui.transform.lastExpandedCards =
config.name.doubleClickNodeToEdit = Dvojit\u00fd klik za\u010dne editaci
@@ -482,10 +484,10 @@ config.description.lastFlaExportCompressed = Posledn\u00ed exportovan\u00e1 komp
#after 19.0.0
config.name.showImportSpriteInfo = Zobrazit informaci p\u0159ed importem sprit\u016f
config.description.showImportSpriteInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import sprit\u016f funguje po kliku na import sprit\u016f v menu.
config.name.displayAs12PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du
config.description.displayAs12PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du
config.name.displayAs12PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du
config.description.displayAs12PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du
config.name.gui.action.splitPane.docs.dividerLocationPercent = (Internal) AS 1/2 splitPanedocsdividerLocationPercent
config.description.gui.action.splitPane.docs.dividerLocationPercent = AS 1/2 pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
config.description.action.avm2.splitPane.docs.dividerLocationPercent = AS 1/2 pozice rozd\u011blova\u010de dokumentace v procentech
#after 19.1.2
config.name.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku (p\u0159i v\u00edce monitorech)
config.description.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku na konfigurac\u00edch s v\u00edce zobrazovac\u00edmi za\u0159\u00edzen\u00edmi (monitory)
@@ -499,10 +501,10 @@ config.name.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obraz
config.description.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obrazovky hlavn\u00edho okna
config.name.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna
config.description.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna
config.name.displayAs12PCodePanel=Zobrazit AS1/2 panel s P-k\u00f3dem
config.description.displayAs12PCodePanel=Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2
config.name.displayAs3PCodePanel=Zobrazit AS3 panel s P-k\u00f3dem
config.description.displayAs3PCodePanel=Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3
config.name.displayAs12PCodePanel = Zobrazit AS1/2 panel s P-k\u00f3dem
config.description.displayAs12PCodePanel = Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2
config.name.displayAs3PCodePanel = Zobrazit AS3 panel s P-k\u00f3dem
config.description.displayAs3PCodePanel = Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3
config.name.flaExportUseMappedFontLayout = FLA export - pou\u017e\u00edvat namapovan\u00e9 rozvr\u017een\u00ed p\u00edsem
config.description.flaExportUseMappedFontLayout = B\u011bhem FLA exportu pou\u017e\u00edvat advance hodnoty z p\u0159i\u0159azen\u00e9ho zdrojov\u00e9ho p\u00edsma p\u0159i ur\u010dov\u00e1n\u00ed letterspacing hodnoty kdy\u017e vlastn\u00ed p\u00edsmo nem\u00e1 rozvr\u017een\u00ed
#after 20.0.0
@@ -510,8 +512,8 @@ config.name.formatting.tab.size = Velikost tabel\u00e1toru
config.description.formatting.tab.size = Po\u010det mezer v tabel\u00e1toru
config.name.boxBlurPixelsLimit = Limit pixel\u016f box blur filtru
config.description.boxBlurPixelsLimit = Maxim\u00e1ln\u00ed po\u010det pixel\u016f pro v\u00fdpo\u010det boxblur filtru. Aktu\u00e1ln\u00ed limit je toto \u010d\u00edslo kr\u00e1t 10000. Pokud je po\u010det pixel\u016f v\u011bt\u0161\u00ed, je zmen\u0161en blurX, blurY.
config.name.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3)
config.description.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory)
config.name.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3)
config.description.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory)
config.name.jnaTempDirectory = Do\u010dasn\u00fd adres\u00e1\u0159 JNA
config.description.jnaTempDirectory = Cesta k do\u010dasn\u00e9mu adres\u00e1\u0159i pro JNA DLL knihovny, atd. Toto mus\u00ed b\u00fdt nastaveno na cestu, kter\u00e1 neobsahuje \u017e\u00e1dn\u00e9 Unicode znaky. Pokud nen\u00ed nastaveno, je pou\u017eit TEMP adres\u00e1\u0159 aktu\u00e1ln\u00edho u\u017eivatele.
