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1.0-codeba
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b4d6a0c153 |
63
.gitattributes
vendored
63
.gitattributes
vendored
@@ -1,63 +0,0 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
||||
363
.gitignore
vendored
363
.gitignore
vendored
@@ -1,363 +0,0 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
159
Form1.Designer.cs
generated
159
Form1.Designer.cs
generated
@@ -1,159 +0,0 @@
|
||||
namespace HelloWorld
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.textBoxUsername = new System.Windows.Forms.TextBox();
|
||||
this.labelUsername = new System.Windows.Forms.Label();
|
||||
this.labelUUID = new System.Windows.Forms.Label();
|
||||
this.textBoxUUID = new System.Windows.Forms.TextBox();
|
||||
this.btnGenerateUUID = new System.Windows.Forms.Button();
|
||||
this.checkUsername = new System.Windows.Forms.CheckBox();
|
||||
this.checkUUID = new System.Windows.Forms.CheckBox();
|
||||
this.btnPlay = new System.Windows.Forms.Button();
|
||||
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBoxUsername
|
||||
//
|
||||
this.textBoxUsername.Location = new System.Drawing.Point(12, 26);
|
||||
this.textBoxUsername.Name = "textBoxUsername";
|
||||
this.textBoxUsername.Size = new System.Drawing.Size(166, 20);
|
||||
this.textBoxUsername.TabIndex = 2;
|
||||
//
|
||||
// labelUsername
|
||||
//
|
||||
this.labelUsername.AutoSize = true;
|
||||
this.labelUsername.Location = new System.Drawing.Point(12, 10);
|
||||
this.labelUsername.Name = "labelUsername";
|
||||
this.labelUsername.Size = new System.Drawing.Size(55, 13);
|
||||
this.labelUsername.TabIndex = 3;
|
||||
this.labelUsername.Text = "Username";
|
||||
//
|
||||
// labelUUID
|
||||
//
|
||||
this.labelUUID.AutoSize = true;
|
||||
this.labelUUID.Location = new System.Drawing.Point(12, 94);
|
||||
this.labelUUID.Name = "labelUUID";
|
||||
this.labelUUID.Size = new System.Drawing.Size(42, 13);
|
||||
this.labelUUID.TabIndex = 5;
|
||||
this.labelUUID.Text = "8 Digits";
|
||||
this.labelUUID.Click += new System.EventHandler(this.label2_Click);
|
||||
//
|
||||
// textBoxUUID
|
||||
//
|
||||
this.textBoxUUID.Location = new System.Drawing.Point(12, 110);
|
||||
this.textBoxUUID.Name = "textBoxUUID";
|
||||
this.textBoxUUID.Size = new System.Drawing.Size(166, 20);
|
||||
this.textBoxUUID.TabIndex = 4;
|
||||
this.textBoxUUID.TextChanged += new System.EventHandler(this.textBox2_TextChanged);
|
||||
//
|
||||
// btnGenerateUUID
|
||||
//
|
||||
this.btnGenerateUUID.Location = new System.Drawing.Point(184, 110);
|
||||
this.btnGenerateUUID.Name = "btnGenerateUUID";
|
||||
this.btnGenerateUUID.Size = new System.Drawing.Size(62, 20);
|
||||
this.btnGenerateUUID.TabIndex = 6;
|
||||
this.btnGenerateUUID.Text = "Generate";
|
||||
this.btnGenerateUUID.UseVisualStyleBackColor = true;
|
||||
this.btnGenerateUUID.Click += new System.EventHandler(this.button1_Click_1);
|
||||
//
|
||||
// checkUsername
|
||||
//
|
||||
this.checkUsername.AutoSize = true;
|
||||
this.checkUsername.Location = new System.Drawing.Point(12, 52);
|
||||
this.checkUsername.Name = "checkUsername";
|
||||
this.checkUsername.Size = new System.Drawing.Size(57, 17);
|
||||
this.checkUsername.TabIndex = 7;
|
||||
this.checkUsername.Text = "Save?";
|
||||
this.checkUsername.UseVisualStyleBackColor = true;
|
||||
this.checkUsername.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
|
||||
//
|
||||
// checkUUID
|
||||
//
|
||||
this.checkUUID.AutoSize = true;
|
||||
this.checkUUID.Location = new System.Drawing.Point(12, 136);
|
||||
this.checkUUID.Name = "checkUUID";
|
||||
this.checkUUID.Size = new System.Drawing.Size(57, 17);
|
||||
this.checkUUID.TabIndex = 8;
|
||||
this.checkUUID.Text = "Save?";
|
||||
this.checkUUID.UseVisualStyleBackColor = true;
|
||||
this.checkUUID.CheckedChanged += new System.EventHandler(this.checkUUID_CheckedChanged);
|
||||
//
|
||||
// btnPlay
|
||||
//
|
||||
this.btnPlay.Location = new System.Drawing.Point(285, 26);
|
||||
this.btnPlay.Name = "btnPlay";
|
||||
this.btnPlay.Size = new System.Drawing.Size(104, 104);
|
||||
this.btnPlay.TabIndex = 9;
|
||||
this.btnPlay.Text = "Play!";
|
||||
this.btnPlay.UseVisualStyleBackColor = true;
|
||||
this.btnPlay.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// imageList1
