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Updated czech translation
This commit is contained in:
@@ -74,8 +74,8 @@ config.name.openFolderAfterFlaExport = Otev\u0159\u00edt slo\u017eku po exportu
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config.description.openFolderAfterFlaExport = Zobraz\u00ed v\u00fdstupn\u00ed adres\u00e1\u0159 po exportu do FLA souboru
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config.name.useDetailedLogging = Detailn\u00ed logov\u00e1n\u00ed
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config.description.useDetailedLogging = Logovat detailn\u00ed chybov\u00e9 zpr\u00e1vy a informace pro \u00fa\u010dely lad\u011bn\u00ed
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config.name._debugMode=FFDec v lad\u00edc\u00edm m\u00f3du
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config.description._debugMode=M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru.
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config.name._debugMode = FFDec v lad\u00edc\u00edm m\u00f3du
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config.description._debugMode = M\u00f3d pro lad\u011bn\u00ed FFDecu. Zap\u00edn\u00e1 lad\u00edc\u00ed menu. Toto nem\u00e1 nic spole\u010dn\u00e9ho s funkcionalitou debuggeru.
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config.name.resolveConstants = Dek\u00f3dovat konstanty v AS1/2 p-code
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config.description.resolveConstants = Po deaktivaci zobraz\u00ed 'constantxx' m\u00edsto prav\u00fdch hodnot v okn\u011b P-k\u00f3du
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config.name.sublimiter = Omezen\u00ed po\u010dtu vno\u0159en\u00fdch vol\u00e1n\u00ed
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@@ -88,8 +88,8 @@ config.name.paramNamesEnable = Povolit n\u00e1zvy parametr\u016f v AS3
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config.description.paramNamesEnable = Pou\u017e\u00edv\u00e1n\u00ed n\u00e1zv\u016f parametr\u016f m\u016f\u017ee zp\u016fsobit probl\u00e9my proto\u017ee ofici\u00e1ln\u00ed programy jako Flash CS 5.5 vkl\u00e1daj\u00ed \u0161patn\u00e9 indexy n\u00e1zv\u016f parametr\u016f
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config.name.displayFileName = Zobrazit n\u00e1zev SWF souboru v titulku
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config.description.displayFileName = Zobraz\u00ed n\u00e1zev SWF souboru/url v titulku okna (Lze pak d\u011blat screenshoty)
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config.name._debugCopy=FFDec lad\u00edc\u00ed rekompilace
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config.description._debugCopy=Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu!
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config.name._debugCopy = FFDec lad\u00edc\u00ed rekompilace
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config.description._debugCopy = Zkus\u00ed zkompilovat SWF soubor znovu hned po otev\u0159en\u00ed aby se ujistitl, \u017ee vyprodukuje stejn\u00fd bin\u00e1rn\u00ed k\u00f3d. Pou\u017e\u00edvat jen pro LAD\u011aN\u00cd FFDecu!
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config.name.dumpTags = Vypisovat tagy do konzole
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config.description.dumpTags = Vypisovat tagy do konzole p\u0159i \u010dten\u00ed SWF souboru
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config.name.decompilationTimeoutSingleMethod = AS3: \u010casov\u00fd limit na dekompilaci jedn\u00e9 metody (vte\u0159iny)
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@@ -122,16 +122,16 @@ config.name.gui.window.maximized.horizontal = (Intern\u00ed) Maximalizace okna h
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config.description.gui.window.maximized.horizontal = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed horizont\u00e1ln\u011b
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config.name.gui.window.maximized.vertical = (Intern\u00ed) Maximalizace okna vertik\u00e1ln\u011b
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config.description.gui.window.maximized.vertical = Posledn\u00ed stav okna - maximalizov\u00e1n\u00ed vertik\u00e1ln\u011b
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config.name.gui.avm2.splitPane.dividerLocationPercent=(Intern\u00ed) AS3 pozice rozd\u011blova\u010de
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config.description.gui.avm2.splitPane.dividerLocationPercent=
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config.name.gui.avm2.splitPane.dividerLocationPercent = (Intern\u00ed) AS3 pozice rozd\u011blova\u010de
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config.description.gui.avm2.splitPane.dividerLocationPercent =
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config.name.gui.actionSplitPane.dividerLocationPercent = (Intern\u00ed) AS1/2 pozice rozd\u011blova\u010de
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config.description.gui.actionSplitPane.dividerLocationPercent =
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config.name.gui.previewSplitPane.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de n\u00e1hledu
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config.description.gui.previewSplitPane.dividerLocationPercent =
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config.name.gui.splitPane1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 1
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config.description.gui.splitPane1.dividerLocationPercent=
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config.name.gui.splitPane2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de 2
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config.description.gui.splitPane2.dividerLocationPercent=
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config.name.gui.splitPane1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 1
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config.description.gui.splitPane1.dividerLocationPercent =
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config.name.gui.splitPane2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de 2
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config.description.gui.splitPane2.dividerLocationPercent =
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config.name.saveAsExeScaleMode = Zv\u011bt\u0161ovac\u00ed m\u00f3d ulo\u017een\u00ed jako EXE
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config.description.saveAsExeScaleMode = M\u00f3d zv\u011bt\u0161ov\u00e1n\u00ed pro EXE export
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config.name.syntaxHighlightLimit = Maxim\u00e1ln\u00ed po\u010det znak\u016f pro zv\u00fdrazn\u011bn\u00ed syntaxe
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@@ -168,10 +168,10 @@ config.name.textExportSingleFileSeparator = Odd\u011blova\u010d text\u016f p\u01
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config.description.textExportSingleFileSeparator = Text vkl\u00e1dan\u00fd mezi texty do exportu 1 souboru
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config.name.textExportSingleFileRecordSeparator = Odd\u011blova\u010d z\u00e1znam\u016f p\u0159i exportu do 1 souboru
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config.description.textExportSingleFileRecordSeparator = Text vkl\u00e1dan\u00fd mezi z\u00e1znamy do exportu 1 souboru
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config.name.warning.experimental.as12edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2
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config.description.warning.experimental.as12edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
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config.name.warning.experimental.as3edit=Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3
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config.description.warning.experimental.as3edit=Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
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config.name.warning.experimental.as12edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS1/2
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config.description.warning.experimental.as12edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS1/2 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
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config.name.warning.experimental.as3edit = Varovat p\u0159i p\u0159\u00edm\u00e9 editaci AS 3
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config.description.warning.experimental.as3edit = Zobrazovat varov\u00e1n\u00ed p\u0159i AS3 experiment\u00e1ln\u00ed p\u0159\u00edm\u00e9 editaci
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config.name.packJavaScripts = Komprimovat JavaScripty
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config.description.packJavaScripts = Spou\u0161t\u011bt komprim\u00e1tor JavaScript\u016f na skripty vytvo\u0159en\u00e9 p\u0159i exportu do Canvasu
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config.name.textExportExportFontFace = Pou\u017e\u00edvat font-face v SVG exportu
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@@ -220,8 +220,8 @@ config.name.autoSaveTagModifications = Automaticky ukl\u00e1dat zm\u011bny tag\u
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config.description.autoSaveTagModifications = Ulo\u017eit zm\u011bny kdy\u017e vyberete jin\u00fd tag ve stromu
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config.name.saveSessionOnExit = Ulo\u017eit session p\u0159i zav\u0159en\u00ed
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config.description.saveSessionOnExit = Ulo\u017eit aktu\u00e1ln\u00ed session a otev\u0159\u00edt po restartu dekompileru (funguje jen s re\u00e1ln\u00fdmi soubory)
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config.name._showDebugMenu=Zobrazit lad\u00edc\u00ed menu FFDecu
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config.description._showDebugMenu=Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru.
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config.name._showDebugMenu = Zobrazit lad\u00edc\u00ed menu FFDecu
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config.description._showDebugMenu = Zobraz\u00ed lad\u00edc\u00ed menu v ribbon pruhu pro lad\u011bn\u00ed dekompileru.