config.name.flaExportFixShapes = FLA export - opravovat tvary (pomal\u00e9)
@@ -539,7 +541,7 @@ config.name.gui.splitPaneEasyVertical.dividerLocationPercent = (Internal) Jednod
config.description.gui.splitPaneEasyVertical.dividerLocationPercent =
config.name.gui.splitPaneEasyHorizontal.dividerLocationPercent = (Internal) Jednoduch\u00e9 UI horizont\u00e1ln\u00ed um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku
config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent =
config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent =
config.name.lastSessionEasySwf = Posledn\u00ed soubor ze sezen\u00ed Jednoduch\u00e9ho editoru
config.description.lastSessionEasySwf = Obsahuje vybran\u00e9 SWF z posledn\u00edho sezen\u00ed v Jednoduch\u00e9m editoru
@@ -559,13 +561,13 @@ config.name.showRuler = Zobrazit prav\u00edtko
config.description.showRuler = Zobrazit prav\u00edtko p\u0159i zobrazov\u00e1n\u00ed / editaci SWF objekt\u016f.
config.name.snapToGuides = P\u0159ichytit k vod\u00edtk\u00e1m
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k vod\u00edtk\u00e1m b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
config.name.snapToObjects = P\u0159ichytit k objekt\u016fm
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu.
config.description.snapToObjects = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu.
config.name.snapToPixels = P\u0159ichytit k pixel\u016fm
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
config.description.snapToPixels = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
config.name.snapAlign = P\u0159ichytit k zarovn\u00e1n\u00ed
config.description.snapAlign = Povol\u00ed p\u0159ichycen\u00ed kurzoru na \u010d\u00e1ry zarovn\u00e1n\u00ed b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
@@ -605,7 +607,7 @@ config.description.guidesSnapAccuracy = Jak daleko mus\u00ed b\u00fdt kurzor od
config.name.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f
config.description.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed.
config.name.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f
config.description.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed.
@@ -12,5 +12,5 @@
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
dialog.title = Choose color
recent.add = Add
dialog.title = Vyberte barvu
recent.add = P\u0159idat
@@ -0,0 +1,16 @@
# Copyright (C) 2024 JPEXS
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
dialog.title = Choose color
recent.add = Add
@@ -133,8 +133,10 @@ search.script = Skript
constants = Konstanty
traits = Vlastnosti
pleasewait = Pros\u00edm \u010dekejte
#DEPRECATED - see abc.detail.trait.*
abc.detail.methodtrait = Vlastnost Metoda/Getter/Setter
abc.detail.unsupported = -
#DEPRECATED - see abc.detail.trait.*
abc.detail.slotconsttrait = Vlastnost Slot/Konstanta
abc.detail.traitname = N\u00e1zev:
abc.detail.body.params.maxstack = Maxim\u00e1ln\u00ed stack:
@@ -212,8 +214,8 @@ FileChooser.newFolderErrorText = Chyba p\u0159i vytv\u00e1\u0159en\u00ed nov\u00
FileChooser.newFolderToolTipText = Vytvo\u0159it novou slo\u017eku
FileChooser.other.newFolder = NovaSlozka
FileChooser.other.newFolder.subsequent = NovaSlozka.{0}
FileChooser.win32.newFolder=Nov\u00e1 Slo\u017eka
FileChooser.win32.newFolder.subsequent=Nov\u00e1 Slo\u017eka ({0})
FileChooser.win32.newFolder = Nov\u00e1 Slo\u017eka
FileChooser.win32.newFolder.subsequent = Nov\u00e1 Slo\u017eka ({0})
FileChooser.saveButtonText = Ulo\u017eit
FileChooser.saveButtonToolTipText = Ulo\u017eit vybran\u00fd soubor
FileChooser.saveDialogTitleText = Ulo\u017eit
@@ -347,7 +349,7 @@ generictag.array.insertend = Vlo\u017eit %item% na konec
contextmenu.expandAll = Rozbalit v\u0161e
filter.sounds = Podporovan\u00e9 zvukov\u00e9 form\u00e1ty (*.wav, *.mp3)
filter.sounds.wav = Wave form\u00e1t (*.wav)
filter.sounds.mp3=MP3 komprimovan\u00fd form\u00e1t (*.mp3)
filter.sounds.mp3 = MP3 komprimovan\u00fd form\u00e1t (*.mp3)
error.sound.invalid = Neplatn\u00fd zvuk.