|
||||
//
|
||||
this.imageList1.ColorDepth = System.Windows.Forms.ColorDepth.Depth8Bit;
|
||||
this.imageList1.ImageSize = new System.Drawing.Size(16, 16);
|
||||
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(404, 161);
|
||||
this.Controls.Add(this.btnPlay);
|
||||
this.Controls.Add(this.checkUUID);
|
||||
this.Controls.Add(this.checkUsername);
|
||||
this.Controls.Add(this.btnGenerateUUID);
|
||||
this.Controls.Add(this.labelUUID);
|
||||
this.Controls.Add(this.textBoxUUID);
|
||||
this.Controls.Add(this.labelUsername);
|
||||
this.Controls.Add(this.textBoxUsername);
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Name = "Form1";
|
||||
this.Text = "IveBeenAlone\'s Hytale Launcher";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.TextBox textBoxUsername;
|
||||
private System.Windows.Forms.Label labelUsername;
|
||||
private System.Windows.Forms.Label labelUUID;
|
||||
private System.Windows.Forms.TextBox textBoxUUID;
|
||||
private System.Windows.Forms.Button btnGenerateUUID;
|
||||
private System.Windows.Forms.CheckBox checkUsername;
|
||||
private System.Windows.Forms.CheckBox checkUUID;
|
||||
private System.Windows.Forms.Button btnPlay;
|
||||
private System.Windows.Forms.ImageList imageList1;
|
||||
}
|
||||
}
|
||||
|
||||
201
Form1.cs
201
Form1.cs
@@ -1,201 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace HelloWorld
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
string path = ".ibalaunch";
|
||||
string uuidsave = ".ibalaunch\\uuid";
|
||||
string usersave = ".ibalaunch\\username";
|
||||
string HytaleUserData = "UserData";
|
||||
|
||||
try
|
||||
{
|
||||
DirectoryInfo di = Directory.CreateDirectory(path);
|
||||
Console.WriteLine($"Ensured directory exists: {di.FullName}");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
DirectoryInfo Hdi = Directory.CreateDirectory(HytaleUserData);
|
||||
Console.WriteLine($"Ensured directory exists: {Hdi.FullName}");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine($"An error occurred: idfk probably rw permission error?");
|
||||
}
|
||||
|
||||
|
||||
// Username File Checking
|
||||
if (File.Exists(usersave))
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(usersave);
|
||||
if (fileInfo.Length == 0)
|
||||
{
|
||||
Console.WriteLine("Username file is empty. Not setting anything.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Username file is not empty. Size: " + fileInfo.Length + " bytes.");
|
||||
textBoxUsername.Text = File.ReadAllText(usersave);
|
||||
checkUsername.Checked = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
// UUID File Checking
|
||||
if (File.Exists(uuidsave))
|
||||
{
|
||||
FileInfo fileInfo = new FileInfo(uuidsave);
|
||||
if (fileInfo.Length == 0)
|
||||
{
|
||||
Console.WriteLine("UUID file is empty. Not setting anything.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UUID file is not empty. Size: " + fileInfo.Length + " bytes.");
|
||||
|
||||
textBoxUUID.Text = File.ReadAllText(uuidsave);
|
||||
checkUUID.Checked = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e){}
|
||||
private void lblHelloWorld_Click(object sender, EventArgs e){}
|
||||
private void label2_Click(object sender, EventArgs e){}
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
// All of this shit for username data
|
||||
string TextBoxUsername = textBoxUsername.Text;
|
||||
if (checkUsername.Checked == true)
|
||||
{
|
||||
Console.WriteLine("Username Checkbox true, saving.");
|
||||
string usersave = ".ibalaunch\\username";
|
||||
File.Create(usersave).Dispose();
|
||||
Console.WriteLine("Username File exists, comparing textbox");
|
||||
string UsernameFileText = File.ReadAllText(usersave);
|
||||
if (UsernameFileText != TextBoxUsername)
|
||||
{
|
||||
Console.WriteLine("Username mismatch, writing!");
|
||||
try
|
||||
{
|
||||
File.WriteAllText(usersave, TextBoxUsername);
|
||||
Console.WriteLine("Username file saved.");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine("An error occurred: idfk probably rw permission error?");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Username already saved.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Username Checkbox false, not saving.");
|
||||
}
|
||||
Console.WriteLine("Username Shit done.");
|
||||
|
||||
// All of this shit is uuid data.