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config.name.allowOnlyOneInstance = Povolit pouze jednu instanci FFDec (Pouze na OS Windows)
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config.description.allowOnlyOneInstance = FFDec lze pot\u00e9 spustit pouze jednou, v\u0161echny otev\u00edran\u00e9 soubory budou p\u0159id\u00e1ny do jednoho okna. Funguje to pouze s opera\u010dn\u00edm syst\u00e9mem Windows.
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config.name.scriptExportSingleFile = Exportovat skripty do jednoho souboru
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@@ -234,9 +234,6 @@ config.name.lastSessionFiles = Posledn\u00ed soubory v session
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config.description.lastSessionFiles = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session
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config.name.lastSessionSelection = V\u00fdb\u011br v posledn\u00ed session
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config.description.lastSessionSelection = Obsahuje v\u00fdb\u011br z posledn\u00ed session
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#todo
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#config.name.lastSessionData = Data posledn\u00ed session
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#config.description.lastSessionData = Obsahuje otev\u0159en\u00e9 soubory z posledn\u00ed session
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config.name.loopMedia = P\u0159ehr\u00e1vat zvuky a sprity dokola
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config.description.loopMedia = Automaticky restartovat p\u0159ehr\u00e1v\u00e1n\u00ed zvuk\u016f a sprit\u016f
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config.name.gui.timeLineSplitPane.dividerLocationPercent = (Internal) Um\u00edst\u011bn\u00ed rozd\u011blova\u010de timeline
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@@ -271,8 +268,8 @@ config.name.playerLibLocation = 3) Cesta k PlayerGlobal (.swc)
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config.description.playerLibLocation = Um\u00edst\u011bn\u00ed knihovny playerglobal.swc. Pou\u017e\u00edvan\u00e9 hlavn\u011b pro kompilaci AS3.
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config.name.debugHalt = Pozastavit spou\u0161t\u011bn\u00ed po startu lad\u011bn\u00ed
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config.description.debugHalt = Zapauzovat SWF ihned po spu\u0161t\u011bn\u00ed v re\u017eimu lad\u011bn\u00ed
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config.name.gui.avm2.splitPane.vars.dividerLocationPercent=(Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu
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config.description.gui.avm2.splitPane.vars.dividerLocationPercent=
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config.name.gui.avm2.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu
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config.description.gui.avm2.splitPane.vars.dividerLocationPercent =
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tip = Tip:
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config.name.gui.action.splitPane.vars.dividerLocationPercent = (Intern\u00ed) Um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku lad\u00edc\u00edho menu v AS 1/2
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config.description.gui.action.splitPane.vars.dividerLocationPercent =
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@@ -282,8 +279,8 @@ config.name.warning.svgImport = Varovat p\u0159i SVG importu
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config.description.warning.svgImport =
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config.name.shapeImport.useNonSmoothedFill = Pou\u017e\u00edvat nevyhlazovanou(non-smoothed) v\u00fdpl\u0148 kdy\u017e je tvar nahrazen obr\u00e1zkem
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config.description.shapeImport.useNonSmoothedFill =
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config.name.internalFlashViewer.execute.as12=AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed)
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config.description.internalFlashViewer.execute.as12=Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru
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config.name.internalFlashViewer.execute.as12 = AS1/2 v intern\u00edm prohl\u00ed\u017ee\u010di flashe (Experiment\u00e1ln\u00ed)
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config.description.internalFlashViewer.execute.as12 = Pokusit se spustit ActionScript 1/2 b\u011bhem p\u0159ehr\u00e1v\u00e1n\u00ed SWF pomoc\u00ed zobrazova\u010de integrovan\u00e9ho v dekompil\u00e1toru
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config.name.warning.hexViewNotUpToDate = Zobrazit Hex zobrazen\u00ed nen\u00ed aktu\u00e1ln\u00ed
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config.description.warning.hexViewNotUpToDate =
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config.name.displayDupInstructions = Zobrazit \u00a7\u00a7dup instrukce
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@@ -298,8 +295,8 @@ config.name.resetLetterSpacingOnTextImport = Resetovat mezery mezi p\u00edsmeny
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config.description.resetLetterSpacingOnTextImport = Vhodn\u00e9 pro p\u00edsma s cyrilic\u00ed, proto\u017ee jsou \u0161ir\u0161\u00ed
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config.name.flexSdkLocation = 4) Cesta k Flex SDK slo\u017ece
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config.description.flexSdkLocation = Um\u00edst\u011bn\u00ed Adobe Flex SDK. Je pou\u017e\u00edv\u00e1n nejv\u00edce pro AS3 kompilaci.
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config.name.useFlexAs3Compiler=Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3
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config.description.useFlexAs3Compiler=Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena)
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config.name.useFlexAs3Compiler = Pou\u017e\u00edt Flex SDK kompil\u00e1tor AS3
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config.description.useFlexAs3Compiler = Pou\u017e\u00edt kompil\u00e1tor AS3 z Flex SDK b\u011bhem p\u0159\u00edm\u00e9 editace ActionScriptu. (Flex SDK slo\u017eka mus\u00ed b\u00fdt nastavena)
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config.name.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot
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config.description.showSetAdvanceValuesMessage = Zobrazit znovu informace o nastaven\u00ed advance hodnot
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config.name.gui.fontSizeMultiplier = N\u00e1sobitel velikosti p\u00edsma
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@@ -310,21 +307,21 @@ config.description.graphVizDotLocation = Cesta k dot.exe (\u010di podobn\u00e9mu
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config.name.gui.sourceFont = Zdrojov\u00fd styl p\u00edsma
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config.description.gui.sourceFont = N\u00e1zevFontu-StylP\u00edsma(Plain,Bold,Italic,BoldItalic)-VelikostP\u00edsma
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#after 11.1.0
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config.name.as12DeobfuscatorExecutionLimit=AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru
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config.description.as12DeobfuscatorExecutionLimit=Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace
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config.name.as12DeobfuscatorExecutionLimit = AS1/2 spou\u0161t\u011bc\u00ed limit deobfusk\u00e1toru
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config.description.as12DeobfuscatorExecutionLimit = Maxim\u00e1ln\u00ed po\u010det instrukc\u00ed zpracovan\u00fdch b\u011bhem AS1/2 spou\u0161t\u011bc\u00ed deobfuskace
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#option that ignore in 8.0.1 and other versions
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config.name.showOriginalBytesInPcodeHex = (Internal) Zobrazit p\u016fvodn\u00ed byty
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config.description.showOriginalBytesInPcodeHex = zobrazit p\u016fvodn\u00ed byty v P-k\u00f3d hex
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config.name.showFileOffsetInPcodeHex = (Internal) Zobrazit pozici v souboru
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config.description.showFileOffsetInPcodeHex = zobrazit pozici v souboru v P-k\u00f3d hex
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config.name._enableFlexExport=(Internal) enableFlexExport
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config.name._enableFlexExport = (Internal) enableFlexExport
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config.description.enableFlexExport = povolit Flex Export
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config.name._ignoreAdditionalFlexClasses=(Internal) ignoreAdditionalFlexClasses
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config.name._ignoreAdditionalFlexClasses = (Internal) ignoreAdditionalFlexClasses
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config.description.ignoreAdditionalFlexClasses = ignorovat P\u0159\u00eddavn\u00e9 Flex t\u0159\u00eddy