button.prev = P\u0159edchoz\u00ed
button.next = Dal\u0161\u00ed
@@ -363,8 +365,8 @@ import.select.directory = Vyberte adres\u00e1\u0159 pro import
error.text.import = Chyba b\u011bhem importu textu. Chcete pokra\u010dovat?
#after version 2.1.1
contextmenu.removeWithDependencies = Odstranit se z\u00e1vislostmi
abc.action.find-usages=Naj\u00edt pou\u017eit\u00ed
abc.action.find-declaration=Naj\u00edt deklaraci
abc.action.find-usages = Naj\u00edt pou\u017eit\u00ed
abc.action.find-declaration = Naj\u00edt deklaraci
contextmenu.rawEdit = P\u0159\u00edm\u00e1 editace
contextmenu.jumpToCharacter = Skok na charakter
menu.settings.dumpView = Zobrazit Dump
@@ -385,13 +387,16 @@ header.framecount = Po\u010det sn\u00edmk\u016f:
header.displayrect = Zobrazen\u00fd obd\u00e9ln\u00edk:
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twip\u016f
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixel\u016f
#after version 2.1.2
contextmenu.saveToFile = Ulo\u017eit do souboru
contextmenu.parseActions = Naparsovat akce
contextmenu.parseABC = Naparsovat ABC
contextmenu.parseInstructions = Naparsovat AVM2 instrukce
#after version 2.1.3
menu.deobfuscation = Deobfuskace
menu.file.deobfuscation.old = Star\u00fd zp\u016fsob
menu.file.deobfuscation.new = Nov\u00fd zp\u016fsob
#after version 2.1.4
contextmenu.openswfinside = Otev\u0159\u00edt SWF uvnit\u0159
binarydata.swfInside = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor. Klikn\u011bte zde pro jeho na\u010dten\u00ed jako podstrom.
#after version 3.0.0
@@ -401,6 +406,7 @@ button.zoomfit.hint = Rozt\u00e1hnout
button.zoomnone.hint = M\u011b\u0159\u00edtko 1:1
button.snapshot.hint = Sn\u00edmek do schr\u00e1nky
editorTruncateWarning = Text je o\u0159\u00edznut na pozici %chars% v lad\u00edc\u00edm m\u00f3du.
#Font name which is presented in the SWF Font tag
font.name.intag = N\u00e1zev p\u00edsma v tagu:
menu.debugger = Debugger
menu.debugger.switch = Debugger
@@ -482,7 +488,7 @@ tagInfo.sampleCount = Po\u010det vzork\u016f
filter.dmg = Spustieln\u00e9 soubory Macu (*.dmg)
filter.linuxExe = Linuxov\u00e9 spustiteln\u00e9 soubory
import.script.result = %count% skript\u016f importov\u00e1no.
import.script.as12warning=Import skript\u016f funguje jen pro AS1/2 skripty.
import.script.as12warning = Import skript\u016f funguje jen pro AS1/2 skripty.
error.constantPoolTooBig = Seznam konstant je moc velk\u00fd index=%index%, velikost=%size%
error.image.alpha.invalid = Neplatn\u00e1 data alpha kan\u00e1lu.