|
||||
string TextBoxUUID = textBoxUUID.Text;
|
||||
if (checkUUID.Checked == true)
|
||||
{
|
||||
Console.WriteLine("UUID Checkbox true, saving.");
|
||||
string uuidsave = ".ibalaunch\\uuid";
|
||||
File.Create(uuidsave).Dispose();
|
||||
Console.WriteLine("UUID File exists, comparing textbox");
|
||||
string UUIDFileText = File.ReadAllText(uuidsave);
|
||||
if (UUIDFileText != TextBoxUUID)
|
||||
{
|
||||
Console.WriteLine("UUID mismatch, writing!");
|
||||
try
|
||||
{
|
||||
File.WriteAllText(uuidsave, TextBoxUUID);
|
||||
Console.WriteLine("UUID file saved.");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine("An error occurred: idfk probably rw permission error?");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UUID already saved.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UUID Checkbox false, not saving.");
|
||||
}
|
||||
Console.WriteLine("UUID Shit done.");
|
||||
|
||||
|
||||
// Genuinely FUCK windows and C# and fucking whatever else to make this shit work
|
||||
// I swear to fucking god I spent a solid 3 hours trying to make this thing
|
||||
// OPEN A FUCKING EXE AND PASS ARGS CORRECTLY
|
||||
string relativeExePath = Path.Combine("release\\package\\game\\latest\\Client\\", "HytaleClient.exe");
|
||||
string baseDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
||||
string workingDirectory = Path.Combine(baseDirectory, "install");
|
||||
string Hytaleappdir = "\\release\\package\\game\\latest";
|
||||
string HytaleJava = "\\release\\package\\jre\\latest\\bin\\java.exe";
|
||||
|
||||
string arguments = " --app-dir "+workingDirectory+Hytaleappdir+" --user-dir "+baseDirectory+"UserData --java-exec "+ workingDirectory + HytaleJava+" --auth-mode offline --uuid 13371337-1337-1337-1337-1337"+textBoxUUID.Text+" --name \"" + textBoxUsername.Text + "\""; // Command-line arguments for the VB app
|
||||
|
||||
ProcessStartInfo startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = relativeExePath,
|
||||
Arguments = arguments,
|
||||
UseShellExecute = true,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
Process.Start(startInfo);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Error starting the VB.NET application: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void checkBox1_CheckedChanged(object sender, EventArgs e){}
|
||||
private void textBox2_TextChanged(object sender, EventArgs e){}
|
||||
private void button1_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
int GeneratedUUIDVal = random.Next(10000000, 100000000);
|
||||
textBoxUUID.Text = GeneratedUUIDVal.ToString();
|
||||
}
|
||||
private void checkUUID_CheckedChanged(object sender, EventArgs e){}
|
||||
}
|
||||
}
|
||||
200
Form1.resx
200
Form1.resx