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config.name.hwAcceleratedGraphics = (Internal) hwAcceleratedGraphics
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config.description.hwAcceleratedGraphics = hw Akcelerovan\u00fd Grafika
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config.name.gui.avm2.splitPane.docs.dividerLocationPercent=(Internal) splitPanedocsdividerLocationPercent
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config.description.gui.avm2.splitPane.docs.dividerLocationPercent=pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
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config.name.gui.avm2.splitPane.docs.dividerLocationPercent = (Internal) splitPanedocsdividerLocationPercent
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config.description.gui.avm2.splitPane.docs.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
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config.name.gui.dump.splitPane.dividerLocationPercent = (Internal) dumpsplitPanedividerLocationPercent
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config.description.gui.dump.splitPane.dividerLocationPercent = pozice v procentech um\u00edst\u011bn\u00ed dump splitPane
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#after 11.3.0
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@@ -333,17 +330,17 @@ config.description.useAdobeFlashPlayerForPreviews = Pou\u017e\u00edvat Adobe Fla
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#after 12.0.1
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config.name.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v Graphviz grafech
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config.description.showLineNumbersInPCodeGraphvizGraph = Zobrazovat \u010d\u00edsla \u0159\u00e1dek v graphviz grafech P-k\u00f3du
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config.name.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du
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config.description.padAs3PCodeInstructionName=Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami
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config.name.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du
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config.description.padAs3PCodeInstructionName = Zarovnat n\u00e1zvy instrukc\u00ed AS3 P-k\u00f3du mezerami
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#after 13.0.2
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config.name.indentAs3PCode=Odsadit AS3 P-k\u00f3d
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config.description.indentAs3PCode=Odsadit AS3 P-k\u00f3d bloky jako trait/body/code
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config.name.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
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config.description.labelOnSeparateLineAs3PCode=N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
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config.name.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du
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config.description.useOldStyleGetSetLocalsAs3PCode=Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho
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config.name.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du
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config.description.useOldStyleLookupSwitchAs3PCode=Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho
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config.name.indentAs3PCode = Odsadit AS3 P-k\u00f3d
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config.description.indentAs3PCode = Odsadit AS3 P-k\u00f3d bloky jako trait/body/code
|
||||
config.name.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
|
||||
config.description.labelOnSeparateLineAs3PCode = N\u00e1v\u011b\u0161t\u00ed v AS3 P-k\u00f3du budou st\u00e1t na zvl\u00e1\u0161tn\u00edm \u0159\u00e1dku
|
||||
config.name.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x m\u00edsto getlocalx v AS3 P-k\u00f3du
|
||||
config.description.useOldStyleGetSetLocalsAs3PCode = Pou\u017e\u00edvat postaru getlocal_x, setlocal_x z FFDec 12.x a star\u0161\u00edho
|
||||
config.name.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch bez hranat\u00fdch z\u00e1vorek v AS3 P-k\u00f3du
|
||||
config.description.useOldStyleLookupSwitchAs3PCode = Pou\u017e\u00edvat star\u00fd styl lookupswitch z FFDec 12.x a star\u0161\u00edho
|
||||
#after 13.0.3
|
||||
config.name.checkForModifications = Kontrolovat zm\u011bny soubor\u016f mimo FFDec
|
||||
config.description.checkForModifications = Kontrolovat zm\u011bny soubor\u016f jin\u00fdmi aplikacemi a pt\u00e1t se na nov\u00e9 na\u010dten\u00ed
|
||||
@@ -351,16 +348,19 @@ config.name.warning.initializers = Varovat p\u0159i AS3 slot/const editaci o ini
|
||||
config.description.warning.initializers = Zobrazovat varov\u00e1n\u00ed p\u0159i editaci AS3 slot/const o inicializ\u00e1torech
|
||||
config.name.parametersPanelInSearchResults = Zobrazit panel s parametry ve v\u00fdsledc\u00edch vyhled\u00e1v\u00e1n\u00ed
|
||||
config.description.parametersPanelInSearchResults = Zobraz\u00ed panel s parametry jako hledan\u00fd text / ignorovat velikost / regexp v okn\u011b v\u00fdsledk\u016f hled\u00e1n\u00ed
|
||||
config.name.displayAs3PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du
|
||||
config.description.displayAs3PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du
|
||||
config.name.displayAs3TraitsListAndConstantsPanel=Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant
|
||||
config.description.displayAs3TraitsListAndConstantsPanel=Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f.
|
||||
config.name.displayAs3PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS3 P-k\u00f3du
|
||||
config.description.displayAs3PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed instrukc\u00ed a struktury k\u00f3du p\u0159i editaci a zobrazen\u00ed AS3 P-k\u00f3du
|
||||
config.name.displayAs3TraitsListAndConstantsPanel = Zobrazit panel se seznamem AS3 vlastnost\u00ed a konstant
|
||||
config.description.displayAs3TraitsListAndConstantsPanel = Zobraz\u00ed panel se seznamem AS3 vlastnost\u00ed a konstant pod stromem tag\u016f.
|
||||
#after 14.1.0
|
||||
config.name.useAsTypeIcons = Pou\u017e\u00edt ikony skript\u016f na z\u00e1klad\u011b typu polo\u017eky
|
||||
config.description.useAsTypeIcons = Pou\u017eije r\u016fzn\u00e9 ikony pro r\u016fzn\u00e9 typy skript\u016f (t\u0159\u00edda/interface/frame/...)
|
||||
config.name.limitAs3PCodeOffsetMatching=Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du
|
||||
config.description.limitAs3PCodeOffsetMatching=Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript
|
||||
config.name.limitAs3PCodeOffsetMatching = Limit matchov\u00e1n\u00ed offset\u016f v AS3 p-k\u00f3du
|
||||
config.description.limitAs3PCodeOffsetMatching = Limit instrukc\u00ed v AS3 p-k\u00f3du kter\u00e9 jsou matchovan\u00e9 offsetem na AS3 skript
|
||||
#after 14.2.1
|
||||
config.name.showSlowRenderingWarning = Zalogovat varov\u00e1n\u00ed kdy\u017e je renderov\u00e1n\u00ed p\u0159\u00edli\u0161 pomal\u00e9
|
||||
config.description.showSlowRenderingWarning = Zaloguje varov\u00e1n\u00ed kdy\u017e intern\u00ed zobrazova\u010d flashe je p\u0159\u00edli\u0161 pomal\u00fd na zobrazen\u00ed obsahu
|
||||
#after 14.3.1
|
||||
config.name.autoCloseQuotes = Automaticky uzav\u00edrat jednoduch\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu
|
||||
config.description.autoCloseQuotes = Automaticky vlo\u017e\u00ed druhou jednoduchou uvozovku ' po naps\u00e1n\u00ed prvn\u00ed
|
||||
config.name.autoCloseDoubleQuotes = Automaticky uzav\u00edrat dvojit\u00e9 uvozovky p\u0159i editov\u00e1n\u00ed skriptu
|
||||
@@ -371,8 +371,10 @@ config.name.autoCloseParenthesis = Automaticky uzav\u00edrat kulat\u00e9 z\u00e1
|
||||
config.description.autoCloseParenthesis = Automaticky vlo\u017e\u00ed uzav\u00edrac\u00ed kulatou z\u00e1vorku ) p\u0159i naps\u00e1n\u00ed otev\u00edrac\u00ed (
|
||||
config.name.showDialogOnError = Zobrazit dialog s chybami p\u0159i ka\u017ed\u00e9 chyb\u011b
|
||||
config.description.showDialogOnError = Automaticky zobaz\u00ed chybov\u00fd dialog p\u0159i ka\u017ed\u00e9m v\u00fdskytu chyby
|
||||
#after 14.4.0
|
||||
config.name.limitSameChars = Limit stejn\u00fdch znak\u016f pro \\{xx}C (opakovac\u00ed) escape sekvenci
|
||||
config.description.limitSameChars = Maxim\u00e1ln\u00ed po\u010det stejn\u00fdch znak\u016f za sebou v P-code \u0159et\u011bzc\u00edch \u010di obfuskovan\u00fdch jm\u00e9nech p\u0159ed nahrazen\u00edm \\{xx}C opakovac\u00ed sekvenc\u00ed
|
||||
#after 14.5.2
|
||||
config.name.showImportScriptsInfo = Zobrazit informaci p\u0159ed importem skript\u016f
|
||||
config.description.showImportScriptsInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import skript\u016f funguje po kliku na import skript\u016f v menu.
|
||||
config.name.showImportTextInfo = Zobrazit informaci p\u0159ed importem textu
|
||||
@@ -432,14 +434,14 @@ config.name.fixAntialiasConflation = Roz\u0161\u00ed\u0159it plochu tvaru pro op
|
||||
config.description.fixAntialiasConflation = Oprav\u00ed konfla\u010dn\u00ed artefakty mezi soused\u00edc\u00edmi tvary zp\u016fsoben\u00e9 antialiasingem roz\u0161\u00ed\u0159en\u00edm obrysu tvaru o p\u016fl pixelu.
