1 Commits

Author SHA1 Message Date
IveBeenAlone
b4d6a0c153 Added 1.0 Codebase bat and exe files. 2026-01-17 21:30:32 -05:00
18 changed files with 44 additions and 1425 deletions

63
.gitattributes vendored
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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

363
.gitignore vendored
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
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*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
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_Chutzpah*
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*.cachefile
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$tf/
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*.[Rr]e[Ss]harper
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_TeamCity*
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*.dotCover
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coverage*.info
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DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
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AppPackages/
BundleArtifacts/
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_pkginfo.txt
*.appx
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# Visual Studio cache files
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*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

159
Form1.Designer.cs generated
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namespace HelloWorld
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.textBoxUsername = new System.Windows.Forms.TextBox();
this.labelUsername = new System.Windows.Forms.Label();
this.labelUUID = new System.Windows.Forms.Label();
this.textBoxUUID = new System.Windows.Forms.TextBox();
this.btnGenerateUUID = new System.Windows.Forms.Button();
this.checkUsername = new System.Windows.Forms.CheckBox();
this.checkUUID = new System.Windows.Forms.CheckBox();
this.btnPlay = new System.Windows.Forms.Button();
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
this.SuspendLayout();
//
// textBoxUsername
//
this.textBoxUsername.Location = new System.Drawing.Point(12, 26);
this.textBoxUsername.Name = "textBoxUsername";
this.textBoxUsername.Size = new System.Drawing.Size(166, 20);
this.textBoxUsername.TabIndex = 2;
//
// labelUsername
//
this.labelUsername.AutoSize = true;
this.labelUsername.Location = new System.Drawing.Point(12, 10);
this.labelUsername.Name = "labelUsername";
this.labelUsername.Size = new System.Drawing.Size(55, 13);
this.labelUsername.TabIndex = 3;
this.labelUsername.Text = "Username";
//
// labelUUID
//
this.labelUUID.AutoSize = true;
this.labelUUID.Location = new System.Drawing.Point(12, 94);
this.labelUUID.Name = "labelUUID";
this.labelUUID.Size = new System.Drawing.Size(42, 13);
this.labelUUID.TabIndex = 5;
this.labelUUID.Text = "8 Digits";
this.labelUUID.Click += new System.EventHandler(this.label2_Click);
//
// textBoxUUID
//
this.textBoxUUID.Location = new System.Drawing.Point(12, 110);
this.textBoxUUID.Name = "textBoxUUID";
this.textBoxUUID.Size = new System.Drawing.Size(166, 20);
this.textBoxUUID.TabIndex = 4;
this.textBoxUUID.TextChanged += new System.EventHandler(this.textBox2_TextChanged);
//
// btnGenerateUUID
//
this.btnGenerateUUID.Location = new System.Drawing.Point(184, 110);
this.btnGenerateUUID.Name = "btnGenerateUUID";
this.btnGenerateUUID.Size = new System.Drawing.Size(62, 20);
this.btnGenerateUUID.TabIndex = 6;
this.btnGenerateUUID.Text = "Generate";
this.btnGenerateUUID.UseVisualStyleBackColor = true;
this.btnGenerateUUID.Click += new System.EventHandler(this.button1_Click_1);
//
// checkUsername
//
this.checkUsername.AutoSize = true;
this.checkUsername.Location = new System.Drawing.Point(12, 52);
this.checkUsername.Name = "checkUsername";
this.checkUsername.Size = new System.Drawing.Size(57, 17);
this.checkUsername.TabIndex = 7;
this.checkUsername.Text = "Save?";
this.checkUsername.UseVisualStyleBackColor = true;
this.checkUsername.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// checkUUID
//
this.checkUUID.AutoSize = true;
this.checkUUID.Location = new System.Drawing.Point(12, 136);
this.checkUUID.Name = "checkUUID";
this.checkUUID.Size = new System.Drawing.Size(57, 17);
this.checkUUID.TabIndex = 8;
this.checkUUID.Text = "Save?";
this.checkUUID.UseVisualStyleBackColor = true;
this.checkUUID.CheckedChanged += new System.EventHandler(this.checkUUID_CheckedChanged);
//
// btnPlay
//
this.btnPlay.Location = new System.Drawing.Point(285, 26);
this.btnPlay.Name = "btnPlay";
this.btnPlay.Size = new System.Drawing.Size(104, 104);
this.btnPlay.TabIndex = 9;
this.btnPlay.Text = "Play!";
this.btnPlay.UseVisualStyleBackColor = true;
this.btnPlay.Click += new System.EventHandler(this.button2_Click);
//
// imageList1
//
this.imageList1.ColorDepth = System.Windows.Forms.ColorDepth.Depth8Bit;
this.imageList1.ImageSize = new System.Drawing.Size(16, 16);
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(404, 161);
this.Controls.Add(this.btnPlay);
this.Controls.Add(this.checkUUID);
this.Controls.Add(this.checkUsername);
this.Controls.Add(this.btnGenerateUUID);
this.Controls.Add(this.labelUUID);
this.Controls.Add(this.textBoxUUID);
this.Controls.Add(this.labelUsername);
this.Controls.Add(this.textBoxUsername);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Form1";
this.Text = "IveBeenAlone\'s Hytale Launcher";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBoxUsername;
private System.Windows.Forms.Label labelUsername;
private System.Windows.Forms.Label labelUUID;
private System.Windows.Forms.TextBox textBoxUUID;
private System.Windows.Forms.Button btnGenerateUUID;
private System.Windows.Forms.CheckBox checkUsername;
private System.Windows.Forms.CheckBox checkUUID;
private System.Windows.Forms.Button btnPlay;
private System.Windows.Forms.ImageList imageList1;
}
}

201
Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HelloWorld
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
string path = ".ibalaunch";
string uuidsave = ".ibalaunch\\uuid";
string usersave = ".ibalaunch\\username";
string HytaleUserData = "UserData";
try
{
DirectoryInfo di = Directory.CreateDirectory(path);
Console.WriteLine($"Ensured directory exists: {di.FullName}");
}
catch (Exception)
{
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
}
try
{
DirectoryInfo Hdi = Directory.CreateDirectory(HytaleUserData);
Console.WriteLine($"Ensured directory exists: {Hdi.FullName}");
}
catch (Exception)
{
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
}
// Username File Checking
if (File.Exists(usersave))
{
FileInfo fileInfo = new FileInfo(usersave);
if (fileInfo.Length == 0)
{
Console.WriteLine("Username file is empty. Not setting anything.");
}
else
{
Console.WriteLine("Username file is not empty. Size: " + fileInfo.Length + " bytes.");
textBoxUsername.Text = File.ReadAllText(usersave);
checkUsername.Checked = true;
}
}
else
{
}
// UUID File Checking
if (File.Exists(uuidsave))
{
FileInfo fileInfo = new FileInfo(uuidsave);
if (fileInfo.Length == 0)
{
Console.WriteLine("UUID file is empty. Not setting anything.");
}
else
{
Console.WriteLine("UUID file is not empty. Size: " + fileInfo.Length + " bytes.");
textBoxUUID.Text = File.ReadAllText(uuidsave);
checkUUID.Checked = true;
}
}
else
{
}
}
private void button1_Click(object sender, EventArgs e){}
private void lblHelloWorld_Click(object sender, EventArgs e){}
private void label2_Click(object sender, EventArgs e){}
private void button2_Click(object sender, EventArgs e)
{
// All of this shit for username data
string TextBoxUsername = textBoxUsername.Text;
if (checkUsername.Checked == true)
{
Console.WriteLine("Username Checkbox true, saving.");
string usersave = ".ibalaunch\\username";
File.Create(usersave).Dispose();
Console.WriteLine("Username File exists, comparing textbox");
string UsernameFileText = File.ReadAllText(usersave);
if (UsernameFileText != TextBoxUsername)
{
Console.WriteLine("Username mismatch, writing!");
try
{
File.WriteAllText(usersave, TextBoxUsername);
Console.WriteLine("Username file saved.");
}
catch (Exception)
{
Console.WriteLine("An error occurred: idfk probably rw permission error?");
}
}
else
{
Console.WriteLine("Username already saved.");
}
}
else
{
Console.WriteLine("Username Checkbox false, not saving.");
}
Console.WriteLine("Username Shit done.");
// All of this shit is uuid data.
string TextBoxUUID = textBoxUUID.Text;
if (checkUUID.Checked == true)
{
Console.WriteLine("UUID Checkbox true, saving.");
string uuidsave = ".ibalaunch\\uuid";
File.Create(uuidsave).Dispose();
Console.WriteLine("UUID File exists, comparing textbox");
string UUIDFileText = File.ReadAllText(uuidsave);
if (UUIDFileText != TextBoxUUID)
{
Console.WriteLine("UUID mismatch, writing!");
try
{
File.WriteAllText(uuidsave, TextBoxUUID);
Console.WriteLine("UUID file saved.");
}
catch (Exception)
{
Console.WriteLine("An error occurred: idfk probably rw permission error?");
}
}
else
{
Console.WriteLine("UUID already saved.");
}
}
else
{
Console.WriteLine("UUID Checkbox false, not saving.");
}
Console.WriteLine("UUID Shit done.");
// Genuinely FUCK windows and C# and fucking whatever else to make this shit work
// I swear to fucking god I spent a solid 3 hours trying to make this thing
// OPEN A FUCKING EXE AND PASS ARGS CORRECTLY
string relativeExePath = Path.Combine("release\\package\\game\\latest\\Client\\", "HytaleClient.exe");
string baseDirectory = AppDomain.CurrentDomain.BaseDirectory;
string workingDirectory = Path.Combine(baseDirectory, "install");
string Hytaleappdir = "\\release\\package\\game\\latest";
string HytaleJava = "\\release\\package\\jre\\latest\\bin\\java.exe";
string arguments = " --app-dir "+workingDirectory+Hytaleappdir+" --user-dir "+baseDirectory+"UserData --java-exec "+ workingDirectory + HytaleJava+" --auth-mode offline --uuid 13371337-1337-1337-1337-1337"+textBoxUUID.Text+" --name \"" + textBoxUsername.Text + "\""; // Command-line arguments for the VB app
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = relativeExePath,
Arguments = arguments,
UseShellExecute = true,
WorkingDirectory = workingDirectory
};
try
{
Process.Start(startInfo);
}
catch (Exception ex)
{
MessageBox.Show($"Error starting the VB.NET application: {ex.Message}");
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e){}
private void textBox2_TextChanged(object sender, EventArgs e){}
private void button1_Click_1(object sender, EventArgs e)
{
Random random = new Random();
int GeneratedUUIDVal = random.Next(10000000, 100000000);
textBoxUUID.Text = GeneratedUUIDVal.ToString();
}
private void checkUUID_CheckedChanged(object sender, EventArgs e){}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<metadata name="imageList1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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</metadata>
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44
HytaleLauncher.bat Normal file
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@@ -0,0 +1,44 @@
@echo off
title Hytale Launcher
:player_name
REM Ask user for their name. Jump here in case needed in future,
set /p PLAYER_NAME="Set a name: "
:uuid8
REM Ask user for 8 numbers, used to set the final 8 digits of the uuid.
REM That way on offline mode server(s) there shouldn't be any issues with conflicting users/uuids.
echo Note, less than 8 will make the game fail to start.
set /p PLAYER_UUID8="Pick 8 random numbers: "
set PLAYER_UUID8=%PLAYER_UUID8:~0,8%
REM Making sure the user inputs numbers not letters. Game will not launch otherwise.
setlocal enabledelayedexpansion
for /f "delims=0123456789" %%a in ("!PLAYER_UUID8!") do set "PLAYER_UUID8="
endlocal & set "PLAYER_UUID8=%PLAYER_UUID8%"
if not defined PLAYER_UUID8 (
echo Numbers only, must be 8 total.
goto uuid8
)
REM Set Hytale directory to current folder
set "HYTALE_DIR=%~dp0"
REM Remove trailing backslash if present
if "%HYTALE_DIR:~-1%"=="\" set "HYTALE_DIR=%HYTALE_DIR:~0,-1%"
REM Create UserData folder if missing
if not exist "%HYTALE_DIR%\UserData" mkdir "%HYTALE_DIR%\UserData"
start "" "%HYTALE_DIR%\install\release\package\game\latest\Client\HytaleClient.exe" ^
--app-dir "%HYTALE_DIR%\install\release\package\game\latest" ^
--user-dir "%HYTALE_DIR%\UserData" ^
--java-exec "%HYTALE_DIR%\install\release\package\jre\latest\bin\java.exe" ^
--auth-mode offline ^
--uuid 13371337-1337-1337-1337-1337%PLAYER_UUID8% ^
--name "%PLAYER_NAME%"
REM Pause script and inform user game is starting.
echo Hytale starting...
echo %PLAYER_UUID8%
pause

View File

@@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>IveBeenAlonesHytaleLauncher</RootNamespace>
<AssemblyName>IveBeenAlone%27s Hytale Launcher</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignManifests>false</SignManifests>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>hytale.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\hytale_100.png" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="hytale.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

BIN
IBAHytaleLauncher.exe Normal file

Binary file not shown.

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@@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36811.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IBAHytaleLauncher", "IBAHytaleLauncher.csproj", "{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B3397E7C-5E38-4B04-B20E-AF4E63184167}
EndGlobalSection
EndGlobal

View File

@@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HelloWorld
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("IveBeenAlone's Hytale Launcher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("IveBeenAlone")]
[assembly: AssemblyProduct("IveBeenAlone's Hytale Launcher")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("420bc3cd-fe22-432a-82eb-da5deadbab5f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.8.13.0")]
[assembly: AssemblyFileVersion("2.8.13.0")]

View File

@@ -1,73 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace IveBeenAlonesHytaleLauncher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IveBeenAlonesHytaleLauncher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap hytale_100 {
get {
object obj = ResourceManager.GetObject("hytale_100", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@@ -1,124 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="hytale_100" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\hytale_100.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace IveBeenAlonesHytaleLauncher.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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