@@ -1,200 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="imageList1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAICAAAAEAIACoEAAAFgAAACgAAAAgAAAAQAAAAAEAIAAAAAAAABAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAVDAsAFAwLABYODAAWDgwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAARDQUAGA8NABkQDTQZDwyNGhAMZQ4GBwgSCQkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAABYNCAAiGRMAHBMPgigfFv8pHxP3GhIOkhMNDRYWDw0ADQcHAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAHxQOACQdFwAiFxKFJyAW/xwSDf8jGhH9IBkStxcUECwaEQwAGBcSAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoHBUALyYaACwhGIgiGxP/NCMd/zYmHP8iGxH/Ix8U0yEe
|
||||
FEIdHBECIB4TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFhMUACQZEQAeFRARKiEYoSQbEv9uV0r/u6ON/1A5
|
||||
Lv8lHBD/KSMW5yUjF28dHRQJIB8VAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAbFgAYFhQDKiIZQiohFrwrIxf4JBwS/2tU
|
||||
TP+9qJz/xq2g/2pSR/8mGxH/LygZ9ywqG5YuMR8VKywcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABwYFwApHhYAIBgVGywiGYk1KRvsNCkZ/y8o
|
||||
Gv8lHBP/bFJN/4xjXP+OZ2D/w6yh/496bv8yJh3/MS8f/jI7JGcrNSAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWCwsACwIFBSQaFE0vIhjMLCAW/igZ
|
||||
Ef8pGxT/KiEW/ykcE/9xVlD/mGdl/30/PP+BUUr/waqg/2xjXf8nJBb/LjMeaSYuGgAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA6Oy8A////AB0TEScmGROZKBwT7SYa
|
||||
Ef9AKiP/l3dt/3dmYf8mGxT/KR4T/m9VT/+aamP/jU1E/4BFOv+ffHD/amJc/yghFvktLBxTJycYAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC0jGQAvJRs3LCEY1y0g
|
||||
Fv83KyX/gWhf/7uWi//FqaL/joWC/ykdFf8rHhX+cVZQ/6ByY/+YX0X/kVtB/6uEd/9rYVz/LCQY/zEz
|
||||
IHEpLRwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKx8VACwg
|
||||
F1kzJRf+Wkk+/7qpov+3loz/lWBU/6VyZ/+MgYD/LR8V/iscE/5yV1L/rn5p/7B4Uf+sd0//vZeE/3Zt
|
||||
af8qIxX/LzIfcSkuHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAoIhYAKSMYWi4jFP52XE//qYV7/4tTQv+paU3/vIp0/46CgP8qHhT/JhcQ/ndaVf+0gWv/tn5S/7R+
|
||||
Uf+/mIL/cWdi/ykmGP8uMR9wKi4cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAACQhFwAmIhhaLCMV/mNLPv+PaFz/i1Y9/7N5T/+7hmn/dF9Z/y4hFv8lFxD/el1Z/7qI
|
||||
cP+/iVn/wY5d/8Wdhf9uYFr/LSwe/y0wHnAqLRwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAIR8WACMgGFomHxT+dF5T/6V/b/+ZYkH/tXpL/7uHZv+LeG//MyUZ/ysc
|
||||
FP9oTEj/tH9m/8GNXP/CkWD/uI93/2JWT/8pJxr/LCwcaCcmGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfHRUAIR8XWx8aEv5uX1b/sYt3/6xzS/++hVL/w5Bq/456
|
||||
b/8xJBj/JhkT/3tgXP/Ai3H/yZln/8eZZ/+7lX//aF1X/yYjF/8tLBxsJyUYAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4dFgAgHxhcHRgS/m5hWv+5kn3/tn9U/8WP
|
||||
Wf/KmG7/jHBj/zgpGf8oGhL/hmxo/72Kcf/Hl2P/vY5f/7yZhP9sYl3/Jx8V/y0qG20oJRcAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIB0WACIfF1wiHBP+YVRM/6uE
|
||||
cP+yelH/wYlW/8SRbv+IbWT/Mh8W/ysZE/+QfXb/wpBs/8OSWv+wflD/uZaC/2thXf8lHBL/KSMWbCQd
|
||||
EgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfGRMAIBoTVygg
|
||||
FfxbSkL/o3Zj/7mBV//MmGL/wo5n/6+Kf/+admv/m3ds/7ydjv/Ajlv/xZVY/7GBVP+4lYH/al5Y/ycd
|
||||