|
||||
config.name.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky
|
||||
config.description.autoPlaySounds = Automaticky p\u0159ehr\u00e1vat zvuky (DefineSound) p\u0159i v\u00fdb\u011bru polo\u017eky ve stromu.
|
||||
config.name.deobfuscateAs12RemoveInvalidNamesAssignments=AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy
|
||||
config.description.deobfuscateAs12RemoveInvalidNamesAssignments=B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech.
|
||||
config.name.deobfuscateAs12RemoveInvalidNamesAssignments = AS1/2 deobfuskace: Odstranit deklarace prom\u011bnn\u00fdch s obfuskovan\u00fdmi n\u00e1zvy
|
||||
config.description.deobfuscateAs12RemoveInvalidNamesAssignments = B\u011bhem deobfuskace AS1/2 odstranit deklarace prom\u011bnn\u00fdch, kter\u00e9 maj\u00ed nestandardn\u00ed n\u00e1zev. VAROV\u00c1N\u00cd: Toto m\u016f\u017ee po\u0161kodit SWF soubory, kter\u00e9 z\u00e1vis\u00ed na obfuskovan\u00fdch n\u00e1zvech.
|
||||
config.name.gui.splitPanePlace.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de place
|
||||
config.description.gui.splitPanePlace.dividerLocationPercent =
|
||||
config.name.gui.splitPaneTransform1.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace1
|
||||
config.description.gui.splitPaneTransform1.dividerLocationPercent=
|
||||
config.name.gui.splitPaneTransform2.dividerLocationPercent=(Intern\u00ed) Pozice rozd\u011blova\u010de transformace2
|
||||
config.description.gui.splitPaneTransform2.dividerLocationPercent=
|
||||
config.name.gui.splitPaneTransform1.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace1
|
||||
config.description.gui.splitPaneTransform1.dividerLocationPercent =
|
||||
config.name.gui.splitPaneTransform2.dividerLocationPercent = (Intern\u00ed) Pozice rozd\u011blova\u010de transformace2
|
||||
config.description.gui.splitPaneTransform2.dividerLocationPercent =
|
||||
config.name.gui.transform.lastExpandedCards = (Intern\u00ed) Posledn\u00ed rozbalen\u00e9 transforma\u010dn\u00ed karty
|
||||
config.description.gui.transform.lastExpandedCards =
|
||||
config.name.doubleClickNodeToEdit = Dvojit\u00fd klik za\u010dne editaci
|
||||
@@ -482,10 +484,10 @@ config.description.lastFlaExportCompressed = Posledn\u00ed exportovan\u00e1 komp
|
||||
#after 19.0.0
|
||||
config.name.showImportSpriteInfo = Zobrazit informaci p\u0159ed importem sprit\u016f
|
||||
config.description.showImportSpriteInfo = Zobraz\u00ed n\u011bjak\u00e9 informace o tom jak import sprit\u016f funguje po kliku na import sprit\u016f v menu.
|
||||
config.name.displayAs12PCodeDocsPanel=Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du
|
||||
config.description.displayAs12PCodeDocsPanel=Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du
|
||||
config.name.displayAs12PCodeDocsPanel = Zobrazit panel s dokumentac\u00ed v AS1/2 P-k\u00f3du
|
||||
config.description.displayAs12PCodeDocsPanel = Zobraz\u00ed panel s dokumentac\u00ed akc\u00ed p\u0159i editaci a zobrazen\u00ed AS1/2 P-k\u00f3du
|
||||
config.name.gui.action.splitPane.docs.dividerLocationPercent = (Internal) AS 1/2 splitPanedocsdividerLocationPercent
|
||||
config.description.gui.action.splitPane.docs.dividerLocationPercent = AS 1/2 pozice v procentech um\u00edst\u011bn\u00ed dokumenta\u010dn\u00edho splitPane
|
||||
config.description.action.avm2.splitPane.docs.dividerLocationPercent = AS 1/2 pozice rozd\u011blova\u010de dokumentace v procentech
|
||||
#after 19.1.2
|
||||
config.name.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku (p\u0159i v\u00edce monitorech)
|
||||
config.description.rememberLastScreen = Pamatovat si naposledy pou\u017eitou obrazovku na konfigurac\u00edch s v\u00edce zobrazovac\u00edmi za\u0159\u00edzen\u00edmi (monitory)
|
||||
@@ -499,10 +501,10 @@ config.name.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obraz
|
||||
config.description.lastMainWindowScreenWidth = Posledn\u00ed \u0161\u00ed\u0159ka obrazovky hlavn\u00edho okna
|
||||
config.name.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna
|
||||
config.description.lastMainWindowScreenHeight = Posledn\u00ed v\u00fd\u0161ka obrazovky hlavn\u00edho okna
|
||||
config.name.displayAs12PCodePanel=Zobrazit AS1/2 panel s P-k\u00f3dem
|
||||
config.description.displayAs12PCodePanel=Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2
|
||||
config.name.displayAs3PCodePanel=Zobrazit AS3 panel s P-k\u00f3dem
|
||||
config.description.displayAs3PCodePanel=Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3
|
||||
config.name.displayAs12PCodePanel = Zobrazit AS1/2 panel s P-k\u00f3dem
|
||||
config.description.displayAs12PCodePanel = Zobrazit panel s akcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 1 a 2
|
||||
config.name.displayAs3PCodePanel = Zobrazit AS3 panel s P-k\u00f3dem
|
||||
config.description.displayAs3PCodePanel = Zobrazit panel s instrukcemi disassemblovan\u00e9ho P-k\u00f3du pro ActionScript 3
|
||||
config.name.flaExportUseMappedFontLayout = FLA export - pou\u017e\u00edvat namapovan\u00e9 rozvr\u017een\u00ed p\u00edsem
|
||||
config.description.flaExportUseMappedFontLayout = B\u011bhem FLA exportu pou\u017e\u00edvat advance hodnoty z p\u0159i\u0159azen\u00e9ho zdrojov\u00e9ho p\u00edsma p\u0159i ur\u010dov\u00e1n\u00ed letterspacing hodnoty kdy\u017e vlastn\u00ed p\u00edsmo nem\u00e1 rozvr\u017een\u00ed
|
||||
#after 20.0.0
|
||||
@@ -510,8 +512,8 @@ config.name.formatting.tab.size = Velikost tabel\u00e1toru
|
||||
config.description.formatting.tab.size = Po\u010det mezer v tabel\u00e1toru
|
||||
config.name.boxBlurPixelsLimit = Limit pixel\u016f box blur filtru
|
||||
config.description.boxBlurPixelsLimit = Maxim\u00e1ln\u00ed po\u010det pixel\u016f pro v\u00fdpo\u010det boxblur filtru. Aktu\u00e1ln\u00ed limit je toto \u010d\u00edslo kr\u00e1t 10000. Pokud je po\u010det pixel\u016f v\u011bt\u0161\u00ed, je zmen\u0161en blurX, blurY.
|
||||
config.name.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3)
|
||||
config.description.as3ExportNamesUseClassNamesOnly=Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory)
|
||||
config.name.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 zdroje maj\u00ed n\u00e1zvy zalo\u017een\u00e9 pouze na n\u00e1zvech t\u0159\u00edd (AS3)
|
||||
config.description.as3ExportNamesUseClassNamesOnly = Exportovan\u00e9 soubory zdroj\u016f (obr\u00e1zky, zvuky, ...) p\u0159eberou n\u00e1zvy z SymbolClass tagu - jejich p\u0159i\u0159azen\u00e9 t\u0159\u00eddy. Id charakteru nebude p\u0159id\u00e1no. Tak\u00e9 pokud bude v\u00edce t\u0159\u00edd p\u0159i\u0159azeno jednomu assetu, bude exportov\u00e1n v\u00edcekr\u00e1t. (Pro ActionScript 3 SWF soubory)
|
||||
config.name.jnaTempDirectory = Do\u010dasn\u00fd adres\u00e1\u0159 JNA
|
||||
config.description.jnaTempDirectory = Cesta k do\u010dasn\u00e9mu adres\u00e1\u0159i pro JNA DLL knihovny, atd. Toto mus\u00ed b\u00fdt nastaveno na cestu, kter\u00e1 neobsahuje \u017e\u00e1dn\u00e9 Unicode znaky. Pokud nen\u00ed nastaveno, je pou\u017eit TEMP adres\u00e1\u0159 aktu\u00e1ln\u00edho u\u017eivatele.