#after version 6.0.2
@@ -551,15 +557,15 @@ message.font.replace.updateTexts = N\u011bkter\u00e9 znaky byly nahrazeny. Chcet
menu.settings.simplifyExpressions = Zjednodu\u0161it v\u00fdrazy
#after 8.0.1
menu.recentFiles.empty = Seznam ned\u00e1vno otev\u0159en\u00fdch je pr\u00e1zdn\u00fd
message.warning.outOfMemory32BitJre=Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.
message.warning.outOfMemory32BitJre = Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.
menu.file.reloadAll = Znovu na\u010d\u00edst v\u0161e
message.confirm.reloadAll = Tato akce stornuje v\u0161echny neulo\u017een\u00e9 zm\u011bny ve v\u0161ech SWF souborech a znovu na\u010dte celou aplikaci.\nChcete pokra\u010dovat?
export.script.singleFileParallelModeWarning = Export skript\u016f do jednoho souboru nen\u00ed dostupn\u00fd se zapnut\u00fdm paralleln\u00edm zrychlen\u00edm
button.showOriginalBytesInPcodeHex = Zobrazit origin\u00e1ln\u00ed bajty
button.remove = Odstranit
button.showFileOffsetInPcodeHex = Zobrazit offset v souboru
generic.editor.amf3.title=AMF3 editor
generic.editor.amf3.help=Syntaxe AMF3 hodnoty:\n\
generic.editor.amf3.title = AMF3 editor
generic.editor.amf3.help = Syntaxe AMF3 hodnoty:\n\
------------------\n\
skal\u00e1rn\u00ed typy:\n\
%scalar_samples%\
@@ -614,6 +620,7 @@ message.confirm.remove.nodep = Opravdu chcete odebrat %item%?
message.confirm.removemultiple.nodep = Opravdu chcete odebrat %count% polo\u017eek?
menu.recentSearches = Ned\u00e1vn\u00e1 hled\u00e1n\u00ed pro aktu\u00e1ln\u00ed soubor
menu.recentSearches.empty = Seznam ned\u00e1vno hledan\u00fdch je pr\u00e1zdn\u00fd
#after 14.1.0
menu.tools.otherTools.clearRecentSearches = Vymazat v\u0161echny ned\u00e1vno hledan\u00e9
menu.recentSearches.clear = vymazazat v\u00fdsledky hled\u00e1n\u00ed
message.confirm.recentSearches.clear = Opravdu chcete vymazat ned\u00e1vno hledan\u00e9 pro aktu\u00e1ln\u00ed soubor?
@@ -622,13 +629,15 @@ message.input.gotoCharacter = Zadejte id charakteru
message.character.notfound = Charakter %characterid% nenalezen.
FileChooser.preview = N\u00e1hled
FileChooser.previewNotAvailable = (n\u00e1hled nen\u00ed dostupn\u00fd)
#after 14.2.1
button.freetransform = Voln\u00e1 transformace
#after 14.3.1
error.outOfMemory.title = Chyba - do\u0161la pam\u011b\u0165
error.outOfMemory = Dekompil\u00e1toru do\u0161la pam\u011b\u0165. Aktu\u00e1ln\u00ed maxim\u00e1ln\u00ed velikost Java Heapu je nastavena na %maxheap%.
error.outOfMemory.windows = Pokud pou\u0161t\u00edte aplikaci p\u0159es "ffdec.exe", je to ji\u017e nastavov\u00e1no na maximum mo\u017en\u00e9 pam\u011bti, \npokud p\u0159es "ffdec.bat", m\u016f\u017eete to v tomto souboru nastavit manu\u00e1ln\u011b na vy\u0161\u0161\u00ed hodnotu.
error.outOfMemory.unixmac = Toto maximum m\u016f\u017eete nav\u00fd\u0161it upraven\u00edm souboru "ffdec.sh".
error.outOfMemory.64bit=Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
error.outOfMemory.32BitJreOn64bitOs=VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.
