Use Nearest-Neigbor. Remove Neo Legacy Stuff

Nearest-Neighbor is the default filter used in Minecraft for the UI.
Hardcore mode never existed in console version. Someone just added it with fake 4J comments.
This commit is contained in:
GabsPuNs
2026-06-11 17:04:49 -04:00
parent 3ee643962d
commit 3937b2d98c
7 changed files with 5 additions and 94 deletions

View File

@@ -17,10 +17,7 @@ div#help_options_menu
height: auto;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-top: 2px solid #555555;
border-bottom: 2px solid #555555;
border-left: 2px solid #555555;
border-right: 2px solid #555555;
border: 2px solid #555555;
border-radius: 8px;
padding: 40px 48px;
}

View File

@@ -17,10 +17,7 @@ div#pause_menu
height: auto;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-top: 2px solid #555555;
border-bottom: 2px solid #555555;
border-left: 2px solid #555555;
border-right: 2px solid #555555;
border: 2px solid #555555;
border-radius: 8px;
padding: 40px 48px;
}

View File

@@ -17,10 +17,7 @@ div#settings_menu
height: auto;
margin: auto;
background: rgba(0, 0, 0, 0.65);
border-top: 2px solid #555555;
border-bottom: 2px solid #555555;
border-left: 2px solid #555555;
border-right: 2px solid #555555;
border: 2px solid #555555;
border-radius: 8px;
padding: 40px 48px;
}

View File

@@ -875,7 +875,6 @@ private:
bool m_bResetNether;
wstring m_currentSaveFolderName; // 4J Added: for hardcore world deletion on Win64
DWORD m_dwRequiredTexturePackID;
#ifdef _XBOX_ONE
vector <PBYTE> m_vTMSPPData;
@@ -889,12 +888,6 @@ private:
#endif
#endif
// 4J Added - for hardcore world deletion on Win64
public:
void SetCurrentSaveFolderName(const wstring& name) { m_currentSaveFolderName = name; }
const wstring& GetCurrentSaveFolderName() const { return m_currentSaveFolderName; }
// 4J-PB - language and locale functions
public:

View File

@@ -240,73 +240,12 @@ int IUIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter )
return S_OK;
}
#ifdef _WINDOWS64
static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
{
wchar_t wSearch[MAX_PATH];
swprintf_s(wSearch, MAX_PATH, L"%s\\*", wPath);
WIN32_FIND_DATAW fd;
HANDLE hFind = FindFirstFileW(wSearch, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (wcscmp(fd.cFileName, L".") == 0 || wcscmp(fd.cFileName, L"..") == 0) continue;
wchar_t wChild[MAX_PATH];
swprintf_s(wChild, MAX_PATH, L"%s\\%s", wPath, fd.cFileName);
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
Win64_DeleteSaveDirectory(wChild);
else
DeleteFileW(wChild);
} while (FindNextFileW(hFind, &fd));
FindClose(hFind);
}
return RemoveDirectoryW(wPath) != 0;
}
#endif // _WINDOWS64
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
#ifndef MINECRAFT_SERVER_BUILD
Minecraft *pMinecraft=Minecraft::GetInstance();
// 4J Added: Capture hardcore delete info before the server is destroyed
#ifdef _WINDOWS64
bool shouldDeleteHardcoreWorld = false;
wstring hardcoreSaveFolderName;
if (MinecraftServer::getInstance() != nullptr && MinecraftServer::getInstance()->getDeleteWorldOnExit())
{
shouldDeleteHardcoreWorld = true;
// Try 1: Use the save folder name stored by UIScene_LoadMenu::StartGameFromSave (works for existing saves)
hardcoreSaveFolderName = app.GetCurrentSaveFolderName();
if (!hardcoreSaveFolderName.empty())
{
app.DebugPrintf("Hardcore mode: save folder from app = '%ls'\n", hardcoreSaveFolderName.c_str());
}
// Try 2: StorageManager (may work for new saves after first autosave)
if (hardcoreSaveFolderName.empty())
{
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
StorageManager.GetSaveUniqueFilename(szSaveFolder);
if (szSaveFolder[0] != '\0')
{
wchar_t wSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wSaveFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
hardcoreSaveFolderName = wSaveFolder;
app.DebugPrintf("Hardcore mode: save folder from StorageManager = '%s'\n", szSaveFolder);
}
}
// Try 3: Stored during loadLevel
if (hardcoreSaveFolderName.empty())
{
hardcoreSaveFolderName = MinecraftServer::getInstance()->getSaveFolderName();
app.DebugPrintf("Hardcore mode: save folder from server = '%ls'\n", hardcoreSaveFolderName.c_str());
}
MinecraftServer::getInstance()->setDeleteWorldOnExit(false);
}
#endif
int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
int exitReasonTitleId = IDS_CONNECTION_LOST;
@@ -517,16 +456,6 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Sleep(1);
}
// 4J Added: Hardcore mode — delete world save data now that the server is fully stopped
#ifdef _WINDOWS64
if (shouldDeleteHardcoreWorld && !hardcoreSaveFolderName.empty())
{
wchar_t wFolderPath[MAX_PATH] = {};
swprintf_s(wFolderPath, MAX_PATH, L"Windows64\\GameHDD\\%s", hardcoreSaveFolderName.c_str());
app.DebugPrintf("Hardcore mode: Deleting world save folder '%ls'\n", wFolderPath);
Win64_DeleteSaveDirectory(wFolderPath);
}
#endif
pMinecraft->setLevel(nullptr,exitReasonStringId,nullptr,saveStats);

View File

@@ -265,8 +265,6 @@ private:
private:
// 4J Added
bool m_saveOnExit;
bool m_deleteWorldOnExit; // 4J Added - for hardcore mode world deletion
wstring m_saveFolderName; // 4J Added - stored for hardcore world deletion
bool m_suspending;
public:

View File

@@ -283,9 +283,9 @@ bool RenderInterface_D3D11::CreateStateObjects()
hr = m_device->CreateRasterizerState(&rast_desc, &m_raster_state);
if (FAILED(hr)) return false;
// Sampler state: linear filtering, clamp
// Sampler state: Nearest-Neighbor, clamp
D3D11_SAMPLER_DESC samp_desc = {};
samp_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
samp_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
samp_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
samp_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
samp_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;