|
||||
config.name.flaExportFixShapes = FLA export - opravovat tvary (pomal\u00e9)
|
||||
@@ -539,7 +541,7 @@ config.name.gui.splitPaneEasyVertical.dividerLocationPercent = (Internal) Jednod
|
||||
config.description.gui.splitPaneEasyVertical.dividerLocationPercent =
|
||||
|
||||
config.name.gui.splitPaneEasyHorizontal.dividerLocationPercent = (Internal) Jednoduch\u00e9 UI horizont\u00e1ln\u00ed um\u00edst\u011bn\u00ed rozd\u011blovn\u00edku
|
||||
config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent =
|
||||
config.description.gui.splitPaneEasyHorizontal.dividerLocationPercent =
|
||||
|
||||
config.name.lastSessionEasySwf = Posledn\u00ed soubor ze sezen\u00ed Jednoduch\u00e9ho editoru
|
||||
config.description.lastSessionEasySwf = Obsahuje vybran\u00e9 SWF z posledn\u00edho sezen\u00ed v Jednoduch\u00e9m editoru
|
||||
@@ -559,13 +561,13 @@ config.name.showRuler = Zobrazit prav\u00edtko
|
||||
config.description.showRuler = Zobrazit prav\u00edtko p\u0159i zobrazov\u00e1n\u00ed / editaci SWF objekt\u016f.
|
||||
|
||||
config.name.snapToGuides = P\u0159ichytit k vod\u00edtk\u00e1m
|
||||
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k vod\u00edtk\u00e1m b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
|
||||
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
|
||||
|
||||
config.name.snapToObjects = P\u0159ichytit k objekt\u016fm
|
||||
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu.
|
||||
config.description.snapToObjects = Povol\u00ed p\u0159ichycen\u00ed kurzoru k ostatn\u00edm objekt\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objektu.
|
||||
|
||||
config.name.snapToPixels = P\u0159ichytit k pixel\u016fm
|
||||
config.description.snapToGuides = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
|
||||
config.description.snapToPixels = Povol\u00ed p\u0159ichycen\u00ed kurzoru k cel\u00fdm pixel\u016fm b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
|
||||
|
||||
config.name.snapAlign = P\u0159ichytit k zarovn\u00e1n\u00ed
|
||||
config.description.snapAlign = Povol\u00ed p\u0159ichycen\u00ed kurzoru na \u010d\u00e1ry zarovn\u00e1n\u00ed b\u011bhem p\u0159esouv\u00e1n\u00ed objekt\u016f.
|
||||
@@ -605,7 +607,7 @@ config.description.guidesSnapAccuracy = Jak daleko mus\u00ed b\u00fdt kurzor od
|
||||
|
||||
config.name.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f
|
||||
config.description.snapAlignObjectHorizontalSpace = Horizont\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed.
|
||||
|
||||
|
||||
config.name.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezera v p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed objekt\u016f
|
||||
config.description.snapAlignObjectVerticalSpace = Vertik\u00e1ln\u00ed mezery mezi objekty b\u011bhem p\u0159ichycen\u00ed k zarovn\u00e1n\u00ed.
|
||||
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
dialog.title = Choose color
|
||||
recent.add = Add
|
||||
dialog.title = Vyberte barvu
|
||||
recent.add = P\u0159idat
|
||||
@@ -0,0 +1,16 @@
|
||||
# Copyright (C) 2024 JPEXS
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
dialog.title = Choose color
|
||||
recent.add = Add
|
||||
@@ -133,8 +133,10 @@ search.script = Skript
|
||||
constants = Konstanty
|
||||
traits = Vlastnosti
|
||||
pleasewait = Pros\u00edm \u010dekejte
|
||||
#DEPRECATED - see abc.detail.trait.*
|
||||
abc.detail.methodtrait = Vlastnost Metoda/Getter/Setter
|
||||
abc.detail.unsupported = -
|
||||
#DEPRECATED - see abc.detail.trait.*
|
||||
abc.detail.slotconsttrait = Vlastnost Slot/Konstanta
|
||||
abc.detail.traitname = N\u00e1zev:
|
||||
abc.detail.body.params.maxstack = Maxim\u00e1ln\u00ed stack:
|
||||
@@ -212,8 +214,8 @@ FileChooser.newFolderErrorText = Chyba p\u0159i vytv\u00e1\u0159en\u00ed nov\u00
|
||||
FileChooser.newFolderToolTipText = Vytvo\u0159it novou slo\u017eku
|
||||
FileChooser.other.newFolder = NovaSlozka
|
||||
FileChooser.other.newFolder.subsequent = NovaSlozka.{0}
|
||||
FileChooser.win32.newFolder=Nov\u00e1 Slo\u017eka
|
||||
FileChooser.win32.newFolder.subsequent=Nov\u00e1 Slo\u017eka ({0})
|
||||
FileChooser.win32.newFolder = Nov\u00e1 Slo\u017eka
|
||||
FileChooser.win32.newFolder.subsequent = Nov\u00e1 Slo\u017eka ({0})
|
||||
FileChooser.saveButtonText = Ulo\u017eit
|
||||
FileChooser.saveButtonToolTipText = Ulo\u017eit vybran\u00fd soubor
|
||||
FileChooser.saveDialogTitleText = Ulo\u017eit
|
||||
@@ -347,7 +349,7 @@ generictag.array.insertend = Vlo\u017eit %item% na konec
|
||||
contextmenu.expandAll = Rozbalit v\u0161e
|
||||
filter.sounds = Podporovan\u00e9 zvukov\u00e9 form\u00e1ty (*.wav, *.mp3)
|
||||
filter.sounds.wav = Wave form\u00e1t (*.wav)
|
||||
filter.sounds.mp3=MP3 komprimovan\u00fd form\u00e1t (*.mp3)
|
||||
filter.sounds.mp3 = MP3 komprimovan\u00fd form\u00e1t (*.mp3)
|
||||
error.sound.invalid = Neplatn\u00fd zvuk.
|
||||
button.prev = P\u0159edchoz\u00ed
|
||||
button.next = Dal\u0161\u00ed
|
||||
@@ -363,8 +365,8 @@ import.select.directory = Vyberte adres\u00e1\u0159 pro import
|
||||
error.text.import = Chyba b\u011bhem importu textu. Chcete pokra\u010dovat?
|
||||
#after version 2.1.1
|
||||
contextmenu.removeWithDependencies = Odstranit se z\u00e1vislostmi
|
||||
abc.action.find-usages=Naj\u00edt pou\u017eit\u00ed
|
||||
abc.action.find-declaration=Naj\u00edt deklaraci
|
||||
abc.action.find-usages = Naj\u00edt pou\u017eit\u00ed
|
||||
abc.action.find-declaration = Naj\u00edt deklaraci
|
||||
contextmenu.rawEdit = P\u0159\u00edm\u00e1 editace
|
||||
contextmenu.jumpToCharacter = Skok na charakter
|
||||
menu.settings.dumpView = Zobrazit Dump
|
||||
@@ -385,13 +387,16 @@ header.framecount = Po\u010det sn\u00edmk\u016f:
|
||||
header.displayrect = Zobrazen\u00fd obd\u00e9ln\u00edk:
|
||||
header.displayrect.value.twips = %xmin%,%ymin% => %xmax%,%ymax% twip\u016f
|
||||
header.displayrect.value.pixels = %xmin%,%ymin% => %xmax%,%ymax% pixel\u016f
|
||||
#after version 2.1.2
|
||||
contextmenu.saveToFile = Ulo\u017eit do souboru
|
||||
contextmenu.parseActions = Naparsovat akce
|
||||
contextmenu.parseABC = Naparsovat ABC
|
||||
contextmenu.parseInstructions = Naparsovat AVM2 instrukce
|
||||
#after version 2.1.3
|
||||
menu.deobfuscation = Deobfuskace
|
||||
menu.file.deobfuscation.old = Star\u00fd zp\u016fsob
|
||||
menu.file.deobfuscation.new = Nov\u00fd zp\u016fsob
|
||||
#after version 2.1.4
|
||||
contextmenu.openswfinside = Otev\u0159\u00edt SWF uvnit\u0159
|
||||
binarydata.swfInside = Vypad\u00e1 to, \u017ee uvnit\u0159 v tomto BinaryData tagu se nach\u00e1z\u00ed SWF soubor. Klikn\u011bte zde pro jeho na\u010dten\u00ed jako podstrom.