error.outOfMemory.64bit = Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
error.outOfMemory.32BitJreOn64bitOs = VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.
notavailable.internalviewer = N\u00e1hled tohoto objektu je dostupn\u00fd pouze s pou\u017eit\u00edtm komponenty Flash ActiveX.\n \
M\u016f\u017eete povolit pou\u017eit\u00ed Flash ActiveX za\u0161krtnut\u00edm\n \
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f
@@ -637,6 +646,7 @@ notavailable.activex = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd proto\
notavailable.activex.disable = M\u016f\u017eete povolit pou\u017eit\u00ed intern\u00edho prohl\u00ed\u017ee\u010de od\u0161krtnut\u00edm\n \
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f\n \
Ale bohu\u017eel, tohle nebude fungovat pro tagy s videi.
#after 14.5.2
button.showin.flashprojector = Zobrazit ve flash projektoru
message.info = Informace
message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
@@ -650,13 +660,16 @@ message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vyb
To je stejn\u00fd n\u00e1zev jako se pou\u017e\u00edv\u00e1 p\u0159i exportu.
message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF.
#after 14.6.0
tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky
#after 15.0.0
imagePanel.depth = hloubka:
work.importing_as=Importuji skript
importing_as.finishedin=Importov\u00e1no za %time%
work.deobfuscating_pcode=Deobfuskov\u00e1n\u00ed p-k\u00f3du
work.injecting_debuginfo=Injektuji lad\u00edc\u00ed informace
work.generating_swd=Generuji SWD soubor
work.importing_as = Importuji skript
importing_as.finishedin = Importov\u00e1no za %time%
work.deobfuscating_pcode = Deobfuskov\u00e1n\u00ed p-k\u00f3du
work.injecting_debuginfo = Injektuji lad\u00edc\u00ed informace
work.generating_swd = Generuji SWD soubor
#after 15.1.1
button.replaceRefs = Nahradit reference za jin\u00e9 ID charakteru
contextmenu.cloneTag = Klonovat tag
contextmenu.moveTagAround = P\u0159esunout tag
@@ -753,8 +766,8 @@ productinfo.version = Verze:
productinfo.build = Sestaven\u00ed:
productinfo.compileDate = Datum kompilace:
message.video.installvlc = Soubor "%file%" obsahuje video tagy (DefineVideoStream).\r\n\
Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\
St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho.
Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\
St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho.
button.mute = Ztlumit sn\u00edmkov\u00e9 zvuky
button.transform = Transformovat
transform = Transformace
@@ -762,9 +775,9 @@ transform.transformPoint = Transforma\u010dn\u00ed bod
transform.basic = Z\u00e1kladn\u00ed
transform.basic.flip.horizontally = P\u0159evr\u00e1tit vodorovn\u011b
transform.basic.flip.vertically = P\u0159evr\u00e1tit svisle
transform.basic.rotate90.clockwise=Oto\u010dit o +90\u00b0
transform.basic.rotate90.anticlockwise=Oto\u010dit o -90\u00b0
transform.basic.rotate180=Oto\u010dit o 180\u00b0
transform.basic.rotate90.clockwise = Oto\u010dit o +90\u00b0
transform.basic.rotate90.anticlockwise = Oto\u010dit o -90\u00b0
transform.basic.rotate180 = Oto\u010dit o 180\u00b0
transform.move = P\u0159esun
transform.move.horizontal = Horizont\u00e1ln\u00ed:
transform.move.vertical = Vertik\u00e1ln\u00ed:
@@ -791,25 +804,25 @@ transform.clear = Vy\u010distit
status.editing = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. B\u011bhem editace nelze p\u0159ep\u00ednat na jin\u00e9 polo\u017eky.
