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https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-06-05 09:34:37 +00:00
TU24: Name of mobs, which are renamed using a name tag is now always visible, even when not looking at it up close.
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@@ -458,7 +458,7 @@ void LivingEntityRenderer::renderName(shared_ptr<LivingEntity> mob, double x, do
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bool LivingEntityRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
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{
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return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr;
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return Minecraft::renderNames() && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr; //TU24: Removed && mob != entityRenderDispatcher->cameraEntity
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}
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void LivingEntityRenderer::renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist)
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@@ -488,12 +488,10 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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return;
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}
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float dist = mob->distanceTo(entityRenderDispatcher->cameraEntity);
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float dist = mob->distanceToSqr(entityRenderDispatcher->cameraEntity); //TU24 replaced distanceTo with distanceToSqr
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if (dist > maxDist )
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{
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if (dist > ( maxDist * 6 ) ) //TU24: x6
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return;
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}
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Font *font = getFont();
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@@ -510,18 +508,18 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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glScalef(-s, -s, s);
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glDisable(GL_LIGHTING);
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// TU24: Disable readableDist
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/*
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// 4J Stu - If it's beyond readable distance, then just render a coloured box
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int readableDist = PLAYER_NAME_READABLE_FULLSCREEN;
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if( !RenderManager.IsHiDef() )
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{
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readableDist = PLAYER_NAME_READABLE_DISTANCE_SD;
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}
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else if ( app.GetLocalPlayerCount() > 2 )
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{
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readableDist = PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN;
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}
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*/
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float textOpacity = 1.0f;
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/*
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if( dist >= readableDist )
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{
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int diff = dist - readableDist;
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@@ -533,6 +531,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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if( textOpacity < 0.0f ) textOpacity = 0.0f;
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if( textOpacity > 1.0f ) textOpacity = 1.0f;
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*/
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@@ -547,43 +546,13 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
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if(app.isXuidDeadmau5( player->getXuid() ) ) offs = -10;
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if(app.isXuidDeadmau5( player->getXuid() ) )
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offs = -10;
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#if defined(__PS3__) || defined(__ORBIS__)
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// Check we have all the font characters for this player name
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switch(player->GetPlayerNameValidState())
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{
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case Player::ePlayerNameValid_NotSet:
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if(font->AllCharactersValid(name))
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{
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playerName=name;
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player->SetPlayerNameValidState(true);
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}
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else
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{
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memset(wchName,0,sizeof(WCHAR)*2);
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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playerName=wchName;
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player->SetPlayerNameValidState(false);
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}
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break;
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case Player::ePlayerNameValid_True:
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playerName=name;
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break;
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case Player::ePlayerNameValid_False:
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memset(wchName,0,sizeof(WCHAR)*2);
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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playerName=wchName;
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break;
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}
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#else
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playerName = name;
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#endif
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}
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else
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{
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playerName = name;
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}
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if( textOpacity > 0.0f )
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{
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@@ -598,13 +567,10 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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int w = font->width(playerName) / 2;
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if( textOpacity < 1.0f )
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{
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t->color(color, 255 * textOpacity);
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}
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else
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{
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t->color(0.0f, 0.0f, 0.0f, 0.25f);
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}
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t->vertex(static_cast<float>(-w - 1), static_cast<float>(-1 + offs), static_cast<float>(0));
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t->vertex(static_cast<float>(-w - 1), static_cast<float>(+8 + offs + 1), static_cast<float>(0));
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t->vertex(static_cast<float>(+w + 1), static_cast<float>(+8 + offs + 1), static_cast<float>(0));
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@@ -33,7 +33,7 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
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bool MobRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
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{
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return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast<Mob>(mob)->hasCustomName() && mob == entityRenderDispatcher->crosshairPickMob);
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return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast<Mob>(mob)->hasCustomName()); //TU24: Removed && mob == entityRenderDispatcher->crosshairPickMob
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}
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void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a)
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