Ev8pIRVnJR0TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACEY
|
||||
EQAkGxNaJhsR/XBeV/+5j37/vYdZ/9arcP/NnGT/vYFa/72CX/+9g2L/tHhY/7yFVv/JnGb/uope/7mV
|
||||
gf9nV1H/IRYP/ykgFWQnHRMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAIRgPACQbEl4kGQ/+aFdQ/7OKev+3fVX/0aNs/9Giav/KlG//w455/8WWg/+/jXv/v4Zr/8aV
|
||||
bP+7iGb/tY9//1tLRf8aDgr/JBkQaSIXDgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAdFA4AIBcQXiEWDf5hT0n/qoF0/6RmTP+1dlb/wIhq/6yaj/9FNTT/QzY0/5KB
|
||||
fP+8hHn/v4Bq/7J3Y/+qg3f/XE9G/yUaEv8jFw9oIhYPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8VDgAhFxFaIhYO/V1MR/+ieW7/lFRE/51aSf+kaFr/k4F6/ycY
|
||||
Ef8lFg7/i313/7yCff+5cWj/t3Ro/7ySiv9oX1j/LCIW/yUaEWYkGBAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKx8UAC0iF1AsHxT4VEM6/4pgVf98QTf/jEtB/5JX
|
||||
S/+Ea2T/LB8W/zElF/+Ic2j/rnhy/6lgW/+tZ2L/toyH/2daU/8mGxH/JxsRYyQYEAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACYlHgAKAAAAGxgSZiohFPVnTj//kGZb/2gy
|
||||
Lf90ODP/g0pD/4Rwa/8oHRb/KyEW/3ZeVP+UYV3/hUdE/41OR/+hdWj/XUhB/zEkGPQuJxpiKBgQAC4r
|
||||
HQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABcZE4AIh4WACMfFykfGhLaKh0T/3pO
|
||||
Qf99TkX/Vykm/18uK/93RT//hnRu/yshFv8sIBX/gm9d/4xfWP92Pzr/gkkw/6JuR/+XhGz/MScc/zAs
|
||||
HNY2Lx8pMi0eAJ91RgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACcjGAAqOTUAJR8VjyAY
|
||||
Ef9EJx//lmZW/4hgVv+Vb2r/p4R//7ORg/+QfXP/LCMX/ywgFf+CZVD/uJKI/7GLgP+xhWT/uoxo/9rI
|
||||
rP9lVEn/KB8W/zEvIJgABAUDHh8WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJR4WACMb
|
||||
FA0fGRLFIRUR/4BdR/++moH/0LKi/9zFvP/j19T/8enl/52Lg/8sIxX/KyAV/4RlWf/m19D/4NDD/9zM
|
||||
vf/d08z/5+Le/7Ooof8tIh3/KCcb0RwdFhQiIRgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAnIBoAJR4ZHSgjGt4jGxP/Nige/0U1K/9UQzz/ZVRO/3hrZv+PhoP/aV1Z/yogFf8sIhf/X1BN/5OK
|
||||
hv+Bdm7/cmhh/2RcV/9XUEr/TkY9/zkyIv8+PCjpLi4fKy8uHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAADEuIQAwLiIVNjckjDM1IMcrLRrlJiYW9h8eEvoeGxHxIh4T/x8aEf8jHhT/KiUZ/yck
|
||||
GP8mIhj/Kyca/zAsG/81Mx//NTYi/jE0I/NARi/kTFM5z0xRN59AQiwhQEIsAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAADc7HQA3OxsBODwkDjQ4ISUuMR1BLC4bUi8xHVUxNCCGLC8dky8y
|
||||
HpoxNCCdKi0cmyksHJYtLx6OMjUigTs/K3BGTTZbSFI9PkxXQCROXEMSQU01A0pVOAALPFsAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAA///////+H////g////4H///+Af///AD///AAf//gAH//gAB//wAAf/4A
|
||||
AH/+AAB//gAAf/4AAH/+AAB//gAAf/4AAH/+AAB//gAAf/4AAH/+AAB//gAAf/4AAH/+AAB//gAAf/wA
|
||||
AD/8AAAf+AAAH/gAAB/4AAAf/AAAP/////8=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
44
HytaleLauncher.bat
Normal file
44
HytaleLauncher.bat
Normal file
@@ -0,0 +1,44 @@
|
||||
@echo off
|
||||
title Hytale Launcher
|
||||
|
||||
:player_name
|
||||
REM Ask user for their name. Jump here in case needed in future,
|
||||
set /p PLAYER_NAME="Set a name: "
|
||||
|
||||
:uuid8
|
||||
REM Ask user for 8 numbers, used to set the final 8 digits of the uuid.