#after 18.0.0
button.deobfuscate = Deobfuskovat
button.deobfuscate_options=Mo\u017enosti deobfuskace
deobfuscate_options.simplify_expressions=Zjednodu\u0161it v\u00fdrazy
deobfuscate_options.remove_obfuscated_declarations=Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace
button.deobfuscate_options = Mo\u017enosti deobfuskace
deobfuscate_options.simplify_expressions = Zjednodu\u0161it v\u00fdrazy
deobfuscate_options.remove_obfuscated_declarations = Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace
message.confirm.autoRenameIdentifiers = Mo\u017enost automatick\u00e9ho p\u0159ejmenov\u00e1n\u00ed prom\u011bnn\u00fdch projde AS k\u00f3d\r\npo otev\u0159en\u00ed SWF souboru a p\u0159ejmenuje v\u0161echny nestandardn\u00ed n\u00e1zvy na platn\u00e9 identifik\u00e1tory.\r\nTato mo\u017enost m\u016f\u017ee po ulo\u017een\u00ed po\u0161kodit SWF soubor - POU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO.
error.deobfuscation = Deobfuskace pro n\u011bkter\u00e9 metody selhala.
message.info.importShapes2=B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importShapes2 = B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi tvary v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "shapes", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat tvary v aktu\u00e1ln\u00edm SWF souboru.
message.info.importScripts2=B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importScripts2 = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
Jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "scripts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).
message.info.importTexts2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importTexts2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "texts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru.
message.info.importImages2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importImages2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi obr\u00e1zky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "images", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat obr\u00e1zky v aktu\u00e1ln\u00edm SWF souboru.
@@ -818,18 +831,18 @@ transform.clipboard.copy = Kop\u00edrovat matici do schr\u00e1nky
transform.clipboard.paste = Vlo\u017eit matici ze schr\u00e1nky
status.editing.autosave = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. Pokud p\u0159epnete na jin\u00fd tag, aktu\u00e1ln\u00ed editace bude automaticky ulo\u017eena.
error.sound.rate = Vstupn\u00ed zvuk m\u00e1 nepodporovanou vzorkovac\u00ed frekvenci: %saplingRate%.\r\n\
P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\
do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%).
P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\
do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%).
filter.movies = Podporovan\u00e9 form\u00e1ty videa (%extensions%)
error.movie.invalid = Neplatn\u00e9 video.
menu.file.import.movie = Importovat videa
message.info.importMovies2=B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importMovies2 = B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi videi v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "movies", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat videa v aktu\u00e1ln\u00edm SWF souboru.
import.movie.result = %count% vide\u00ed importov\u00e1no.
menu.file.import.sound = Importovat zvuky
message.info.importSounds2=B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
message.info.importSounds2 = B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi zvuky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
Pokud je uvnit\u0159 slo\u017eka "sounds", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat zvuky v aktu\u00e1ln\u00edm SWF souboru.