|
||||
#after version 3.0.0
|
||||
@@ -401,6 +406,7 @@ button.zoomfit.hint = Rozt\u00e1hnout
|
||||
button.zoomnone.hint = M\u011b\u0159\u00edtko 1:1
|
||||
button.snapshot.hint = Sn\u00edmek do schr\u00e1nky
|
||||
editorTruncateWarning = Text je o\u0159\u00edznut na pozici %chars% v lad\u00edc\u00edm m\u00f3du.
|
||||
#Font name which is presented in the SWF Font tag
|
||||
font.name.intag = N\u00e1zev p\u00edsma v tagu:
|
||||
menu.debugger = Debugger
|
||||
menu.debugger.switch = Debugger
|
||||
@@ -482,7 +488,7 @@ tagInfo.sampleCount = Po\u010det vzork\u016f
|
||||
filter.dmg = Spustieln\u00e9 soubory Macu (*.dmg)
|
||||
filter.linuxExe = Linuxov\u00e9 spustiteln\u00e9 soubory
|
||||
import.script.result = %count% skript\u016f importov\u00e1no.
|
||||
import.script.as12warning=Import skript\u016f funguje jen pro AS1/2 skripty.
|
||||
import.script.as12warning = Import skript\u016f funguje jen pro AS1/2 skripty.
|
||||
error.constantPoolTooBig = Seznam konstant je moc velk\u00fd index=%index%, velikost=%size%
|
||||
error.image.alpha.invalid = Neplatn\u00e1 data alpha kan\u00e1lu.
|
||||
#after version 6.0.2
|
||||
@@ -551,15 +557,15 @@ message.font.replace.updateTexts = N\u011bkter\u00e9 znaky byly nahrazeny. Chcet
|
||||
menu.settings.simplifyExpressions = Zjednodu\u0161it v\u00fdrazy
|
||||
#after 8.0.1
|
||||
menu.recentFiles.empty = Seznam ned\u00e1vno otev\u0159en\u00fdch je pr\u00e1zdn\u00fd
|
||||
message.warning.outOfMemory32BitJre=Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.
|
||||
message.warning.outOfMemory32BitJre = Nastala chyba z nedostatku pam\u011bti. M\u00e1te spu\u0161t\u011bnou 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017eijte 64bitovou Java.
|
||||
menu.file.reloadAll = Znovu na\u010d\u00edst v\u0161e
|
||||
message.confirm.reloadAll = Tato akce stornuje v\u0161echny neulo\u017een\u00e9 zm\u011bny ve v\u0161ech SWF souborech a znovu na\u010dte celou aplikaci.\nChcete pokra\u010dovat?
|
||||
export.script.singleFileParallelModeWarning = Export skript\u016f do jednoho souboru nen\u00ed dostupn\u00fd se zapnut\u00fdm paralleln\u00edm zrychlen\u00edm
|
||||
button.showOriginalBytesInPcodeHex = Zobrazit origin\u00e1ln\u00ed bajty
|
||||
button.remove = Odstranit
|
||||
button.showFileOffsetInPcodeHex = Zobrazit offset v souboru
|
||||
generic.editor.amf3.title=AMF3 editor
|
||||
generic.editor.amf3.help=Syntaxe AMF3 hodnoty:\n\
|
||||
generic.editor.amf3.title = AMF3 editor
|
||||
generic.editor.amf3.help = Syntaxe AMF3 hodnoty:\n\
|
||||
------------------\n\
|
||||
skal\u00e1rn\u00ed typy:\n\
|
||||
%scalar_samples%\
|
||||
@@ -614,6 +620,7 @@ message.confirm.remove.nodep = Opravdu chcete odebrat %item%?
|
||||
message.confirm.removemultiple.nodep = Opravdu chcete odebrat %count% polo\u017eek?
|
||||
menu.recentSearches = Ned\u00e1vn\u00e1 hled\u00e1n\u00ed pro aktu\u00e1ln\u00ed soubor
|
||||
menu.recentSearches.empty = Seznam ned\u00e1vno hledan\u00fdch je pr\u00e1zdn\u00fd
|
||||
#after 14.1.0
|
||||
menu.tools.otherTools.clearRecentSearches = Vymazat v\u0161echny ned\u00e1vno hledan\u00e9
|
||||
menu.recentSearches.clear = vymazazat v\u00fdsledky hled\u00e1n\u00ed
|
||||
message.confirm.recentSearches.clear = Opravdu chcete vymazat ned\u00e1vno hledan\u00e9 pro aktu\u00e1ln\u00ed soubor?
|
||||
@@ -622,13 +629,15 @@ message.input.gotoCharacter = Zadejte id charakteru
|
||||
message.character.notfound = Charakter %characterid% nenalezen.
|
||||
FileChooser.preview = N\u00e1hled
|
||||
FileChooser.previewNotAvailable = (n\u00e1hled nen\u00ed dostupn\u00fd)
|
||||
#after 14.2.1
|
||||
button.freetransform = Voln\u00e1 transformace
|
||||
#after 14.3.1
|
||||
error.outOfMemory.title = Chyba - do\u0161la pam\u011b\u0165
|
||||
error.outOfMemory = Dekompil\u00e1toru do\u0161la pam\u011b\u0165. Aktu\u00e1ln\u00ed maxim\u00e1ln\u00ed velikost Java Heapu je nastavena na %maxheap%.
|
||||
error.outOfMemory.windows = Pokud pou\u0161t\u00edte aplikaci p\u0159es "ffdec.exe", je to ji\u017e nastavov\u00e1no na maximum mo\u017en\u00e9 pam\u011bti, \npokud p\u0159es "ffdec.bat", m\u016f\u017eete to v tomto souboru nastavit manu\u00e1ln\u011b na vy\u0161\u0161\u00ed hodnotu.
|
||||
error.outOfMemory.unixmac = Toto maximum m\u016f\u017eete nav\u00fd\u0161it upraven\u00edm souboru "ffdec.sh".
|
||||
error.outOfMemory.64bit=Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
|
||||
error.outOfMemory.32BitJreOn64bitOs=VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.
|
||||
error.outOfMemory.64bit = Pot\u0159ebujete 64 bitov\u00fd opera\u010dn\u00ed syst\u00e9m a 64 bitovou Javu pro pou\u017eit\u00ed v\u00edc jak zhruba 1GB.
|
||||
error.outOfMemory.32BitJreOn64bitOs = VAROV\u00c1N\u00cd: Pou\u017e\u00edv\u00e1te 32bitovou Javu na 64bitov\u00e9m syst\u00e9mu. Pros\u00edm pou\u017e\u00edvejte 64bitovou Javu.
|
||||
notavailable.internalviewer = N\u00e1hled tohoto objektu je dostupn\u00fd pouze s pou\u017eit\u00edtm komponenty Flash ActiveX.\n \
|
||||
M\u016f\u017eete povolit pou\u017eit\u00ed Flash ActiveX za\u0161krtnut\u00edm\n \
|
||||
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f
|
||||
@@ -637,6 +646,7 @@ notavailable.activex = N\u00e1hled tohoto objektu nen\u00ed dostupn\u00fd proto\
|
||||
notavailable.activex.disable = M\u016f\u017eete povolit pou\u017eit\u00ed intern\u00edho prohl\u00ed\u017ee\u010de od\u0161krtnut\u00edm\n \
|
||||
Pokro\u010dil\u00e1 nastaven\u00ed / Ostatn\u00ed / (P\u0159ekon\u00e1no) Pou\u017e\u00edvat Adobe Flash player pro n\u00e1hledy objekt\u016f\n \
|
||||
Ale bohu\u017eel, tohle nebude fungovat pro tagy s videi.
|
||||
#after 14.5.2
|
||||
button.showin.flashprojector = Zobrazit ve flash projektoru
|
||||
message.info = Informace
|
||||
message.info.importScripts = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
@@ -650,13 +660,16 @@ message.info.importSymbolClass = B\u011bhem importu Symbol-Class mus\u00edte vyb
|
||||
To je stejn\u00fd n\u00e1zev jako se pou\u017e\u00edv\u00e1 p\u0159i exportu.
|
||||
message.info.importXml = Pro XML import je pot\u0159eba XML soubor ve speci\u00e1ln\u00edm form\u00e1tu - form\u00e1tu, ve kter\u00e9m FFDec exportuje.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak vytvo\u0159it takov\u00e9 XML je exportovat XML z existuj\u00edc\u00edho SWF.
|
||||
#after 14.6.0
|
||||
tagInfo.dependentFrames = Z\u00e1visl\u00e9 sn\u00edmky
|
||||
#after 15.0.0
|
||||
imagePanel.depth = hloubka:
|
||||
work.importing_as=Importuji skript
|
||||
importing_as.finishedin=Importov\u00e1no za %time%
|
||||
work.deobfuscating_pcode=Deobfuskov\u00e1n\u00ed p-k\u00f3du
|
||||
work.injecting_debuginfo=Injektuji lad\u00edc\u00ed informace
|
||||
work.generating_swd=Generuji SWD soubor
|
||||
work.importing_as = Importuji skript
|
||||
importing_as.finishedin = Importov\u00e1no za %time%
|
||||
work.deobfuscating_pcode = Deobfuskov\u00e1n\u00ed p-k\u00f3du
|
||||
work.injecting_debuginfo = Injektuji lad\u00edc\u00ed informace
|
||||
work.generating_swd = Generuji SWD soubor
|
||||
#after 15.1.1
|
||||
button.replaceRefs = Nahradit reference za jin\u00e9 ID charakteru
|
||||
contextmenu.cloneTag = Klonovat tag
|
||||
contextmenu.moveTagAround = P\u0159esunout tag
|
||||
@@ -753,8 +766,8 @@ productinfo.version = Verze:
|
||||
productinfo.build = Sestaven\u00ed:
|
||||
productinfo.compileDate = Datum kompilace:
|
||||
message.video.installvlc = Soubor "%file%" obsahuje video tagy (DefineVideoStream).\r\n\
|
||||
Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\
|
||||
St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho.
|
||||
Pro korektn\u00ed zobrazen\u00ed v dekompil\u00e1toru je vy\u017eadov\u00e1n nainstalovan\u00fd VLC media player (v minim\u00e1ln\u00ed verzi 3.0.0).\r\n\
|
||||
St\u00e1le nicm\u00e9n\u011b m\u016f\u017eete exportovat videa do FLV form\u00e1tu i bez toho.
|
||||
button.mute = Ztlumit sn\u00edmkov\u00e9 zvuky
|
||||
button.transform = Transformovat
|
||||
transform = Transformace
|
||||
@@ -762,9 +775,9 @@ transform.transformPoint = Transforma\u010dn\u00ed bod
|
||||
transform.basic = Z\u00e1kladn\u00ed
|
||||
transform.basic.flip.horizontally = P\u0159evr\u00e1tit vodorovn\u011b
|
||||
transform.basic.flip.vertically = P\u0159evr\u00e1tit svisle
|
||||
transform.basic.rotate90.clockwise=Oto\u010dit o +90\u00b0
|
||||
transform.basic.rotate90.anticlockwise=Oto\u010dit o -90\u00b0
|
||||
transform.basic.rotate180=Oto\u010dit o 180\u00b0
|
||||
transform.basic.rotate90.clockwise = Oto\u010dit o +90\u00b0
|
||||
transform.basic.rotate90.anticlockwise = Oto\u010dit o -90\u00b0
|
||||
transform.basic.rotate180 = Oto\u010dit o 180\u00b0
|
||||
transform.move = P\u0159esun
|
||||
transform.move.horizontal = Horizont\u00e1ln\u00ed:
|
||||
transform.move.vertical = Vertik\u00e1ln\u00ed:
|
||||
@@ -791,25 +804,25 @@ transform.clear = Vy\u010distit
|
||||
status.editing = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. B\u011bhem editace nelze p\u0159ep\u00ednat na jin\u00e9 polo\u017eky.
|
||||
#after 18.0.0
|
||||
button.deobfuscate = Deobfuskovat
|
||||
button.deobfuscate_options=Mo\u017enosti deobfuskace
|
||||
deobfuscate_options.simplify_expressions=Zjednodu\u0161it v\u00fdrazy
|
||||
deobfuscate_options.remove_obfuscated_declarations=Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace
|
||||
button.deobfuscate_options = Mo\u017enosti deobfuskace
|
||||
deobfuscate_options.simplify_expressions = Zjednodu\u0161it v\u00fdrazy
|
||||
deobfuscate_options.remove_obfuscated_declarations = Odstranit jednor\u00e1zov\u011b p\u0159i\u0159azen\u00e9 obfuskovan\u00e9 deklarace
|
||||
message.confirm.autoRenameIdentifiers = Mo\u017enost automatick\u00e9ho p\u0159ejmenov\u00e1n\u00ed prom\u011bnn\u00fdch projde AS k\u00f3d\r\npo otev\u0159en\u00ed SWF souboru a p\u0159ejmenuje v\u0161echny nestandardn\u00ed n\u00e1zvy na platn\u00e9 identifik\u00e1tory.\r\nTato mo\u017enost m\u016f\u017ee po ulo\u017een\u00ed po\u0161kodit SWF soubor - POU\u017d\u00cdVAT NA VLASTN\u00cd RIZIKO.
|
||||
error.deobfuscation = Deobfuskace pro n\u011bkter\u00e9 metody selhala.
|
||||
message.info.importShapes2=B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importShapes2 = B\u011bhem importu tvar\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi tvary v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "shapes", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat tvary v aktu\u00e1ln\u00edm SWF souboru.
|
||||
message.info.importScripts2=B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importScripts2 = B\u011bhem importu skript\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
Jej\u00ed strom mus\u00ed souhlasit s existuj\u00edc\u00edm stromem skript\u016f v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "scripts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat skripty v aktu\u00e1ln\u00edm SWF souboru. \r\n\r\n \
|
||||
Tak\u00e9 nezapome\u0148te, \u017ee tento import pou\u017e\u00edv\u00e1 stejn\u00fd kompil\u00e1tor jako p\u0159i standardn\u00ed AS editaci v okn\u011b FFDec (Experiment\u00e1ln\u00ed pro AS3).
|
||||
message.info.importTexts2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importTexts2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi texty v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "texts", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat texty v aktu\u00e1ln\u00edm SWF souboru.
|
||||
message.info.importImages2=B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importImages2 = B\u011bhem importu text\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi obr\u00e1zky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "images", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat obr\u00e1zky v aktu\u00e1ln\u00edm SWF souboru.
|
||||
@@ -818,18 +831,18 @@ transform.clipboard.copy = Kop\u00edrovat matici do schr\u00e1nky
|
||||
transform.clipboard.paste = Vlo\u017eit matici ze schr\u00e1nky
|
||||
status.editing.autosave = Jste v EDITA\u010cN\u00cdM re\u017eimu. Prove\u010fte zm\u011bny a stiskn\u011bte tla\u010d\u00edtko Ulo\u017eit. Nebo zru\u0161te zm\u011bny tla\u010d\u00edtkem Storno. Pokud p\u0159epnete na jin\u00fd tag, aktu\u00e1ln\u00ed editace bude automaticky ulo\u017eena.
|
||||
error.sound.rate = Vstupn\u00ed zvuk m\u00e1 nepodporovanou vzorkovac\u00ed frekvenci: %saplingRate%.\r\n\
|
||||
P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\
|
||||
do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%).
|
||||
P\u0159ed importem je t\u0159eba zvuk zkonvertovat n\u011bjak\u00fdm editorem zvuku\r\n\
|
||||
do jedn\u00e9 z podporovan\u00fdch frekvenc\u00ed (%supportedRates%).
|
||||
filter.movies = Podporovan\u00e9 form\u00e1ty videa (%extensions%)
|
||||
error.movie.invalid = Neplatn\u00e9 video.
|
||||
menu.file.import.movie = Importovat videa
|
||||
message.info.importMovies2=B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importMovies2 = B\u011bhem importu vide\u00ed mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi videi v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "movies", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat videa v aktu\u00e1ln\u00edm SWF souboru.
|
||||
import.movie.result = %count% vide\u00ed importov\u00e1no.
|
||||
menu.file.import.sound = Importovat zvuky
|
||||
message.info.importSounds2=B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
message.info.importSounds2 = B\u011bhem importu zvuk\u016f mus\u00edte vybrat SLO\u017dKU.\r\n \
|
||||
N\u00e1zvy soubor\u016f uvnit\u0159 mus\u00ed souhlasit s existuj\u00edc\u00edmi zvuky v pr\u00e1v\u011b vybran\u00e9m SWF.\r\n \
|
||||
Pokud je uvnit\u0159 slo\u017eka "sounds", pak je vybr\u00e1na m\u00edsto n\u00ed.\r\n \
|
||||
Nejlep\u0161\u00ed zp\u016fsob jak m\u00edt tuto strukturu spr\u00e1vn\u011b je nejprve exportovat zvuky v aktu\u00e1ln\u00edm SWF souboru.
|
||||
@@ -882,10 +895,10 @@ tagInfo.fileName = N\u00e1zev souboru
|
||||
tagInfo.exportName = N\u00e1zev pro export
|
||||
tagInfo.bitmapFormat = Form\u00e1t bitmapy
|
||||
tagInfo.imageId = Id obr\u00e1zku
|
||||
tagInfo.x1=x1
|
||||
tagInfo.y1=y1
|
||||
tagInfo.x2=x2
|
||||
tagInfo.y2=y2
|
||||
tagInfo.x1 = x1
|
||||
tagInfo.y1 = y1
|
||||
tagInfo.x2 = x2
|
||||
tagInfo.y2 = y2
|
||||
tagInfo.bitmapsFormat = Form\u00e1t bitmap
|
||||
tagInfo.version = Verze
|
||||
tagInfo.flags = P\u0159\u00edznaky
|
||||
@@ -916,8 +929,8 @@ shaperecords.edge.curved = Zaoblen\u00e1 hrana z %x1%, %y1% control %x2%, %y2% a
|
||||
shaperecords.edge.style = Zm\u011bna stylu (%details%)
|
||||
shaperecords.edge.style.move = P\u0159esun na %x%, %y%
|
||||
shaperecords.edge.style.newstyles = Nov\u00e9 styly - %numfillstyles%x fillstyle + %numlinestyles%x linestyle
|
||||
shaperecords.edge.style.fillstyle0=FillStyle0 = %value%
|
||||
shaperecords.edge.style.fillstyle1=FillStyle1 = %value%
|
||||
shaperecords.edge.style.fillstyle0 = FillStyle0 = %value%
|
||||
shaperecords.edge.style.fillstyle1 = FillStyle1 = %value%
|
||||
shaperecords.edge.end = Konec tvaru
|
||||
#after 20.0.0
|
||||
contextmenu.copyFrame = Kop\u00edrovat sn\u00edmek do
|
||||
@@ -946,16 +959,16 @@ contextmenu.showInFramesFolder = Zobrazit ve slo\u017ece sn\u00edmk\u016f
|
||||
contextmenu.collapseAll = Sbalit v\u0161e
|
||||
contextmenu.collectDepthAsSprites = Posb\u00edrat tagy ve stejn\u00e9 hloubce do sprit\u016f
|
||||
preview.resample = Resample sound to 44kHz
|
||||
contextmenu.setAs3ClassLinkage=Nastavit vazbu na AS3 t\u0159\u00eddu
|
||||
contextmenu.setAs3ClassLinkage = Nastavit vazbu na AS3 t\u0159\u00eddu
|
||||
contextmenu.cleanAbc = Vy\u010distit ABC - odebrat nepou\u017e\u00edvan\u00e9 polo\u017eky
|
||||
warning.cleanAbc = Tato akce odstran\u00ed z ABC polo\u017eky, kter\u00e9 maj\u00ed nula pou\u017eit\u00ed - nen\u00ed na n\u011b odkazov\u00e1no z \u017e\u00e1dn\u00e9ho skriptu.\r\n\
|
||||
N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\
|
||||
Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat?
|
||||
N\u011bkter\u00e9 druhy obfuskovan\u00fdch SWF to m\u016f\u017ee po\u0161kodit.\r\n\
|
||||
Pou\u017e\u00edvejte ji na vlastn\u00ed riziko. Chcete pokra\u010dovat?
|
||||
tagInfo.idType = Typ id
|
||||
contextmenu.configurePathResolving = Nastavit resolvov\u00e1n\u00ed cest...
|
||||
contextmenu.setAsLinkage = Nastavit AS vazbu
|
||||
contextmenu.exportFlashDevelop = Exportovat do FlashDevelop
|
||||
filter.as3proj=FlashDevelop AS3 projekty (*.as3proj)
|
||||
filter.as3proj = FlashDevelop AS3 projekty (*.as3proj)
|
||||
work.exporting.flashDevelop = Exportov\u00e1n\u00ed FlashDevelop projektu
|
||||
menu.file.export.flashDevelop = Exportovat do FlashDevelop
|
||||
contextmenu.exportIdea = Exportovat IDEA project
|
||||
@@ -964,13 +977,18 @@ work.exporting.idea = Exportov\u00e1n\u00ed IntelliJ IDEA projektu
|
||||
menu.file.export.idea = Exportovat do IntelliJ IDEA
|
||||
contextmenu.exportFla = Exportovat do FLA
|
||||
export.project.select.directory = Vyberte um\u00edst\u011bn\u00ed nov\u00e9ho adres\u00e1\u0159e projektu
|
||||
menu.file.saveAll = Ulo\u017eit v\u0161e
|
||||
filter.exe.wrapper = Obalov\u00fd spustiteln\u00fd soubor (*.exe)
|
||||
filter.exe.projectorWin = Windows projektor
|
||||
filter.exe.projectorMac = Mac Os projektor
|
||||
filter.exe.projectorLinux = Linux projektor
|
||||
callStack.header.swf = SWF
|
||||
#after 21.0.0
|
||||
button.addfunction = P\u0159idat novou funkci
|
||||
message.confirm.addfunction = Tato akce vytvo\u0159\u00ed nov\u00fd objekt MethodInfo s \
|
||||
p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\
|
||||
kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\
|
||||
Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu.
|
||||
p\u0159i\u0159azen\u00fdm MethodBody a vr\u00e1t\u00ed index infa metody\r\n\
|
||||
kter\u00fd m\u016f\u017eete pou\u017e\u00edt jako operand pro instrukci newfunction.\r\n\
|
||||
Pro editaci t\u011bla a parametr\u016f takov\u00e9 funkce ji mus\u00edte pot\u00e9 vyhledat v ActionScript pohledu.
|
||||
addfunction.result = Nov\u00e9 id method infa: %method_info_index%. Stiskn\u011bte OK pro zkop\u00edrov\u00e1n\u00ed do schr\u00e1nky.
|
||||
addfunction.result.title = Nov\u00e9 method info
|
||||
|
||||
@@ -1032,4 +1050,4 @@ zoom = P\u0159ibl\u00ed\u017een\u00ed
|
||||
zoom.hint = \u00darove\u0148 p\u0159ibl\u00ed\u017een\u00ed. Klikn\u011bte pro zm\u011bnu.
|
||||
zoom.enter = Zadejte hodnotu p\u0159ibl\u00ed\u017een\u00ed v procentech:
|
||||
|
||||
contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru
|
||||
contextmenu.showInEasy = Zobrazit v Jednoduch\u00e9m editoru
|
||||
|
||||
Reference in New Issue
Block a user