|
||||
REM That way on offline mode server(s) there shouldn't be any issues with conflicting users/uuids.
|
||||
echo Note, less than 8 will make the game fail to start.
|
||||
set /p PLAYER_UUID8="Pick 8 random numbers: "
|
||||
set PLAYER_UUID8=%PLAYER_UUID8:~0,8%
|
||||
|
||||
REM Making sure the user inputs numbers not letters. Game will not launch otherwise.
|
||||
setlocal enabledelayedexpansion
|
||||
for /f "delims=0123456789" %%a in ("!PLAYER_UUID8!") do set "PLAYER_UUID8="
|
||||
endlocal & set "PLAYER_UUID8=%PLAYER_UUID8%"
|
||||
|
||||
if not defined PLAYER_UUID8 (
|
||||
echo Numbers only, must be 8 total.
|
||||
goto uuid8
|
||||
)
|
||||
|
||||
REM Set Hytale directory to current folder
|
||||
set "HYTALE_DIR=%~dp0"
|
||||
|
||||
REM Remove trailing backslash if present
|
||||
if "%HYTALE_DIR:~-1%"=="\" set "HYTALE_DIR=%HYTALE_DIR:~0,-1%"
|
||||
|
||||
REM Create UserData folder if missing
|
||||
if not exist "%HYTALE_DIR%\UserData" mkdir "%HYTALE_DIR%\UserData"
|
||||
start "" "%HYTALE_DIR%\install\release\package\game\latest\Client\HytaleClient.exe" ^
|
||||
--app-dir "%HYTALE_DIR%\install\release\package\game\latest" ^
|
||||
--user-dir "%HYTALE_DIR%\UserData" ^
|
||||
--java-exec "%HYTALE_DIR%\install\release\package\jre\latest\bin\java.exe" ^
|
||||
--auth-mode offline ^
|
||||
--uuid 13371337-1337-1337-1337-1337%PLAYER_UUID8% ^
|
||||
--name "%PLAYER_NAME%"
|
||||
|
||||
REM Pause script and inform user game is starting.
|
||||
echo Hytale starting...
|
||||
echo %PLAYER_UUID8%
|
||||
pause
|
||||
@@ -1,123 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>IveBeenAlonesHytaleLauncher</RootNamespace>
|
||||
<AssemblyName>IveBeenAlone%27s Hytale Launcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignManifests>false</SignManifests>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>hytale.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\hytale_100.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="hytale.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
BIN
IBAHytaleLauncher.exe
Normal file
BIN
IBAHytaleLauncher.exe
Normal file
Binary file not shown.
@@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36811.4
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IBAHytaleLauncher", "IBAHytaleLauncher.csproj", "{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{420BC3CD-FE22-432A-82EB-DA5DEADBAB5F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B3397E7C-5E38-4B04-B20E-AF4E63184167}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
22
Program.cs
22
Program.cs
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace HelloWorld
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("IveBeenAlone's Hytale Launcher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("IveBeenAlone")]
|
||||
[assembly: AssemblyProduct("IveBeenAlone's Hytale Launcher")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2026")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("420bc3cd-fe22-432a-82eb-da5deadbab5f")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("2.8.13.0")]
|
||||
[assembly: AssemblyFileVersion("2.8.13.0")]
|
||||
73
Properties/Resources.Designer.cs
generated
73
Properties/Resources.Designer.cs
generated
@@ -1,73 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace IveBeenAlonesHytaleLauncher.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IveBeenAlonesHytaleLauncher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap hytale_100 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("hytale_100", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="hytale_100" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\hytale_100.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
26
Properties/Settings.Designer.cs
generated
26
Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace IveBeenAlonesHytaleLauncher.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.9 KiB |
BIN
hytale.ico
BIN
hytale.ico
Binary file not shown.
|
Before Width: | Height: | Size: 4.2 KiB |
Reference in New Issue
Block a user