@@ -882,10 +895,10 @@ tagInfo.fileName = N\u00e1zev souboru
tagInfo.exportName = N\u00e1zev pro export
tagInfo.bitmapFormat = Form\u00e1t bitmapy
tagInfo.imageId = Id obr\u00e1zku
tagInfo.x1=x1
tagInfo.y1=y1
tagInfo.x2=x2
tagInfo.y2=y2
tagInfo.x1 = x1
tagInfo.y1 = y1
tagInfo.x2 = x2
tagInfo.y2 = y2
tagInfo.bitmapsFormat = Form\u00e1t bitmap
tagInfo.version = Verze
tagInfo.flags = P\u0159\u00edznaky
@@ -916,8 +929,8 @@ shaperecords.edge.curved = Zaoblen\u00e1 hrana z %x1%, %y1% control %x2%, %y2% a
shaperecords.edge.style = Zm\u011bna stylu (%details%)
shaperecords.edge.style.move = P\u0159esun na %x%, %y%
shaperecords.edge.style.newstyles = Nov\u00e9 styly - %numfillstyles%x fillstyle + %numlinestyles%x linestyle
shaperecords.edge.style.fillstyle0=FillStyle0 = %value%
shaperecords.edge.style.fillstyle1=FillStyle1 = %value%
shaperecords.edge.style.fillstyle0 = FillStyle0 = %value%
shaperecords.edge.style.fillstyle1 = FillStyle1 = %value%
shaperecords.edge.end = Konec tvaru
#after 20.0.0
contextmenu.copyFrame = Kop\u00edrovat sn\u00edmek do
@@ -946,16 +959,16 @@ contextmenu.showInFramesFolder = Zobrazit ve slo\u017ece sn\u00edmk\u016f
contextmenu.collapseAll = Sbalit v\u0161e
contextmenu.collectDepthAsSprites = Posb\u00edrat tagy ve stejn\u00e9 hloubce do sprit\u016f
preview.resample = Resample sound to 44kHz
contextmenu.setAs3ClassLinkage=Nastavit vazbu na AS3 t\u0159\u00eddu
contextmenu.setAs3ClassLinkage = Nastavit vazbu na AS3 t\u0159\u00eddu
contextmenu.cleanAbc = Vy\u010distit ABC - odebrat nepou\u017e\u00edvan\u00e9 polo\u017eky
warning.cleanAbc = Tato akce odstran\u00ed z ABC polo\u017eky, kter\u00e9 maj\u00ed nula pou\u017eit\u00ed - nen\u00ed na n\u011b odkazov\u00e1no z \u017e\u00e1dn\u00e9ho skriptu.\r\n\
N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\
Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat?
N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\
Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat?
tagInfo.idType = Typ id
contextmenu.configurePathResolving = Nastavit resolvov\u00e1n\u00ed cest...
contextmenu.setAsLinkage = Nastavit AS vazbu
contextmenu.exportFlashDevelop = Exportovat do FlashDevelop
filter.as3proj=FlashDevelop AS3 projekty (*.as3proj)
filter.as3proj = FlashDevelop AS3 projekty (*.as3proj)
work.exporting.flashDevelop = Exportov\u00e1n\u00ed FlashDevelop projektu
menu.file.export.flashDevelop = Exportovat do FlashDevelop
contextmenu.exportIdea = Exportovat IDEA project
@@ -964,13 +977,18 @@ work.exporting.idea = Exportov\u00e1n\u00ed IntelliJ IDEA projektu
menu.file.export.idea = Exportovat do IntelliJ IDEA
contextmenu.exportFla = Exportovat do FLA
export.project.select.directory = Vyberte um\u00edst\u011bn\u00ed nov\u00e9ho adres\u00e1\u0159e projektu
menu.file.saveAll = Ulo\u017eit v\u0161e
filter.exe.wrapper = Obalov\u00fd spustiteln\u00fd soubor (*.exe)
filter.exe.projectorWin = Windows projektor
filter.exe.projectorMac = Mac Os projektor
filter.exe.projectorLinux = Linux projektor
callStack.header.swf = SWF
#after 21.0.0
button.addfunction = P\u0159idat novou funkci
message.confirm.addfunction = Tato akce vytvo\u0159\u00ed nov\u00fd objekt MethodInfo s \
p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\
kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\
Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu.
p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\
kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\
Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu.
addfunction.result = Nov\u00e9 id method infa: %method_info_index%. Stiskn\u011bte OK pro zkop\u00edrov\u00e1n\u00ed do schr\u00e1nky.
addfunction.result.title = Nov\u00e9 method info
@@ -1032,4 +1050,4 @@ zoom = P\u0159ibl\u00ed\u017een\u00ed
zoom.hint = \u00darove\u0148 p\u0159ibl\u00ed\u017een\u00ed. Klikn\u011bte pro zm\u011bnu.
zoom.enter = Zadejte hodnotu p\u0159ibl\u00ed\u017een\u00ed v procentech:
contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru
contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru